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  #46  
Old 08-31-2007, 12:29 PM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque
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  #47  
Old 08-31-2007, 04:28 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by sfisque View Post
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.
Haha, that just made me laugh out loud.
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  #48  
Old 09-02-2007, 07:05 AM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

Quote:
Originally Posted by sfisque View Post
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque
How do you suggest I do this, please?
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  #49  
Old 09-02-2007, 01:29 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Immune to melee/magic?

There is also a bodytype: No Target I believe. Not sure if that's the solution though, because you could always target the boats in Live.
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  #50  
Old 09-04-2007, 04:39 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default Boats

Quote:
Originally Posted by gernblan View Post
I'll play with gender.

That still doesn't solve new doors added not being solid though.
I never heard of a boat having a link to the doors.
the boats are not objects there basicly NPC's that you can ride from
my understanding of the Boat system you add a then as a NPC
and then just assign them waypoints with the grid system.
take a look here at mine.
http://spacetrader.no-ip.info/eq/npc.php?id=84250

NPC :: Maidens Voyage

Full name : Maidens Voyage
Level : 50
Race : Ship
Class : Warrior
Main faction :
Health points : 1444
Damages : 68 to 150
Attack speed : Normal (100%)
Average melee damages : 185 per round


When killed, this NPC drops :

With a probability of 50% (multiplier : 1):
Rusty Scythe, 2H Slashing, 25% (12.5% global)
Rusty Scourge Knight Saber, Gems, 25% (12.5% global)
Rusty Ulak, Martial, 25% (12.5% global)
Bone Twisted Cloth Robe, Armor, 25% (12.5% global)
With a probability of 5% (multiplier : 1):
Bundle of Icicle Ivy, Combinable, 100% (5% global)



This NPC spawns in :
Firiona Vie

firiona_265 : -4564 / 1320 / -143
Spawns all the 9 min 40 sec
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  #51  
Old 09-04-2007, 06:54 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

We have a server/client in development which support boats.
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  #52  
Old 09-04-2007, 07:44 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ...

Quote:
Originally Posted by Wizzel View Post
We have a server/client in development which support boats.
Clarification whos we
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  #53  
Old 09-04-2007, 02:24 PM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Quote:
Originally Posted by sdabbs65 View Post
Clarification whos we
Myself, a programmer and someone working on a custom loginserver.
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  #54  
Old 09-04-2007, 02:50 PM
froglok23's Avatar
froglok23
Hill Giant
 
Join Date: May 2005
Location: Australia
Posts: 113
Default

Quote:
Originally Posted by sfisque View Post
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque
LMFAO! That just sounds so funny LOL

- froglok
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  #55  
Old 09-04-2007, 09:54 PM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ...

Quote:
Originally Posted by Wizzel View Post
Myself, a programmer and someone working on a custom loginserver.
Good Luck ... I heard this story 500k times.
I have some old source that you might be interested in somewhere in my archives..
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  #56  
Old 09-05-2007, 03:54 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

It is already up. Thanks though.
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  #57  
Old 12-25-2008, 11:13 PM
Nomax5
Fire Beetle
 
Join Date: Dec 2008
Location: UK
Posts: 14
Default

Stories are always about “Journeys” and mmo’s should be the same imho. Just imagine how giving Gandalf group teleport would ruin the story.

It seems mmo’s have lost their way and have become obsessed with the “destination” – getting to the “action” as quickly as possible.

The boats in EQ are a fabulous they give people time to interact or go get a coffee. They slow the pace down and take the pressure off advancing. I met new friends on boats, learnt things from other players.
We saw our first Cyclops from the deck of a ship and did that inspire us to adventure?

Rather than drop boats we should build on the idea with random encounters, ship wrecks, pirate attacks, sea monsters, sharks, treasure etc. The possibilities for adventure are endless.

So please, make boats a priority.
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  #58  
Old 12-26-2008, 10:09 AM
jenco420
Banned
 
Join Date: Jan 2006
Location: /dev/null
Posts: 99
Default

I beleave sony fixed the collision detection with boats in SoF ( Witch i think Trevis is working on atm).

Boats would be $$ to have again on the emulator =D
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  #59  
Old 12-26-2008, 10:33 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by jenco420 View Post
I beleave sony fixed the collision detection with boats in SoF ( Witch i think Trevis is working on atm).

Boats would be $$ to have again on the emulator =D
Sony made a smaller boat that works with their newer clients. The original boats still don't work.
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  #60  
Old 12-26-2008, 11:59 AM
jenco420
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Join Date: Jan 2006
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Default

Quote:
Originally Posted by Angelox View Post
Sony made a smaller boat that works with their newer clients. The original boats still don't work.
Well, damn my bad =/
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