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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #46  
Old 09-12-2005, 02:01 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

bah I am stuck on a farkin linker error... See my posthere if anyone has seen this one and knows what I didnt include correctly.

http://www.eqemulator.net/forums/sho...078#post113078

MickeyUSC, do you happen to have a zoneperl.exe as well? Or better yet, know what I need to add so I can generate my own bins?
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  #47  
Old 09-12-2005, 02:06 PM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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Quote:
Originally Posted by MikeyUSC
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
Just downloaded and tested it, I can now run around and attack, Well done.
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  #48  
Old 09-12-2005, 02:51 PM
vRandom
Sarnak
 
Join Date: Jun 2005
Posts: 91
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yep, can run around and kill stuff thanks to all

vRandom
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  #49  
Old 09-12-2005, 03:57 PM
lleo22
Fire Beetle
 
Join Date: Jul 2004
Posts: 1
Default

I used the above fix and it solved the melee out of range but spells still say I cannot see my target. I used #summon on a mob and tried casting and still get the error.
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  #50  
Old 09-12-2005, 04:00 PM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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Quote:
Originally Posted by lleo22
I used the above fix and it solved the melee out of range but spells still say I cannot see my target. I used #summon on a mob and tried casting and still get the error.

make sure you have download the map files with out them in your eqemu folder you will not have line of sight. Therefor causeing the you can not see the target.
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  #51  
Old 09-12-2005, 06:16 PM
tremor
Fire Beetle
 
Join Date: Aug 2005
Location: Australia
Posts: 16
Talking

Thanks Mike now i just have to stop everything from chasing me down like a wild dog lol
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  #52  
Old 09-12-2005, 06:23 PM
cobra80
Fire Beetle
 
Join Date: Sep 2005
Posts: 2
Default

Quote:
Originally Posted by rojadruid
I am running the lastest peq velious rc1 database. all I did was run gthe following in a cmd window: "mysql -u[user] -p[password]" this brings up your mysql window. In it I typed "CREATE DATABSE eq;" followed by "USE eq;" next I sourced two of the four files from the website. by typing "source load_system.sql;" once it finished, took awhile to do I did the next file "source load_empty_users.sql;" after that nothing else have I changed.

after that I just configured the three ini files and I was good to go.

I can load the server, only errors I see are the missing opcodes everyone else is getting, and the no attacking thing which if reading thru here is right is a translation problem.

I am also having a router issue where to login on my network I have to set all the ips in the ini files to localhost, but when configured for public play anyone else but my local lan can play including th computer hosting the server.
I got it to work by just loading load_empty_users before load_system. Very odd. :P
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  #53  
Old 09-12-2005, 07:41 PM
tremor
Fire Beetle
 
Join Date: Aug 2005
Location: Australia
Posts: 16
Default

is this normal???

Ceerke: Large position change: 61.826026 units
Coords: (592.4846, 3252.9341, -61.3056) -> (616.4312, 3195.9385, -60.5851)
Deltas: (2.38, -6.20, -1.31) -> (2.42, -6.21, 0.00)
Message: Hail, Talin O`Donal
Ceerke: Large position change: 105.569448 units
Coords: (620.9136, 3159.3523, -60.7372) -> (607.6788, 3054.6328, -58.8456)
Deltas: (-0.72, -6.61, 0.00) -> (-0.82, -6.62, 0.00)
Ceerke: Large position change: 53.924070 units
Coords: (607.6788, 3054.6328, -58.8456) -> (600.6883, 3001.2468, -55.8666)
Deltas: (-0.82, -6.62, 0.00) -> (-1.18, -6.56, 0.00)
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
Ceerke: Large position change: 64.509332 units
Coords: (592.1464, 3280.5466, -59.2402) -> (584.3849, 3344.1687, -51.9296)
Deltas: (-0.98, 6.59, 0.00) -> (-0.57, 6.64, 0.00)
[Error] OP size error: OP_ClientUpdate expected:36 got:37
Ceerke: Large position change: 62.741442 units
Coords: (576.5767, 3319.5452, -54.3136) -> (578.0970, 3381.5046, -44.5565)
Deltas: (0.06, 2.50, 0.00) -> (0.16, 6.64, 0.00)
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37
[Error] OP size error: OP_ClientUpdate expected:36 got:37


i was running through everfrost and noticed zone was saying something diff then OP_ClientUpdate expected:36 got:37 when i walked in a curtain spot
i took a screen capture so you know where i was at the time

http://img372.imageshack.us/my.php?i...erfrost6sn.jpg

http://img372.imageshack.us/my.php?image=front6tk.jpg
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  #54  
Old 09-13-2005, 01:21 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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I noticed that too last night. If its having an effect in the game, I havent noticed it, but I think those messages only appear when you turn right or left. They didn't seem to pile up in my log for not moving, backing up or going forward.
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  #55  
Old 09-13-2005, 02:32 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default

those op size error can be ignored as they do only show when turning. only thing that might happen is someoneelse on your server might see you looking another way on there screen when your faceing them till you walk foward or reverse.
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  #56  
Old 09-13-2005, 04:45 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Quote:
Originally Posted by MikeyUSC
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
Aargh!! I think I need this fix. Everything seems to work now. Except my position(Server)remains at zonepoint. I also need to make the correct DB as mine is missing the correct Items table.

Well..On to the fixing DB problems. I hope I can get the rest soon.
__________________
Server_Op: ForbiddenZone
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  #57  
Old 09-13-2005, 04:56 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default

his link is down for me but if you need to get it you can get it here while it last. don't know how long it will stay up sooo.

http://www.rapidsharing.com/out.php/...EQEmuFixed.zip
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  #58  
Old 09-13-2005, 04:59 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I did compile a new zoneperl.exe last night, but it has another problem and I haven't had time to look into it, yet. It kicks out a run-time error from the perl quests and crashes the zoneperl.exe that generated it.
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  #59  
Old 09-13-2005, 05:25 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I was just doing a little reading of ActiveState perl's README and I see in there a blurb about Perl 5.8 not being compatible with earlier releases of Perl and "You have to recompile your XS modules." I believe the quest subsystem uses these XS modules, right? So either I need to recompile those or I need to back down to a previous release of ActiveState Perl? Like 5.6? I wonder if thats not what was tossing that runtime exception in my updated zoneperl.exe last night... My server does have ActiveState Perl 5.8 installed and I think thats a relatively recent release of ActiveState Perl. Anyone else running ActiveState Perl 5.8? Anyone have this working ok with ActiveState Perl 5.6?
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  #60  
Old 09-13-2005, 05:45 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default

for my 6.0 and 6.1 i used ActiveState Perl 5.8 and had no issues. for 6.2 i dunno i don't have a working zoneperl for 6.2 nor do i have perl installed yet from having to do a reformat.
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