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  #46  
Old 06-07-2003, 06:20 PM
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tcsmyworld
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bpoque99,
I believe you only need to use the grid and spawn2 sections.
I haven't had time to look at the new spawn2 , but if it hasn't changed except for more added to it, you could dump the spawn2 and use "REPLACE INTO" instead of "INSERT INTO" when you source it to get past the errors.

BTW, the exe's I posted "stable0441_exes" have working aggro and npc spellcasting.

can D/L them here -
http://eqemu.clanofemu.com/stable0441exes.zip

Thanks to all who sent thier prayers, we are still having a few rough spots in my wifes recovery, been back into hospital a few times since sugery , but looking better all the time.
I hope to get back to my machine at home soon and get back to work on the DB, looking forward to seeing all the new additions
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  #47  
Old 06-08-2003, 09:48 AM
bpogue99
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Welp, the grid entries are easy to source in as there's no conflicts at all. But the spawn table was more difficult because it changes, and probably will change, more often. The best I could figure to do was change the spawn2 entries to:

update spawn2 set pathgrid='path#' where (zone='zone' and x='x' and y='y');

This updated a slew of the entries but still missed maybe 10%. But that's better than zero <g>. Definitely though this means that Drawde has to put this stuff into his database in order to keep the right spawns associated with the right grids.

bill
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  #48  
Old 06-08-2003, 03:01 PM
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Memener
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Dont take this the wrong way i made a new database call eq1 everthing install very well and it load up i made a SK dark elf in nerk and some kinda of loin kept on killing me and there are no doors and alot of npc where in the worng spot i mean like humans in a dark elf city and there was a few mobs. i tried making a char in freeport but all 12 of my zones crashed and locked up that computer i am not say it sucks or anything like just a few problem i think you should look at befor the nexted update or when ever if i can take a screen shot i will show you

Here is the link here you can see my NPC i was talking about it is in a zip 3.28MB theres lik 20 screen shot in http://www.geocities.com/memener/fun...placedNPCs.zip
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  #49  
Old 06-09-2003, 06:33 AM
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tcsmyworld
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Default I have only one ? .....

Have you loaded Drawde's DB and gone to the same place and looked around?
If you have, and the same things aren't there , then you must have mixed something up, because all that this is, is Drawde's DB with movement added.
I have not added or deleted anything from it.
It's based on Drawde's 1.1 beta 5.
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  #50  
Old 06-09-2003, 08:04 AM
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Hmm i will try to reload it and see what happens also alot of the zone were not working like Efreeport Gfaydark and oasis where the zone i went to crash my zones
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  #51  
Old 06-09-2003, 11:39 AM
bpogue99
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I'd post the updated files if I could, the site wont let me upload and I dont have anywhere to host them. Anyone willing to host them and put a link here?
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  #52  
Old 06-09-2003, 01:08 PM
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Memener
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Email me the file if it is under 10MB and i will host on my site and give you the link
My Email is Memener@bellsouth.net
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  #53  
Old 06-09-2003, 02:29 PM
bpogue99
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http://www.geocities.com/memener/npc...wde11final.zip

There's the link for the files. Source them both into the latest Drawde's db (1.1 final) and you'll get moving mobs again that match (or closely match) the original.

bill
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  #54  
Old 06-10-2003, 10:19 AM
Muuss
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From the final Drawde 4.4DR1, i sourced the 2 sql scripts.
when i zone in Ecommons, i firstly get disconnected, and if i retry, i can enter the zone. its populated, and some mobs are moving

anyway, that's for sure a great job from you !
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  #55  
Old 06-10-2003, 10:27 AM
Muuss
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hahaha, i love it !
being slaughtered by behind by a griffin in EC while i was dueling a mighty orcn pawn !
like in the good old days :lol:
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  #56  
Old 06-19-2003, 04:58 PM
Astartae
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I just added these database files but am having problems. I logged in to Lesser Faydark just fine but not much movement there. I then tried Gating to Greater Faydark and am now not able to get into the game with that char. It keeps booting me back to the server screen. Am getting opcode errors in world.exe and the zone.exe's that are trying to connect to gfaydark.

I hope I can figure out how to use this one, would love moving npcs. Now if I can only find a talking npc database.
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  #57  
Old 06-20-2003, 02:51 AM
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tcsmyworld
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use the new 44exe release. update the DB with the supplied files, set your default player status to 0.
you should then be able to get into greater faydark, and have aggro.
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  #58  
Old 06-20-2003, 02:47 PM
Astartae
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I'll try that out. I'm pretty happy with frozen mobs for now. I am more interested in getting the quests to work now.
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  #59  
Old 06-22-2003, 04:24 AM
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tcsmyworld
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The "quests0.1" file works, but you need to add quotes around several commands and spell ID's to make it happen.
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