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  #1  
Old 12-09-2015, 01:45 PM
Charles082986
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Join Date: Dec 2010
Posts: 46
Default Using Quests as Zone Transitions

What would be the easiest way to change zone transition points? Like if I wanted people to zone from Misty Thicket to Warrens instead of Runnyeye Citadel?

I know I could stick an NPC there, but then Rangers could track it.
Is it possible to determine a proximity without an NPC to center the proximity around?
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  #2  
Old 12-09-2015, 02:19 PM
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N0ctrnl
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Posts: 443
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Just make an invisible NPC and give it a script that'll move you when you enter a certain range.

This is my modified version of "zoner" from Plane of Sky.

Code:
sub EVENT_SPAWN {
	quest::set_proximity($x - 40, $x + 40, $y - 40, $y + 40,$z - 20, $z + 20);
}

sub EVENT_ENTER {
	quest::movepc(10,-1570,-25,20,231);
}
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  #3  
Old 12-09-2015, 02:39 PM
Charles082986
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Wouldn't a ranger be able to track "zoner" then, and find the exit?
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  #4  
Old 12-09-2015, 04:18 PM
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Uleat
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Well, if a ranger can track a hidden GM, then yes.


You just need to make sure that the zoner doesn't appear on the ranger's tracking list.
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  #5  
Old 12-09-2015, 04:25 PM
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chrsschb
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Quote:
Originally Posted by Charles082986 View Post
Wouldn't a ranger be able to track "zoner" then, and find the exit?
There is a flag in npc_types to make it untrackable. There's also bodytype 11 which makes it untargetable.
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  #6  
Old 12-09-2015, 05:01 PM
Charles082986
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Awesome, thanks guys!
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