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  #1  
Old 05-11-2010, 12:30 PM
john smith
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Join Date: May 2004
Posts: 9
Default Hi all, i need help to finish my new server.

I compiled emu few days ago, now i can to see it (world of warland) in server list with the locked status and i can create a character but after this step when i try to enter in the world a message appear who say: "That zone is unavailable".

My account is configured with the 250 status but nothing to do, i can't pass the character select.

Plz, someone can help me?
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  #2  
Old 05-11-2010, 01:50 PM
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Tabasco
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What's your startup process?

What do you see when you run 'ps aux |grep eqlaunch' ?
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  #3  
Old 05-11-2010, 02:20 PM
john smith
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To start the server i launch command ./world in my server directorie.

And the command result:

root@ks364142:/home/eqemu/server# ps aux |grep eqlaunch
root 27563 0.0 0.0 3016 764 pts/4 R+ 20:25 0:00 grep eqlaunch
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  #4  
Old 05-11-2010, 02:42 PM
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Tabasco
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In order to get a completely operable server running you need world as well as zones.

Try running './eqlaunch zone' after your world server is running.

Optionally, you can start ucs after that if you want to support SoF+ client friend lists and channels.
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  #5  
Old 05-11-2010, 02:52 PM
john smith
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Join Date: May 2004
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ok, result on ./eqlaunch zone:

root@ks364142:/home/eqemu/server# ./eqlaunch zone
[Debug] Starting Log: logs/eqemu_debug_28953.log
[Debug] [LAUNCHER__INIT] Loading server configuration..
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1213248624
[Debug] [LAUNCHER__INIT] Starting main loop...
[Debug] [NET__WORLD] Connected to World: localhost:9000
[Debug] [LAUNCHER__WORLD] World told us to start zone akanon.
[Debug] [LAUNCHER__STATUS] Starting zone akanon
[Debug] [LAUNCHER__STATUS] Zone akanon has been started.
[Debug] [LAUNCHER__STATUS] Waiting 20000 milliseconds before booting the second zone.
[Debug] [LAUNCHER__STATUS] Zone akanon has gone down. Restart timer started.
[Debug] [LAUNCHER__STATUS] Starting zone akanon
[Debug] [LAUNCHER__STATUS] Zone akanon has been started.
[Debug] [LAUNCHER__STATUS] Waiting 20000 milliseconds before booting the second zone.
[Debug] [LAUNCHER__STATUS] Zone akanon has gone down. Restart timer started.
[Debug] [LAUNCHER__STATUS] Starting zone akanon
[Debug] [LAUNCHER__STATUS] Zone akanon has been started.
[Debug] [LAUNCHER__STATUS] Waiting 20000 milliseconds before booting the second zone.
[Debug] [LAUNCHER__STATUS] Zone akanon has gone down. Re........



And on the server logs:

[Debug] [WORLD__CLIENT] Validating char creation info...
[Debug] [WORLD__CLIENT] Found 0 errors in character creation request
[Status] Start zone query: SELECT x,y,z,zone_id,bind_id FROM start_zones WHERE player_choice=1 AND player_class=11 AND player_deity=201 AND player_race=1

[Status] Found starting location in start_zones
[Debug] [WORLD__CLIENT] warland: Current location: qcat -427.00, 302.00, -38.22
[Debug] [WORLD__CLIENT] warland: Bind location: qcat -427.00, 302.00, -38.22
[Debug] [WORLD__CLIENT] warland: Character creation successful: Ondapixiso
[Debug] [WORLD__CLIENT] warland: Attempting autobootup of tutorialb (189:0)
[Debug] [WORLD__CLIENT_ERR] warland: No zoneserver available to boot up.
[Debug] [WORLD__LAUNCH] zone: akanon reported state STARTED (8 starts)
[Debug] [WORLD__LAUNCH] zone: akanon reported state STOPPED (8 starts)
[Debug] [WORLD__LAUNCH] zone: akanon reported state STARTED (9 starts)
[Debug] [WORLD__LAUNCH] zone: akanon reported state STOPPED (9 starts)
[Debug] [WORLD__LAUNCH] zone: akanon reported state STARTED (10 starts)
.............

But always message: that zone is una... :'(
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  #6  
Old 05-11-2010, 02:56 PM
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Tabasco
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What does your eqemu_config.xml look like?

Also, what's your launcher table in the database have in it?
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  #7  
Old 05-11-2010, 02:58 PM
john smith
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Join Date: May 2004
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<?xml version="1.0">
<server>
<world>
<shortname>warland</shortname>
<longname>World of Warland</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account>warland</account>
<password>******</password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!!-- <locked/>-->
<unlocked/>

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>root</username>
<password>*******</password>
<db>eqemu</db>
</database>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
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  #8  
Old 05-11-2010, 03:05 PM
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Tabasco
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Try fixing the <exe> section in your <launcher> config.
I use '<exe>./zone</exe>'

In my launcher table I have a single row, name=zone dynamics=5
When I launch it boots 5 dynamic zones.

I'm not honestly sure how the dynamic zones work though. It either means I can keep any 5 zones up at a time or that the zone server maintains 5 listeners for the purpose of booting new zones as they are needed.
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  #9  
Old 05-11-2010, 03:16 PM
john smith
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Join Date: May 2004
Posts: 9
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Can you show me this part of your eqemu_config.xml plz?
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  #10  
Old 05-11-2010, 03:18 PM
Tabasco's Avatar
Tabasco
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<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<exe>./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000" initial="20000" interval="2000"> -->
</launcher>
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  #11  
Old 05-11-2010, 03:30 PM
john smith
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Join Date: May 2004
Posts: 9
Default

Same logs and same problem after this modification.. :(
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  #12  
Old 05-11-2010, 03:31 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by john smith View Post
[Debug] [LAUNCHER__STATUS] Starting zone akanon
[Debug] [LAUNCHER__STATUS] Zone akanon has been started.
[Debug] [LAUNCHER__STATUS] Waiting 20000 milliseconds before booting the second zone.
[Debug] [LAUNCHER__STATUS] Zone akanon has gone down. Restart timer
Your zones are crashing. The most likely cause of this is because your database is not up to date with the version of the source you are using.

E.g. if you are using the latest PEQ database, which is compatible with Revision 1410 of the source, but you compile Rev 1478 (say) of the source, you should source in any non-optional .sql in utils/sql/svn with a number between 1411 and 1478.

The only two I see there that are mandatory are 1446_allowrest_required.sql and 1451_guilds.sql (assuming you are using the PEQ 1410 database),
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  #13  
Old 05-11-2010, 03:34 PM
john smith
Fire Beetle
 
Join Date: May 2004
Posts: 9
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i have this in my server log:

[Debug] [WORLD__CLIENT] New connection from 90.29.127.214:58965
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: First opcode 0x4dd0 did not match expected 0x2792
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: Tried patch 6.2_world, and it did not match.
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: First opcode 0x4dd0 did not match expected 0x2ec9
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: Tried patch 6.2_zone, and it did not match.
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: First opcode matched 0x4dd0 and length matched 464
[Debug] [NET__IDENTIFY] Identified stream 90.29.127.214:58965 with signature Titanium_world
[Debug] [WORLD__CLIENT] Checking inbound connection 90.29.127.214 against BannedIPs table
[Debug] [WORLD__CLIENT] Connection 90.29.127.214 PASSED banned IPs check. Processing connection.


Looks like problem with patch 6.2, can explain my problem?
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  #14  
Old 05-11-2010, 03:36 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by john smith View Post
i have this in my server log:

[Debug] [WORLD__CLIENT] New connection from 90.29.127.214:58965
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: First opcode 0x4dd0 did not match expected 0x2792
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: Tried patch 6.2_world, and it did not match.
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: First opcode 0x4dd0 did not match expected 0x2ec9
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: Tried patch 6.2_zone, and it did not match.
[Debug] [NET__IDENT_TRACE] 90.29.127.214:58965: First opcode matched 0x4dd0 and length matched 464
[Debug] [NET__IDENTIFY] Identified stream 90.29.127.214:58965 with signature Titanium_world
[Debug] [WORLD__CLIENT] Checking inbound connection 90.29.127.214 against BannedIPs table
[Debug] [WORLD__CLIENT] Connection 90.29.127.214 PASSED banned IPs check. Processing connection.


Looks like problem with patch 6.2, can explain my problem?
That is normal. The server is trying to identify which version of the EQ client you are using (6.2, Titanium, SoF, SoD, etc.). It checked for the 6.2 version first and didn't get a match, then it checked for Titanium and got a match and carried on as normal.
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  #15  
Old 05-11-2010, 05:13 PM
john smith
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Join Date: May 2004
Posts: 9
Default

ok for the patch 6.2 thx for details.

I update my db with latest svn/sql and i redownload MAPS but i have exactly the same logs...
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