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  #1  
Old 07-05-2009, 08:43 PM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
Default Zone Customization - Scenery Objects

I have made great progress in my personal project of trying to add static scenery objects to customize my zones.

Adding a static scenery object to a zone is very easy once you know how.

Step 1: Know the model name for the object you're adding (look for per-zone object model inventories in an upcoming new version of my EQ Model Inventory program)

Step 2: Add a record to the "doors" table in your EQ database with the following field settings:

id = Unique number for this record
doorid = Unique number within the doors list for this zone
zone = Zone nick
version = Instance version number (0 for default)
name = Model name from Step 1
pos_x/y/z = Location to place object
heading = Direction object faces (0 - 511)
opentype = 9 (makes object non-solid) or 31 (makes object solid)
dest_zone = NONE
size = 100

Everything else = 0

Step 3: Leave and re-enter your zone and see your new object(s)!

Note: If you make changes to the database and the zone is still running in the zone server, you'll have to do a "#zoneshutdown ZoneNick" before zoning back in, to clear the cache, or your changes won't take effect. A hotkey works well.

This technically adds the object to the zone as a door, but opentypes 9 and 31 contain no animation or sound effect, so nothing happens when the user clicks on them. They're just like static scenery objects, except you can place them wherever you want!

Opentype 9 actually makes objects -mostly- non-solid. I tried looking for a fully non-solid opentype, but the partial that 9 gives appears to be the best we can get. Each object will have a few surfaces that are solid, but most become walk-through.

Opentype 31 makes objects fully solid unless the object was specifically designed to be walk-through, which I've mostly seen in chairs.

I plan to make plenty of use of this ability in my own customized server.

Now, if anyone can figure out a way to repop a zone's door list without requiring a zone-out, #zoneshutdown, and zone-in, that'd be way cool.
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  #2  
Old 07-05-2009, 09:44 PM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
Default

If you're eager to see it in action real quick, I've generated a .txt file that lists all of the models available in all of the *_obj.s3d and *.eqg files as of SoF.

http://www.jondjackson.net/eq/emu/fi...lInventory.zip

NOTE 1: If you want to add objects to a zone for use, simply add the model source filename to ZoneNick_assets.txt. For example, to add 'obj_ctent' from 'live_event_objects.eqg' to the zone 'felwithea', create a file in your EQ directory called 'felwithea_assets.txt' containing the line 'live_event_objects.eqg' (omitting the single quotes wherever they're shown here for emphasis).

NOTE 2: Global object models are those in files listed in Resources\GlobalLoad.txt.

NOTE 3: Object names are always in upper case (e.g., IT66, OBJ_CTENT).

NOTE 4: Do NOT use the _assets.txt file to import an actual zone S3D or EQG file! This will load the actual zone geometry into your zone, not the objects! Stick to *_obj.s3d and any EQG files that are not race model sources or zone files.

Example:

1. Create felwithea_assets.txt with the line "live_event_objects.eqg" in it.

2. Add the following record to your doors table:

Code:
INSERT INTO doors VALUES (61001, 101, 'felwithea', 0, 'OBJ_CTENT', -5, -5, 0, 256, 31, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 0, 150, 0);
3. Zone into felwithea and take a look at your new tent!

Enjoy.
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  #3  
Old 07-05-2009, 09:55 PM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
Default

Of course, you don't have to import any object models to add a customized object to your zone. Just ignore the ZoneNick_assets.txt step and use the model name for an object already inside your zone, such as 'FELBED' in felwithea in the example above.
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  #4  
Old 07-06-2009, 12:51 AM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
Default

Technically, the best thing to do to utilize this availability without cluttering up the doors table with non-door objects would be to create a new table:

Code:
CREATE TABLE `static_objects` (
  `id` INTEGER UNSIGNED NOT NULL AUTO_INCREMENT,
  `zoneid` INTEGER UNSIGNED NOT NULL DEFAULT 0,
  `version` INTEGER UNSIGNED NOT NULL DEFAULT 0,
  `x` FLOAT NOT NULL DEFAULT 0,
  `y` FLOAT NOT NULL DEFAULT 0,
  `z` FLOAT NOT NULL DEFAULT 0,
  `heading` FLOAT NOT NULL DEFAULT 0,
  `size` SMALLINT UNSIGNED NOT NULL DEFAULT 100,
  `incline` INTEGER NOT NULL DEFAULT 0,
  `model` VARCHAR(32) NOT NULL,
  `solid` TINYINT UNSIGNED NOT NULL DEFAULT 1,
  PRIMARY KEY (`id`),
  INDEX `idx_staticobjects_zoneid`(`zoneid`),
  INDEX `idx_staticobjects_version`(`version`)
)
ENGINE = InnoDB;
Then piggy-back static object loading in the door spawns of the entity_list.

File: zone.h, Line 111 - Class Zone
Code:
...
  void LoadZoneDoors(const char* zone, int16 version);
+ void  LoadZoneStaticObjects(int32 zoneid, const char* shortname, int16 version);
  bool LoadZoneObjects();
...
File: zone.cpp, Line 698 - new function Zone::LoadZoneStaticObjects()
Code:
void Zone::LoadZoneStaticObjects(int32 zoneid, const char* shortname, int16 version)
{
  if ((!zoneid) || (!shortname))
  {
    return;
  }

  LogFile->write(EQEMuLog::Status, "Loading static objects for %s ...", shortname);
  
  int32 maxdoorid = 1;      // If there aren't any doors for this zone, start with #1
  int32 maxid = 2000000000; // Way out of range of normal use

  char errbuf[MYSQL_ERRMSG_SIZE];
  char query[256];

  MYSQL_RES *result;
  MYSQL_ROW row;
  
  sprintf(query, "SELECT MAX(doorid) FROM doors WHERE zone='%s' AND version=%u", shortname, version);
  if (database.RunQuery(query, strlen(query), errbuf, &result))
  {
    if (row = mysql_fetch_row(result))
    {
      maxdoorid = atoi(row[0]) + 1;
    }
    
    mysql_free_result(result);
  }

  sprintf(query, "SELECT MAX(id) FROM doors");
  if (database.RunQuery(query, strlen(query), errbuf, &result))
  {
    if (row = mysql_fetch_row(result))
    {
      maxid = atoi(row[0]) + 1;
    }
    
    mysql_free_result(result);
  }

  sprintf(query, "SELECT x, y, z, heading, size, incline, model, solid FROM static_objects WHERE zoneid=%d AND version=%d", zoneid, version);
  if (database.RunQuery(query, strlen(query), errbuf, &result))
  {
    Door newdoor;
    Doors* door;
    memset(&newdoor, 0, sizeof(Door));
    int32 r = 0;
    int32 c;

    strncpy(newdoor.zone_name, shortname, 16);
    memcpy(newdoor.dest_zone, "NONE", 5);

    for (r = 0; row = mysql_fetch_row(result); r++)
    {
      c = 0;
      newdoor.db_id = maxid + r;
      newdoor.door_id = maxdoorid + r;
      newdoor.pos_x = atof(row[c++]);
      newdoor.pos_y = atof(row[c++]);
      newdoor.pos_z = atof(row[c++]);
      newdoor.heading = atof(row[c++]);
      newdoor.size = atoi(row[c++]);
      newdoor.incline = atoi(row[c++]);
      strncpy(newdoor.door_name, row[c++], 32);
      switch (newdoor.opentype = atoi(row[c++]))
      {
        case 0:
          newdoor.opentype = 9;
          break;
        case 1:
          newdoor.opentype = 31;
          break;
      }

      door = new Doors(&newdoor);
      entity_list.AddDoor(door);
    }

    mysql_free_result(result);
  }
}
File: zone.cpp, Line 954 - Zone::Init()
Code:
...
  zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
+ zone->LoadZoneStaticObjects(zone->GetZoneID(), zone->GetShortName(), zone->GetInstanceVersion());
  zone->LoadBlockedSpells(zone->GetZoneID());
...
And it works!



If you're wondering why I'm sticking it in doors, instead of the zone objects table, it's because I couldn't figure out any way to use the zone objects system that didn't involve an openable tradeskill container or pickable ground spawn item.

Anyway, forget adding records to the doors table. Much better to use this new static_objects table!
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  #5  
Old 07-06-2009, 08:38 AM
So_1337
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

Another stunning customization miracle you've worked up! Bravo! I can definitely see some potential in using this to help build future zones as well, marvelous.
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  #6  
Old 07-06-2009, 01:07 PM
Yeormom
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Join Date: Apr 2004
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Default

I played with static objects back in March and had very good luck with them as well. There we're a few instances where models took extra modifications to get working, as they created invisible walls of death.

I definitely don't recommend using the doors table however.
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  #7  
Old 07-12-2009, 03:18 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
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Posts: 1,492
Default

Shendare, how did you know that the tent you used is a global object (normaly its only found in Dranik)?
Is it because its located in live_event_objects.eqg?
does all other thing in live_event_objects.eqg are global?
Are there any other files?

are there any global doors? I am desperately trying to get a door into Guk Ldon
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  #8  
Old 07-12-2009, 12:51 PM
Shendare
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Location: California
Posts: 814
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The particular tent I used isn't global. I had to add an entry in felwithea_assets.txt to pull in the models from live_event_objects.eqg.

To know what models are available globally, make a list of the files referenced in your EQClient\Resources\GlobalLoad.txt file.

Then check those files in the Model Inventory I linked to earlier, and any model names in that file's entry will be available globally.

http://www.jondjackson.net/eq/emu/fi...lInventory.zip

You can search the above inventory file for non-global objects available in your particular zone by searching for ZoneNick_obj.s3d or ZoneNick.eqg. The available model names will all be listed there. For guka, for example, I see a model called GUKDOOR700 that looks promising, as well as GUKMETGATE700 and GUKMETGATE701.

I have not found any global door objects via a quick skim of the global model files. However, you can easily add objects from other zones using the ZoneNick_assets.txt feature. Note that this is a client change that has to be done on each client that's going to be playing on your server.
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  #9  
Old 07-13-2009, 12:50 AM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
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Good progress in this project. I'm probably 80% done coding up the #object command. Hopefully by Tuesday or Wednesday night it'll be 100% functional and I'll post the code for it here.

I've now mostly got objects listing with List, spawning with Add, moving with Move, rotating with Rotate, saving with Save, and deleting with Delete. Only Edit and Copy really remain, then a bit of debugging, and I'll post the code for Trev to try out before submission to the SVN. This one will include a pretty hefty new code block in command.cpp, but it should be easy to copy/paste.

It will continue to use the objects table as-is for static objects (type 0) as well as ground spawns (type 1) and tradeskill objects (type 2+). No database structure changes required.

There will be #door commands similar to those for #object that I listed earlier, and they will work pretty much the same. Once I finish up #object, it'll probably be mostly a copy/paste to get #door working properly. Of course there will be no database structure changes for the doors table, either.
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  #10  
Old 07-16-2009, 01:41 AM
Shendare
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Join Date: Apr 2009
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Posts: 814
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Wheeeeeeeew, this has been an educational endeavour! LOL.

Alright, I've gotten the #object command 110% functional. I've tested every part of its functionality, but it could most definitely stand to undergo additional testing from more users.

Note: Nothing in the commands is case sensitive.

First the breakdown on the new commands:

----------------

1. #object List - Lists all objects in the zone or within Radius units of you

Usage: #object List All|(Radius)

Examples:
- #object List All
- #object List 500

----------------

2. #object Add - Spawns a new object at your present location

Usage:
Static Object: #object Add [ObjectID] 0 Model [SizePercent] [SolidType] [Incline]
Tradeskill Object: #object Add [ObjectID] TypeNum Model Icon

Examples:
- #object Add 0 CHEST1 50
- #object Add 17 IT66_ACTORDEF 1115
- #object Add 161001 0 FELBED 125 1 0

----------------

3. #object Edit - Changes a property of an object within the zone

Usage: #object Edit (ObjectID) (PropertyName) (Value)
- Static Object Properties: model, type, size, solidtype, incline
- Tradeskill Object Properties: model, type, icon

Examples:
- #object Edit 30005 model BARSTOOL1
- #object Edit 141073 icon 1116

----------------

4. #object Move - Moves an object to a new location

Usage: #object Move (ObjectID) ToMe|(x y z [h])

Examples:
- #object Move 34106 ToMe
- #object Move 1519 -25 50 0 256

----------------

5. #object Rotate - Changes an object's heading without changing its location

Usage: #object Rotate (ObjectID) (NewHeading)

Example: #object Rotate 5029 128

----------------

6. #object Save - Saves an object to the database.

Note: New objects spawned and changes made to existing objects are not saved to the database until #object Save is called on them.

Usage: #object Save (ObjectID)

Example: #object Save 51202

----------------

7. #object Copy - Copies object(s) from the current instance version into another

Usage: #object Copy All|(ObjectID) (InstanceVersion)

Examples:
- #object Copy All 1
- #object Copy 76209 5

----------------

8. #object Delete - Despawns an object and permanently removes it from the database

Usage: #object Delete (ObjectID)

Example: #object Delete 219538

----------------

9. #object Undo - Cancels changes made to an object and respawns it from the database

Note: Objects that have been spawned with '#object Add' but have not yet been saved to the database are deleted when '#object Undo' is used on them.

Usage: #object Undo (ObjectID)

Example: #object Undo 32109

----------------

Okay, that's how they work.

Here are all of the code changes required to make the magic happen. Line numbers are based on Rev 781 (7/15/2009).

File: object.h - Line 172
Code:
...
  void ClearUser() { user = NULL; }

  // **** New Code Start ****
  
  int32 GetDBID();
  int32 GetType();
  void  SetType(int32 type);
  int32 GetIcon();
  void  SetIcon(int32 icon);
  int32 GetItemID();
  void  SetItemID(int32 itemid);
  void GetObjectData(Object_Struct* Data);
  void SetObjectData(Object_Struct* Data);
  void GetLocation(float* x, float* y, float* z);
  void SetLocation(float x, float y, float z);
  void GetHeading(float* heading);
  void SetHeading(float heading);

...
File: object.cpp - Line 630
Code:
...
  //else {
    // Delete contained items, if any
  //	DeleteWorldContainer(id);
  //}

  safe_delete_array(query);
}

// **** New Code Start ****

int32 Object::GetDBID()
{
  return this->m_id;
}

int32 Object::GetType()
{
  return this->m_type;
}

void Object::SetType(uint32 type)
{
  this->m_type = type;
  this->m_data.object_type = type;
}

int32 Object::GetIcon()
{
  return this->m_icon;
}

void Object::SetIcon(int32 icon)
{
  this->m_icon = icon;
}

int32 Object::GetItemID()
{
  if (this->m_inst == 0)
  {
    return 0;
  }
  
  const Item_Struct* item = this->m_inst->GetItem();

  if (item == 0)
  {
    return 0;
  }

  return item->ID;
}

void Object::SetItemID(int32 itemid)
{
  safe_delete(this->m_inst);
  
  if (itemid)
  {
    this->m_inst = database.CreateItem(itemid);
  }
}

void Object::GetObjectData(Object_Struct* Data)
{
  if (Data)
  {
    memcpy(Data, &this->m_data, sizeof(this->m_data));
  }
}

void Object::SetObjectData(Object_Struct* Data)
{
  if (Data)
  {
    memcpy(&this->m_data, Data, sizeof(this->m_data));
  }
}

void Object::GetLocation(float* x, float* y, float* z)
{
  if (x)
  {
    *x = this->m_data.x;
  }

  if (y)
  {
    *y = this->m_data.y;
  }

  if (z)
  {
    *z = this->m_data.z;
  }
}

void Object::SetLocation(float x, float y, float z)
{
  this->m_data.x = x;
  this->m_data.y = y;
  this->m_data.z = z;
}

void Object::GetHeading(float* heading)
{
  if (heading)
  {
    *heading = this->m_data.heading;
  }
}

void Object::SetHeading(float heading)
{
  this->m_data.heading = heading;
}

...
File: entity.h - Line 192
Code:
...
  void  SendAATimer(int32 charid,UseAA_Struct* uaa);
  Doors*  FindDoor(int8 door_id);

  // **** New Code Start ****
  
  Object* FindObject(int32 object_id);
  Object* FindNearbyObject(float x, float y, float z, float radius);
...
File: entity.cpp - Line 742
Code:
...
      return door;
    }
    iterator.Advance();
  }
  return 0;
}

// **** New Code Start ****
  
Object* EntityList::FindObject(int32 object_id)
{
  LinkedListIterator<Object*> iterator(object_list);
  iterator.Reset();

  while(iterator.MoreElements())
  {
    Object* object=iterator.GetData();
    if (object->GetDBID() == object_id)
    {
      return object;
    }
    iterator.Advance();
  }
  return NULL;
}

Object* EntityList::FindNearbyObject(float x, float y, float z, float radius)
{
  LinkedListIterator<Object*> iterator(object_list);
  iterator.Reset();

  float ox;
  float oy;
  float oz;

  while(iterator.MoreElements())
  {
    Object* object=iterator.GetData();
    
    object->GetLocation(&ox, &oy, &oz);

    if ((abs(ox - x) <= radius) && (abs(oy - y) <= radius) && (abs(oz - z) <= radius))
    {
      return object;
    }
    iterator.Advance();
  }

  return NULL;
}
...
File: zone.cpp - Line 181
Code:
...
    safe_delete_array(query);
    LogFile->write(EQEMuLog::Status, "Loading Objects from DB...");
    while ((row = mysql_fetch_row(result))) {

    // **** New Code Start ****
  
      if (atoi(row[9]) == 0)
      {
        // Type == 0 - Static Object
        const char* shortname = database.GetZoneName(atoi(row[1]), false); // zoneid -> zone_shortname

        if (shortname)
        {
          Door d;
          memset(&d, 0, sizeof(d));

          strncpy(d.zone_name, shortname, sizeof(d.zone_name));
          d.db_id = 1000000000 + atoi(row[0]); // Out of range of normal use for doors.id
          d.door_id = -1; // Client doesn't care if these are all the same door_id
          d.pos_x = atof(row[2]); // xpos
          d.pos_y = atof(row[3]); // ypos
          d.pos_z = atof(row[4]); // zpos
          d.heading = atof(row[5]); // heading

          strncpy(d.door_name, row[8], sizeof(d.door_name)); // objectname
          // Strip trailing "_ACTORDEF" if present. Client won't accept it for doors.
          int len = strlen(d.door_name);
          if ((len > 9) && (memcmp(&d.door_name[len - 9], "_ACTORDEF", 10) == 0))
          {
            d.door_name[len - 9] = '\0';
          }
          
          memcpy(d.dest_zone, "NONE", 5);
          
          if ((d.size = atoi(row[11])) == 0) // unknown08 = optional size percentage
          {
            d.size = 100;
          }

          switch (d.opentype = atoi(row[12])) // unknown10 = optional request_nonsolid (0 or 1 or experimental number)
          {
            case 0:
              d.opentype = 31;
              break;
            case 1:
              d.opentype = 9;
              break;
          }

          d.incline = atoi(row[13]); // unknown20 = optional model incline value

          Doors* door = new Doors(&d);
          entity_list.AddDoor(door);
        }

        continue;
      }
...
File: command.h - Line 309
Code:
...
void command_setstartzone(Client *c, const Seperator *sep);
void command_netstats(Client *c, const Seperator *sep);

// **** New Code Start ****

void command_object(Client* c, const Seperator *sep);

...
File: command.cpp - Line 448
Code:
...
    command_add("setstartzone","[zoneid] - Set target's starting zone.  Set to zero to allow the player to use /setstartcity",80,command_setstartzone) || 
 -  command_add("netstats","Gets the network stats for a stream.",200,command_netstats)
 +  command_add("netstats","Gets the network stats for a stream.",200,command_netstats) ||

    // **** New Code Start ****

    command_add("object","List|Add|Edit|Move|Rotate|Copy|Save|Undo|Delete - Manipulate static and tradeskill objects within the zone",100,command_object)
...
File: command.cpp - Line 13344, AKA "The Doozy"
Code:
...
      c->Message(0, "Recieved:");
      c->Message(0, "Total: %u, per second: %u", c->Connection()->GetBytesRecieved(), c->Connection()->GetBytesRecvPerSecond());
    }
  }
}

// **** New Code Start ****

void command_object(Client *c, const Seperator *sep)
{
  if (!c)
  {
    return; // Crash Suppressant: No client. How did we get here?
  }

  // Save it here. We sometimes have need to refer to it in multiple places.
  char* usage_string = "Usage: #object List|Add|Edit|Move|Rotate|Save|Copy|Delete|Undo";
  
  if ((!sep) || (sep->argnum == 0))
  {
    // Crash Suppressant: Shouldn't be able to get here, either, but fail gracefully if we do.
    c->Message(0, usage_string);

    return;
  }

  char errbuf[MYSQL_ERRMSG_SIZE];
	char query[512];
  char line[256];
  int32 col;
  int32 lastid;
  MYSQL_RES *result;
  MYSQL_ROW row;
  int iObjectsFound = 0;
  int len;

  Object* o = NULL;
  Object_Struct od;
  Door door;
  Doors* doors;
  Door_Struct* ds;
  int32 id = 0;
  int32 itemid = 0;
  int32 icon = 0;
  int32 instance = 0;
  int32 newid = 0;
  int16 radius;
  EQApplicationPacket* app;

  bool bNewObject = false;

  errbuf[0] = '\0';

  float x2;
  float y2;

  // Temporary object type for static objects to allow manipulation
  // NOTE: Zone::LoadZoneObjects() currently loads this as an int8, so max value is 255!
  static const int32 TempStaticType = 255;

  // Case insensitive commands (List == list == LIST)
  _strlwr(sep->arg[1]);

  // Protip: We only really care about the first letter. You can abbreviate Delete to just D if desired.
  switch (sep->arg[1][0])
  {
    case 'l': // List Objects
      // Insufficient or invalid args
      if ((sep->argnum < 2) || (sep->arg[2][0] < '0') || ((sep->arg[2][0] > '9') && ((sep->arg[2][0] & 0xDF) != 'A')))
      {
        c->Message(0, "Usage: #object List All|(radius)");

        return;
      }
      
      if ((sep->arg[2][0] & 0xDF) == 'A')
      {
        radius = 0; // List All
      }
      else if ((radius = atoi(sep->arg[2])) <= 0)
      {
        radius = 500; // Invalid radius. Default to 500 units.
      }
      
      if (radius == 0)
      {
        c->Message(0, "Objects within this zone:");
      }
      else
      {
        c->Message(0, "Objects within %u units of your current location:", radius);
      }
      
      if (radius)
      {
        sprintf_s(query, sizeof(query),
          "SELECT id, xpos, ypos, zpos, heading, itemid, objectname, type, icon, unknown08, unknown10, unknown20"
          " FROM object"
          " WHERE (zoneid=%u)"
          " AND (version=%u)"
          " AND (xpos BETWEEN %.1f AND %.1f)"
          " AND (ypos BETWEEN %.1f AND %.1f)"
          " AND (zpos BETWEEN %.1f AND %.1f)"
          " ORDER BY id",
          zone->GetZoneID(),
          zone->GetInstanceVersion(),
          c->GetX() - radius,         // Yes, we're actually using a bounding box instead of a radius.
          c->GetX() + radius,         // Much less processing power used this way.
          c->GetY() - radius,
          c->GetY() + radius,
          c->GetZ() - radius,
          c->GetZ() + radius);
      }
      else
      {
        sprintf_s(query, sizeof(query),
          "SELECT id, xpos, ypos, zpos, heading, itemid, objectname, type, icon, unknown08, unknown10, unknown20"
          " FROM object"
          " WHERE (zoneid=%u)"
          " AND (version=%u)"
          " ORDER BY id",
          zone->GetZoneID(),
          zone->GetInstanceVersion());
      }

      if (database.RunQuery(query, strlen(query), errbuf, &result))
      {
  			while ((row = mysql_fetch_row(result)))
        {
          col = 0;
          id = atoi(row[col++]);
          od.x = atof(row[col++]);
          od.y = atof(row[col++]);
          od.z = atof(row[col++]);
          od.heading = atof(row[col++]);
          itemid = atoi(row[col++]);
          strncpy_s(od.object_name, sizeof(od.object_name), row[col++], _TRUNCATE);
          od.object_type = atoi(row[col++]);
          icon = atoi(row[col++]);
          od.unknown008[0] = atoi(row[col++]);
          od.unknown008[1] = atoi(row[col++]);
          od.unknown020 = atoi(row[col++]);

          switch (od.object_type)
          {
            case 0: // Static Object
            case TempStaticType: // Static Object unlocked for changes
              if (od.unknown008[0] == 0) // Unknown08 field is optional Size parameter for static objects
              {
                od.unknown008[0] = 100;  // Static object default Size is 100%
              }

              c->Message(0,
                "- STATIC Object (%s): id %u, x %.1f, y %.1f, z %.1f, h %.1f, model %s, size %u, solidtype %u, incline %u",
                (od.object_type == 0) ? "locked" : "unlocked", id, od.x, od.y, od.z, od.heading, od.object_name, od.unknown008[0], od.unknown008[1], od.unknown020);
              break;
            case OT_DROPPEDITEM: // Ground Spawn
              c->Message(0,
                "- TEMPORARY Object: id %u, x %.1f, y %.1f, z %.1f, h %.1f, itemid %u, model %s, icon %u",
                id, od.x, od.y, od.z, od.heading, itemid, od.object_name, icon);
              break;
            default: // All others == Tradeskill Objects
              c->Message(0,
                "- TRADESKILL Object: id %u, x %.1f, y %.1f, z %.1f, h %.1f, model %s, type %u, icon %u",
                id, od.x, od.y, od.z, od.heading, od.object_name, od.object_type, icon);
              break;
          }

          iObjectsFound++;
        }

        mysql_free_result(result);
      }

      c->Message(0, "%u object%s found", iObjectsFound, (iObjectsFound == 1) ? "" : "s");
      break;
    case 'a': // Add Object
      // Insufficient or invalid arguments
      if ((sep->argnum < 3) || ((sep->arg[3][0] == '\0') && (sep->arg[4][0] < '0') && (sep->arg[4][0] > '9')))
      {
        c->Message(0, "Usage: (Static Object): #object Add [ObjectID] 0 Model [SizePercent] [SolidType] [Incline]");
        c->Message(0, "Usage: (Tradeskill Object): #object Add [ObjectID] TypeNum Model Icon");
        c->Message(0, "- Notes: Model must start with a letter, max length 16. SolidTypes = 0 (Solid), 1 (Sometimes Non-Solid)");

        return;
      }

      if (sep->argnum > 3)
      {
        // Model name in arg3?
        if ((sep->arg[3][0] <= '9') && (sep->arg[3][0] >= '0'))
        {
          // Nope, user must have specified ObjectID. Extract it.
          id = atoi(sep->arg[2]);

          col = 1; // Bump all other arguments one to the right. Model is in arg4.
        }
        else
        {
          // Yep, arg3 is non-numeric, ObjectID must be omitted and model must be arg3
          id = 0;
          col = 0;
        }
      }
      else
      {
        // Nope, only 3 args. Object ID must be omitted and arg3 must be model.
        id = 0;
        col = 0;
      }
      
      memset(&od, 0, sizeof(od));
      
      od.object_type = atoi(sep->arg[2 + col]);

      switch (od.object_type)
      {
        case 0: // Static Object
          if ((sep->argnum - col) > 3)
          {
            od.unknown008[0] = atoi(sep->arg[4 + col]); // Size specified

            if ((sep->argnum - col) > 4)
            {
              od.unknown008[1] = atoi(sep->arg[5 + col]); // SolidType specified

              if ((sep->argnum - col) > 5)
              {
                od.unknown020 = atoi(sep->arg[6 + col]); // Incline specified
              }
            }
          }
          break;
        case 1: // Ground Spawn
          c->Message(0, "ERROR: Object Type 1 is used for temporarily spawned ground spawns and dropped items, which are not supported with #object. See the 'ground_spawns' table in the database.");

          return;
          break;
        default: // Everything else == Tradeskill Object
          icon = ((sep->argnum - col) > 3) ? atoi(sep->arg[4 + col]) : 0;

          if (icon == 0)
          {
            c->Message(0, "ERROR: Required property 'Icon' not specified for Tradeskill Object");

            return;
          }
          break;
      }
      
      od.x = c->GetX();
      od.y = c->GetY();
      od.z = c->GetZ() - (c->GetSize() * 0.625f);
      od.heading = c->GetHeading() * 2.0f; // GetHeading() is half of actual. Compensate by doubling.

      if (id)
      {
        // ID specified. Verify that it doesn't already exist.
        
        sprintf_s(query, sizeof(query), "SELECT COUNT(*) FROM object WHERE ID=%u", id);

        // Already in database?
        if (database.RunQuery(query, strlen(query), errbuf, &result))
        {
          if (row = mysql_fetch_row(result))
          {
            if (atoi(row[0]) > 0)
            {
              // Yep, in database already.

              id = 0;
            }
          }

          mysql_free_result(result);
        }

        if (id)
        {
          // Not in database. Already spawned, just not saved?
          if (entity_list.FindObject(id))
          {
            // Yep, already spawned.
            
            id = 0;
          }
        }

        if (id == 0)
        {
          c->Message(0, "ERROR: An object already exists with the id %u", id);
          
          return;
        }
      }

      // Verify no other objects already in this spot (accidental double-click of Hotkey?)
      sprintf_s(query, sizeof(query),
        "SELECT COUNT(*) FROM object "
        "WHERE (zoneid=%u) "
        "AND (version=%u) "
        "AND (posx BETWEEN %.1f AND %.1f) "
        "AND (posy BETWEEN %.1f AND %.1f) "
        "AND (posz BETWEEN %.1f AND %.1f)",
        zone->GetZoneID(),
        zone->GetInstanceVersion(),
        od.x - 0.2f, od.x + 0.2f,     // Yes, we're actually using a bounding box instead of a radius.
        od.y - 0.2f, od.y + 0.2f,     // Much less processing power used this way.
        od.z - 0.2f, od.z + 0.2f);    // It's pretty forgiving, though, allowing for close-proximity objects

      iObjectsFound = 0;
      if (database.RunQuery(query, strlen(query), errbuf, &result))
      {
        if (row = mysql_fetch_row(result))
        {
          iObjectsFound = atoi(row[0]); // Number of nearby objects from database
        }

        mysql_free_result(result);
      }

      if (iObjectsFound == 0)
      {
        // No objects found in database too close. How about spawned but not yet saved?
        if (entity_list.FindNearbyObject(od.x, od.y, od.z, 0.2f))
        {
          iObjectsFound++;
        }
      }

      if (iObjectsFound)
      {
        c->Message(0, "ERROR: Object already at this location.");

        return;
      }

      // Strip any single quotes from objectname (SQL injection FTL!)
      strncpy_s(od.object_name, sizeof(od.object_name), sep->arg[3 + col], _TRUNCATE); // Database currently only holds 16 characters
      len = strlen(od.object_name);
      for (col = 0; col < len; col++)
      {
        if (od.object_name[col] == '\'')
        {
          // Uh oh, 1337 h4x0r monkeying around! Strip that apostrophe!
          memcpy(&od.object_name[col], &od.object_name[col + 1], len - col);
          
          len--;
          col--;
        }
      }
      
      _strupr(od.object_name);  // Model names are always upper-case.

      if ((od.object_name[0] < 'A') || (od.object_name[0] > 'Z'))
      {
        c->Message(0, "ERROR: Model name must start with a letter.");

        return;
      }

      if (id == 0)
      {
        // No ID specified. Get a best-guess next number from the database
        
        // If there's a problem retrieving an ID from the database, it'll end up being object # 1. No biggie.

        strcpy_s(query, sizeof(query), "SELECT MAX(id) FROM object");

        if (database.RunQuery(query, strlen(query), errbuf, &result))
        {
          if (row = mysql_fetch_row(result))
          {
            id = atoi(row[0]);
          }

          mysql_free_result(result);
        }

        id++;
      }

      // Make sure not to overwrite already-spawned objects that haven't been saved yet.
      while (o = entity_list.FindObject(id))
      {
        id++;
      }

      if (od.object_type == 0) // Static object
      {
        od.object_type = TempStaticType; // Temporary. We'll make it 0 when we Save
      }

      od.zone_id = zone->GetZoneID();
      od.zone_instance = zone->GetInstanceVersion();

      o = new Object(id, od.object_type, icon, od, NULL);

      // Add to our zone entity list and spawn immediately for all clients
      entity_list.AddObject(o, true);

      // Bump player back to avoid getting stuck inside new object

      // GetHeading() returns half of the actual heading, for some reason, so we'll double it here for computation
      x2 = 10.0f * sin(c->GetHeading() * 2.0f / 256.0f * 3.14159265f);
      y2 = 10.0f * cos(c->GetHeading() * 2.0f / 256.0f * 3.14159265f);
      c->MovePC(c->GetX() - x2, c->GetY() - y2, c->GetZ(), c->GetHeading() * 2);

      c->Message(0, "Spawning object with tentative id %u at location (%.1f, %.1f, %.1f heading %.1f). Use '#object Save' to save to database when satisfied with placement.", id, od.x, od.y, od.z, od.heading);
      
      if (od.object_type == TempStaticType) // Temporary Static Object
      {
        c->Message(0, "- Note: Static Object will act like a tradeskill container and will not reflect size, solidtype, or incline values until you commit with '#object Save', after which it will be unchangeable until you use '#object Edit' and zone back in.");
      }
      break;
    case 'e': // Edit
      // Insufficient or invalid arguments
      if ((sep->argnum < 2) || ((id = atoi(sep->arg[2])) < 1))
      {
        c->Message(0, "Usage: #object Edit (ObjectID) [PropertyName] [NewValue]");
        c->Message(0, "- Static Object (Type 0) Properties: model, type, size, solidtype, incline");
        c->Message(0, "- Tradeskill Object (Type 2+) Properties: model, type, icon");

        return;
      }

      o = entity_list.FindObject(id);

      // Object already available in-zone?
      if (o)
      {
        // Yep, looks like we can make real-time changes.
        if (sep->argnum < 4)
        {
          // Or not. '#object Edit (ObjectID)' called without PropertyName and NewValue

          c->Message(0, "Note: Object %u already unlocked and ready for changes", id);
          
          return;
        }
      }
      else
      {
        // Object not found in-zone in a modifiable form. Check for valid matching circumstances.
        
        sprintf_s(query, sizeof(query), "SELECT zoneid, version, type FROM object WHERE id=%u", id);

        iObjectsFound = 0;
        if (database.RunQuery(query, strlen(query), errbuf, &result))
        {
          if (row = mysql_fetch_row(result))
          {
            od.zone_id = atoi(row[0]);
            od.zone_instance = atoi(row[1]);
            od.object_type = atoi(row[2]);
            
            iObjectsFound++;
          }

          mysql_free_result(result);
        }

        // Object ID not found?
        if (iObjectsFound == 0)
        {
          c->Message(0, "ERROR: Object %u not found", id);

          return;
        }
        
        // Object not in this zone?
        if (od.zone_id != zone->GetZoneID())
        {
          c->Message(0, "ERROR: Object %u not in this zone.", id);

          return;
        }

        // Object not in this instance?
        if (od.zone_instance != zone->GetInstanceVersion())
        {
          c->Message(0, "ERROR: Object %u not part of this instance version.", id);

          return;
        }

        switch (od.object_type)
        {
          case 0: // Static object needing unlocking
            // Convert to tradeskill object temporarily for changes

            sprintf_s(query, sizeof(query), "UPDATE object SET type=%u WHERE id=%u", TempStaticType, id);

            database.RunQuery(query, strlen(query));

            c->Message(0, "Static Object %u unlocked for editing. You must zone out and back in to make your changes, then commit them with '#object Save'.", id);

            if (sep->argnum >= 4)
            {
              c->Message(0, "NOTE: The change you specified has not been applied, since the static object had not been unlocked for editing yet.");
            }

            return;
            break;
          case OT_DROPPEDITEM:
            c->Message(0, "ERROR: Object %u is a temporarily spawned ground spawn or dropped item, which cannot be manipulated with #object. See the 'ground_spawns' table in the database.", id);

            return;
            break;
          case TempStaticType:
            c->Message(0, "ERROR: Object %u has been unlocked for editing, but you must zone out and back in for your client to refresh its object table before you can make changes to it.", id);

            return;
            break;
          default:
            // Unknown error preventing us from seeing the object in the zone.

            c->Message(0, "ERROR: Unknown problem attempting to manipulate object %u", id);

            return;
            break;
        }
      }

      // If we're here, we have a manipulable object ready for changes. 

      _strlwr(sep->arg[3]); // Case insensitive PropertyName
      _strupr(sep->arg[4]); // In case it's model name, which should always be upper-case
      
      // Read current object info for reference
      icon = o->GetIcon();
      o->GetObjectData(&od);

      // We'll be a little more picky with property names, to prevent errors. Check against the whole word.
      switch (sep->arg[3][0])
      {
        case 'm':
          if (strcmp(sep->arg[3], "model") == 0)
          {
            if ((sep->arg[4][0] < 'A') || (sep->arg[4][0] > 'Z'))
            {
              c->Message(0, "ERROR: Model names must begin with a letter.");

              return;
            }

            strncpy_s(od.object_name, sizeof(od.object_name), sep->arg[4], _TRUNCATE);
            o->SetObjectData(&od);

            c->Message(0, "Object %u now being rendered with model '%s'", id, od.object_name);
          }
          else
          {
            id = 0; // Setting ID to 0 will signify invalid input
          }
          break;
        case 't':
          if (strcmp(sep->arg[3], "type") == 0)
          {
            if ((sep->arg[4][0] < '0') || (sep->arg[4][0] > '9'))
            {
              c->Message(0, "ERROR: Invalid type number");

              return;
            }

            od.object_type = atoi(sep->arg[4]);

            switch (od.object_type)
            {
              case 0:
                // Convert Static Object to temporary changeable type
                od.object_type = TempStaticType;
                c->Message(0, "Note: Static Object will still act like tradeskill object and will not reflect size, solidtype, or incline settings until committed to the database with '#object Save', after which it will be unchangeable until it is unlocked again with '#object Edit'.");
                break;
              case OT_DROPPEDITEM:
                c->Message(0, "ERROR: Object Type 1 is used for temporarily spawned ground spawns and dropped items, which are not supported with #object. See the 'ground_spawns' table in the database.");

                return;
                break;
              default:
                c->Message(0, "Object %u changed to Tradeskill Object Type %u", id, od.object_type);
                break;
            }

            o->SetType(od.object_type);
          }
          else
          {
            id = 0; // Setting ID to 0 will signify invalid input
          }
          break;
        case 's':
          if (strcmp(sep->arg[3], "size") == 0)
          {
            if (od.object_type != TempStaticType)
            {
              c->Message(0, "ERROR: Object %u is not a Static Object and does not support the Size property", id);

              return;
            }

            if ((sep->arg[4][0] < '0') || (sep->arg[4][0] > '9'))
            {
              c->Message(0, "ERROR: Invalid size specified. Please enter a number.");

              return;
            }

            od.unknown008[0] = atoi(sep->arg[4]);
            o->SetObjectData(&od);

            if (od.unknown008[0] == 0) // 0 == unspecified == 100%
            {
              od.unknown008[0] = 100;
            }

            c->Message(0, "Static Object %u set to %u%% size. Size will take effect when you commit to the database with '#object Save', after which the object will be unchangeable until you unlock it again with '#object Edit' and zone out and back in.", id, od.unknown008[0]);
          }
          else if (strcmp(sep->arg[3], "solidtype") == 0)
          {
            if (od.object_type != TempStaticType)
            {
              c->Message(0, "ERROR: Object %u is not a Static Object and does not support the SolidType property", id);

              return;
            }

            if ((sep->arg[4][0] < '0') || (sep->arg[4][0] > '9'))
            {
              c->Message(0, "ERROR: Invalid solidtype specified. Please enter a number.");

              return;
            }

            od.unknown008[1] = atoi(sep->arg[4]);
            o->SetObjectData(&od);

            c->Message(0, "Static Object %u set to SolidType %u. Change will take effect when you comit to the database with '#object Save'. Support for this property is on a per-model basis, mostly seen in smaller objects such as chests and tables.", id, od.unknown008[1]);
          }
          else
          {
            id = 0; // Setting ID to 0 will signify invalid input
          }
          break;
        case 'i':
          if (strcmp(sep->arg[3], "icon") == 0)
          {
            if ((od.object_type < 2) || (od.object_type == TempStaticType))
            {
              c->Message(0, "ERROR: Object %u is not a Tradeskill Object and does not support the Icon property", id);

              return;
            }

            if ((icon = atoi(sep->arg[4])) == 0)
            {
              c->Message(0, "ERROR: Invalid Icon specified. Please enter an icon number.");

              return;
            }

            o->SetIcon(icon);

            c->Message(0, "Tradeskill Object %u icon set to %u", id, icon);
          }
          else if (strcmp(sep->arg[3], "incline") == 0)
          {
            if (od.object_type != TempStaticType)
            {
              c->Message(0, "ERROR: Object %u is not a Static Object and does not support the Incline property", id);

              return;
            }

            if ((sep->arg[4][0] < '0') || (sep->arg[4][0] > '9'))
            {
              c->Message(0, "ERROR: Invalid Incline specified. Please enter a number. Normal range is 0-512.");

              return;
            }

            od.unknown020 = atoi(sep->arg[4]);
            o->SetObjectData(&od);

            c->Message(0, "Static Object %u set to %u incline. Incline will take effect when you commit to the database with '#object Save', after which the object will be unchangeable until you unlock it again with '#object Edit' and zone out and back in.", id, od.unknown020);
          }
          else
          {
            id = 0; // Setting ID to 0 will signify invalid input
          }
          break;
        default:
          id = 0; // Setting ID to 0 will signify invalid input
          break;
      }

      if (id == 0)
      {
        c->Message(0, "ERROR: Unrecognized property name: %s", sep->arg[3]);

        return;
      }

      // Repop object to have it reflect the change.
      app = new EQApplicationPacket();
      o->CreateDeSpawnPacket(app);
      entity_list.QueueClients(0, app);
      safe_delete(app);

      app = new EQApplicationPacket();
      o->CreateSpawnPacket(app);
      entity_list.QueueClients(0, app);
      safe_delete(app);
      break;
    case 'm': // Move
      if ((sep->argnum < 2) || // Not enough arguments
          ((id = atoi(sep->arg[2])) == 0) || // ID not specified
          (((sep->arg[3][0] < '0') || (sep->arg[3][0] > '9')) &&
           ((sep->arg[3][0] & 0xDF) != 'T') &&
           (sep->arg[3][0] != '-') && (sep->arg[3][0] != '.'))) // Location argument not specified correctly
      {
        c->Message(0, "Usage: #object Move (ObjectID) ToMe|(x y z [h])");
        
        return;
      }

      if (!(o = entity_list.FindObject(id)))
      {
        sprintf_s(query, sizeof(query), "SELECT zoneid, version, type FROM object WHERE id=%u", id);

        if ((!database.RunQuery(query, strlen(query), errbuf, &result)) || ((row = mysql_fetch_row(result)) == 0))
        {
          if (result)
          {
            mysql_free_result(result);
          }

          c->Message(0, "ERROR: Object %u not found", id);

          return;
        }

        od.zone_id = atoi(row[0]);
        od.zone_instance = atoi(row[1]);
        od.object_type = atoi(row[2]);

        mysql_free_result(result);

        if (od.zone_id != zone->GetZoneID())
        {
          c->Message(0, "ERROR: Object %u is not in this zone", id);

          return;
        }

        if (od.zone_instance != zone->GetInstanceVersion())
        {
          c->Message(0, "ERROR: Object %u is not in this instance version", id);

          return;
        }

        switch (od.object_type)
        {
          case 0:
            c->Message(0, "ERROR: Object %u is not yet unlocked for editing. Use '#object Edit' then zone out and back in to move it.", id);

            return;
            break;
          case TempStaticType:
            c->Message(0, "ERROR: Object %u has been unlocked for editing, but you must zone out and back in before your client sees the change and will allow you to move it.", id);

            return;
            break;
          case 1:
            c->Message(0, "ERROR: Object %u is a temporary spawned object and cannot be manipulated with #object. See the 'ground_spawns' table in the database.", id);

            return;
            break;
          default:
            c->Message(0, "ERROR: Object %u not located in zone.", id);

            return;
            break;
        }
      }

      if ((sep->arg[3][0] & 0xDF) == 'T') // Move To Me
      {
        od.x = c->GetX();
        od.y = c->GetY();
        od.z = c->GetZ() - (c->GetSize() * 0.625f); // Compensate for #loc bumping up Z coordinate by 62.5% of character's size.
        
        o->SetHeading(c->GetHeading() * 2.0f); // Compensate for GetHeading() returning half of actual

        // Bump player back to avoid getting stuck inside object

        // GetHeading() returns half of the actual heading, for some reason
        x2 = 10.0f * sin(c->GetHeading() * 2.0f / 256.0f * 3.14159265f);
        y2 = 10.0f * cos(c->GetHeading() * 2.0f / 256.0f * 3.14159265f);
        c->MovePC(c->GetX() - x2, c->GetY() - y2, c->GetZ(), c->GetHeading() * 2.0f);
      }
      else // Move to x, y, z [h]
      {
        od.x = atof(sep->arg[3]);
        if (sep->argnum > 3)
        {
          od.y = atof(sep->arg[4]);
        }
        else
        {
          o->GetLocation(NULL, &od.y, NULL);
        }

        if (sep->argnum > 4)
        {
          od.z = atof(sep->arg[5]);
        }
        else
        {
          o->GetLocation(NULL, NULL, &od.z);
        }

        if (sep->argnum > 5)
        {
          o->SetHeading(atof(sep->arg[6]));
        }
      }

      o->SetLocation(od.x, od.y, od.z);

      // Despawn and respawn object to reflect change
      app = new EQApplicationPacket();
      o->CreateDeSpawnPacket(app);
      entity_list.QueueClients(0, app);
      safe_delete(app);

      app = new EQApplicationPacket();
      o->CreateSpawnPacket(app);
      entity_list.QueueClients(0, app);
      safe_delete(app);
      break;
    case 'r': // Rotate
      // Insufficient or invalid arguments
      if ((sep->argnum < 3) || ((id = atoi(sep->arg[2])) == 0))
      {
        c->Message(0, "Usage: #object Rotate (ObjectID) (Heading, 0-512)");

        return;
      }

      if ((o = entity_list.FindObject(id)) == NULL)
      {
        c->Message(0, "ERROR: Object %u not found in zone, or is a static object not yet unlocked with '#object Edit' for editing.", id);

        return;
      }

      o->SetHeading(atof(sep->arg[3]));

      // Despawn and respawn object to reflect change
      app = new EQApplicationPacket();
      o->CreateDeSpawnPacket(app);
      entity_list.QueueClients(0, app);
      safe_delete(app);

      app = new EQApplicationPacket();
      o->CreateSpawnPacket(app);
      entity_list.QueueClients(0, app);
      safe_delete(app);
      break;
    case 's': // Save
      // Insufficient or invalid arguments
      if ((sep->argnum < 2) || ((id = atoi(sep->arg[2])) == 0))
      {
        c->Message(0, "Usage: #object Save (ObjectID)");

        return;
      }

      o = entity_list.FindObject(id);

      sprintf(query, "SELECT zoneid, version, type FROM object WHERE id=%u", id);

      od.zone_id = 0;
      od.zone_instance = 0;
      od.object_type = 0;
      
      // If this ID isn't in the database yet, it's a new object
      bNewObject = true;
      if (database.RunQuery(query, strlen(query), errbuf, &result))
      {
        if (row = mysql_fetch_row(result))
        {
          od.zone_id = atoi(row[0]);
          od.zone_instance = atoi(row[1]);
          od.object_type = atoi(row[2]);

          // ID already in database. Not a new object.
          bNewObject = false;
        }

        mysql_free_result(result);
      }

      if (!o)
      {
        // Object not found in zone. Can't save an object we can't see.

        if (bNewObject)
        {
          c->Message(0, "ERROR: Object %u not found", id);

          return;
        }
        
        if (od.zone_id != zone->GetZoneID())
        {
          c->Message(0, "ERROR: Wrong Object ID. %u is not part of this zone.", id);

          return;
        }

        if (od.zone_instance != zone->GetInstanceVersion())
        {
          c->Message(0, "ERROR: Wrong Object ID. %u is not part of this instance version.", id);

          return;
        }

        if (od.object_type == 0)
        {
          c->Message(0, "ERROR: Static Object %u has already been committed. Use '#object Edit %u' and zone out and back in to make changes.", id, id);

          return;
        }

        if (od.object_type == 1)
        {
          c->Message(0, "ERROR: Object %u is a temporarily spawned ground spawn or dropped item, which is not supported with #object. See the 'ground_spawns' table in the database.", id);

          return;
        }

        c->Message(0, "ERROR: Object %u not found.", id);
        
        return;
      }

      if ((od.zone_id > 0) && (od.zone_id != zone->GetZoneID()))
      {
        // Oops! Another GM already saved an object with our id from another zone.
        // We'll have to get a new one.
        
        id = 0;
      }

      if ((id > 0) && (od.zone_instance != zone->GetInstanceVersion()))
      {
        // Oops! Another GM already saved an object with our id from another instance.
        // We'll have to get a new one.
        
        id = 0;
      }

      // If we're asking for a new ID, it's a new object.
      bNewObject |= (id == 0);

      o->GetObjectData(&od);
      od.object_type = o->GetType();
      icon = o->GetIcon();

      // We're committing to the database now. Return temporary object type to actual.
      if (od.object_type == TempStaticType)
      {
        od.object_type = 0;
      }
      
      if (bNewObject)
      {
        if (id == 0)
        {
          sprintf_s(query, sizeof(query),
            "INSERT INTO object (zoneid, version, xpos, ypos, zpos, heading, objectname, type, icon, unknown08, unknown10, unknown20)"
            " VALUES (%u, %u, %.1f, %.1f, %.1f, %.1f, '%s', %u, %u, %u, %u, %u)",
            zone->GetZoneID(), zone->GetInstanceVersion(),
            od.x, od.y, od.z, od.heading,
            od.object_name, od.object_type, icon,
            od.unknown008[0], od.unknown008[1], od.unknown020);
        }
        else
        {
          sprintf_s(query, sizeof(query),
            "INSERT INTO object (id, zoneid, version, xpos, ypos, zpos, heading, objectname, type, icon, unknown08, unknown10, unknown20)"
            " VALUES (%u, %u, %u, %.1f, %.1f, %.1f, %.1f, '%s', %u, %u, %u, %u, %u)",
            id, zone->GetZoneID(), zone->GetInstanceVersion(),
            od.x, od.y, od.z, od.heading,
            od.object_name, od.object_type, icon,
            od.unknown008[0], od.unknown008[1], od.unknown020);
        }
      }
      else
      {
        sprintf_s(query, sizeof(query),
          "UPDATE object SET "
          " zoneid=%u, version=%u,"
          " xpos=%.1f, ypos=%.1f, zpos=%.1f, heading=%.1f,"
          " objectname='%s', type=%u, icon=%u,"
          " unknown08=%u, unknown10=%u, unknown20=%u"
          " WHERE ID=%u",
          zone->GetZoneID(), zone->GetInstanceVersion(),
          od.x, od.y, od.z, od.heading,
          od.object_name, od.object_type, icon,
          od.unknown008[0], od.unknown008[1], od.unknown020,
          id);
      }

      if (!database.RunQuery(query, strlen(query), errbuf, 0, &col, &newid))
      {
        col = 0;
      }

      if (col == 0)
      {
        if (errbuf[0] == '\0')
        {
          // No change made, but no error message given
          c->Message(0, "Database Error: Could not save change to Object %u", id);
        }
        else
        {
          c->Message(0, "Database Error: %s", errbuf);
        }

        return;
      }
      else
      {
        if (bNewObject)
        {
          if (newid == id)
          {
            c->Message(0, "Saved new Object %u to database", id);
          }
          else
          {
            c->Message(0, "Saved Object. NOTE: Database returned a new ID number for object: %u", newid);
            id = newid;
          }
        }
        else
        {
          c->Message(0, "Saved changes to Object %u", id);

          newid = id;
        }
      }

      if (od.object_type == 0)
      {
        // Static Object - Respawn as nonfunctional door
        
        app = new EQApplicationPacket();
        o->CreateDeSpawnPacket(app);
        entity_list.QueueClients(0, app);
        safe_delete(app);

        entity_list.RemoveObject(o->GetID());

        memset(&door, 0, sizeof(door));

        strncpy_s(door.zone_name, sizeof(door.zone_name), zone->GetShortName(), _TRUNCATE);
        door.db_id = 1000000000 + id; // Out of range of normal use for doors.id
        door.door_id = -1; // Client doesn't care if these are all the same door_id
        door.pos_x = od.x; // xpos
        door.pos_y = od.y; // ypos
        door.pos_z = od.z; // zpos
        door.heading = od.heading; // heading

        strncpy_s(door.door_name, sizeof(door.door_name), od.object_name, _TRUNCATE); // objectname
        // Strip trailing "_ACTORDEF" if present. Client won't accept it for doors.
        len = strlen(door.door_name);
        if ((len > 9) && (memcmp(&door.door_name[len - 9], "_ACTORDEF", 10) == 0))
        {
          door.door_name[len - 9] = '\0';
        }
        
        memcpy(door.dest_zone, "NONE", 5);
        
        if ((door.size = od.unknown008[0]) == 0) // unknown08 = optional size percentage
        {
          door.size = 100;
        }

        switch (door.opentype = od.unknown008[1]) // unknown10 = optional request_nonsolid (0 or 1 or experimental number)
        {
          case 0:
            door.opentype = 31;
            break;
          case 1:
            door.opentype = 9;
            break;
        }

        door.incline = od.unknown020; // unknown20 = optional incline value

        doors = new Doors(&door);
        entity_list.AddDoor(doors);

        app = new EQApplicationPacket(OP_SpawnDoor, sizeof(Door_Struct));
        ds = (Door_Struct*)app->pBuffer;

        memset(ds, 0, sizeof(Door_Struct));
		    memcpy(ds->name, door.door_name, 32);
		    ds->xPos = door.pos_x;
		    ds->yPos = door.pos_y;
		    ds->zPos = door.pos_z;
		    ds->heading = door.heading;
		    ds->incline = door.incline;
		    ds->size = door.size;
		    ds->doorId = door.door_id;
        ds->opentype = door.opentype;
        ds->unknown0052[9] = 1; // *ptr-1 and *ptr-3 from EntityList::MakeDoorSpawnPacket()
        ds->unknown0052[11] = 1;

        entity_list.QueueClients(0, app);
        safe_delete(app);

        c->Message(0, "NOTE: Object %u is now a static object, and is unchangeable. To make future changes, use '#object Edit' to convert it to a changeable form, then zone out and back in.", id);
      }
      break;
    case 'c': // Copy
      // Insufficient or invalid arguments
      if ((sep->argnum < 3) || (((sep->arg[2][0] & 0xDF) != 'A') && ((sep->arg[2][0] < '0') || (sep->arg[2][0] > '9'))))
      {
        c->Message(0, "Usage: #object Copy All|(ObjectID) (InstanceVersion)");
        c->Message(0, "- Note: Only objects saved in the database can be copied to another instance.");

        return;
      }

      od.zone_instance = atoi(sep->arg[3]);

      if (od.zone_instance == zone->GetInstanceVersion())
      {
        c->Message(0, "ERROR: Source and destination instance versions are the same.");

        return;
      }

      if ((sep->arg[2][0] & 0xDF) == 'A')
      {
        // Copy All

        sprintf_s(query, sizeof(query),
          "INSERT INTO object (zoneid, version, xpos, ypos, zpos, heading, itemid, objectname, type, icon, unknown08, unknown10, unknown20)"
          " SELECT zoneid, %u, xpos, ypos, zpos, heading, itemid, objectname, type, icon, unknown08, unknown10, unknown20"
          " FROM object"
          " WHERE (zoneid=%u) AND (version=%u)",
          od.zone_instance, zone->GetZoneID(), zone->GetInstanceVersion());

        if (database.RunQuery(query, strlen(query), errbuf, 0, &col))
        {
          c->Message(0, "Copied %u object%s into instance version %u", col, (col == 1) ? "" : "s", od.zone_instance);
        }
        else
        {
          if (errbuf[0] == '\0')
          {
            c->Message(0, "Database Error: No objects were copied into instance version %u", od.zone_instance);
          }
          else
          {
            c->Message(0, "Database Error: %s", errbuf);
          }
        }
      }
      else
      {
        // Copy ObjectID
        id = atoi(sep->arg[2]);
        
        sprintf_s(query, sizeof(query),
          "INSERT INTO object (zoneid, version, xpos, ypos, zpos, heading, itemid, objectname, type, icon, unknown08, unknown10, unknown20)"
          " SELECT zoneid, %u, xpos, ypos, zpos, heading, itemid, objectname, type, icon, unknown08, unknown10, unknown20"
          " FROM object"
          " WHERE (id=%u) AND (zoneid=%u) AND (version=%u)",
          od.zone_instance, id, zone->GetZoneID(), zone->GetInstanceVersion());

        if ((database.RunQuery(query, strlen(query), errbuf, 0, &col)) && (col > 0))
        {
          c->Message(0, "Copied Object %u into instance version %u", id, od.zone_instance);
        }
        else
        {
          // Couldn't copy the object.
          
          if (errbuf[0] == '\0')
          {
            // No database error returned. See if we can figure out why.

            sprintf_s(query, sizeof(query), "SELECT zoneid, version FROM object WHERE id=%u", id);

            if (database.RunQuery(query, strlen(query), errbuf, &result))
            {
              if (row = mysql_fetch_row(result))
              {
                // Wrong ZoneID?
                if (atoi(row[0]) != zone->GetZoneID())
                {
                  mysql_free_result(result);

                  c->Message(0, "ERROR: Object %u is not part of this zone.", id);
                  
                  return;
                }

                // Wrong Instance Version?
                if (atoi(row[1]) != zone->GetInstanceVersion())
                {
                  mysql_free_result(result);

                  c->Message(0, "ERROR: Object %u is not part of this instance version.", id);
                  
                  return;
                }
                
                // Well, NO clue at this point. Just let 'em know something screwed up.
                mysql_free_result(result);

                c->Message(0, "ERROR: Unknown database error copying Object %u to instance version %u", id, od.zone_instance);
                  
                return;
              }
              
              mysql_free_result(result);
            }

            // Typo?
            c->Message(0, "ERROR: Object %u not found", id);
          }
          else
          {
            c->Message(0, "Database Error: %s", errbuf);
          }
        }
      }
      break;
    case 'd': // Delete
      if ((sep->argnum < 2) || ((id = atoi(sep->arg[2])) <= 0))
      {
        c->Message(0, "Usage: #object Delete (ObjectID) -- NOTE: Object deletions are permanent and cannot be undone!");

        return;
      }

      o = entity_list.FindObject(id);

      if (o)
      {
        // Object found in zone.

        app = new EQApplicationPacket();
        o->CreateDeSpawnPacket(app);
        entity_list.QueueClients(NULL, app);
        
        entity_list.RemoveObject(o->GetID());

        // Verifying ZoneID and Version in case someone else ended up adding an object with our ID
        // from a different zone/version. Don't want to delete someone else's work.
        sprintf(query, "DELETE FROM object WHERE (id=%u) AND (zoneid=%u) AND (version=%u) LIMIT 1", id, zone->GetZoneID(), zone->GetInstanceVersion());
        database.RunQuery(query, strlen(query));
        
        c->Message(0, "Object %u deleted", id);
      }
      else
      {
        // Object not found in zone.

        sprintf(query, "SELECT type FROM object WHERE (id=%u) AND (zoneid=%u) AND (version=%u) LIMIT 1", id, zone->GetZoneID(), zone->GetInstanceVersion());

        if (database.RunQuery(query, strlen(query), errbuf, &result))
        {
          if (row = mysql_fetch_row(result))
          {
            switch (atoi(row[0]))
            {
              case 0: // Static Object
                mysql_free_result(result);

                sprintf(query, "DELETE FROM object WHERE (id=%u) AND (zoneid=%u) AND (version=%u) LIMIT 1", id, zone->GetZoneID(), zone->GetInstanceVersion());
                database.RunQuery(query, strlen(query));

                c->Message(0, "Object %u deleted. NOTE: This static object will remain for anyone currently in the zone until they next zone out and in.", id);

                mysql_free_result(result);

                return;
                break;
              case 1: // Temporary Spawn
                c->Message(0, "ERROR: Object %u is a temporarily spawned ground spawn or dropped item, which is not supported with #object. See the 'ground_spawns' table in the database.", id);

                mysql_free_result(result);

                return;
                break;
            }
          }

          mysql_free_result(result);
        }
        
        c->Message(0, "ERROR: Object %u not found in this zone or instance!", id);
      }
      break;
    case 'u': // Undo - Reload object from database to undo changes
      // Insufficient or invalid arguments
      if ((sep->argnum < 2) || ((id = atoi(sep->arg[2])) == 0))
      {
        c->Message(0, "Usage: #object Undo (ObjectID) -- Reload object from database, undoing any changes you have made");

        return;
      }

      o = entity_list.FindObject(id);

      if (!o)
      {
        c->Message(0, "ERROR: Object %u not found in zone in a manipulable form. No changes to undo.", id);

        return;
      }

      if (o->GetType() == OT_DROPPEDITEM)
      {
        c->Message(0, "ERROR: Object %u is a temporary spawned item and cannot be manipulated with #object. See the 'ground_spawns' table in the database.", id);

        return;
      }

      // Despawn current item for reloading from database
      app = new EQApplicationPacket();
      o->CreateDeSpawnPacket(app);
      entity_list.QueueClients(0, app);
      entity_list.RemoveObject(o->GetID());
      safe_delete(app);

      sprintf_s(query, sizeof(query),
        "SELECT xpos, ypos, zpos, heading, objectname, type, icon, unknown08, unknown10, unknown20"
        " FROM object WHERE id=%u", id);

      if ((!database.RunQuery(query, strlen(query), errbuf, &result)) || ((row = mysql_fetch_row(result)) == 0))
      {
        if (result)
        {
          mysql_free_result(result);
        }

        if (errbuf[0] == '\0')
        {
          c->Message(0, "Database Error: Could not retrieve Object %u from object table.", id);

          return;
        }

        c->Message(0, "Database Error: %s", errbuf);

        return;
      }

      memset(&od, 0, sizeof(od));

      col = 0;
      od.x = atof(row[col++]);
      od.y = atof(row[col++]);
      od.z = atof(row[col++]);
      od.heading = atof(row[col++]);
      strncpy_s(od.object_name, sizeof(od.object_name), row[col++], _TRUNCATE);
      od.object_type = atoi(row[col++]);
      icon = atoi(row[col++]);
      od.unknown008[0] = atoi(row[col++]);
      od.unknown008[1] = atoi(row[col++]);
      od.unknown020 = atoi(row[col++]);

      if (od.object_type == 0)
      {
        od.object_type = TempStaticType;
      }

      o = new Object(id, od.object_type, icon, od, NULL);
      entity_list.AddObject(o, true);

      c->Message(0, "Object %u reloaded from database.", id);
      break;
    default: // Unrecognized command
      c->Message(0, usage_string);
      break;
  }
}
...
SQL Changes Required: None.

Best thing now would be for people to bash the heck out of it and find any glitches, memory leaks, unexpected scenarios, etc. that I may have missed (e.g., did I forget a 'mysql_free_result(result)' anywhere and create a memory leak?).

Next things I could work on would be #door and maybe #groundspawn, utilizing similar functionality.

- Shendare
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  #11  
Old 07-16-2009, 02:57 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

/emote cheer

Bravo, Shendare, bravo! That is just awesome!

I will get this tested out right now and up on the SVN ASAP unless someone is already working on getting it put in. This is a HUGE help to anyone wanting to mess with objects and the related doors stuff will help just as much. Even before similar door commands are in, I am sure this could help to make adding doors much easier too. Great work! And yeah, that command is a doozy!
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Trevazar/Trevius Owner of: Storm Haven
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