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  #16  
Old 05-16-2011, 04:45 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
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I guess we need relative coordinates to the zone start points for that. If those could be calculated and preserved between zoning, we could adjust a player's position thereafter.

As for the Highpass Hold issue, am I the only one having that problem (except all people playing on my server, they got it, too) ?
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  #17  
Old 05-16-2011, 11:46 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
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i've never had a problem zoning into or out of the highpass zones on my test server (clean SVN build). I can log on with the Titanium client and see the old zone and old orcs. If I use SoD or UF I see the new zone and new orcs. and i zone back and forth to EK, Kith, Highpass, Highkeep with out any problems. I did most of the zone testing with the UF client though.

I made a set of hotkeys to #goto a few feet from each zone line and zoned back and forth a bunch.
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  #18  
Old 05-16-2011, 11:50 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
Default

Hmm, I will run a test run with Underfoot then. Thanks for the info!
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