LOL! I had the same problem...and this was my FIRST time compiling EVER!
Thank goodness to
http://www.eqemulator.net/wiki/wikka.php?wakka=VS2008 for those who want to give it a try.
BUT I did use my ninja-COBOL programmer days to figure some things out. I saw a committ 50 mins ago and I did the compare.
What you need to do is open up your /common/patches/Live_structs.h and change the code to look like the following: (look for wearoff to find it)
Code:
/*018*/ int8 persistant_buff; //prolly not real 546
/*019*/ int8 reserved; //proll not real 547
/*020*/ int32 unknown020; // 548
/*024*/ int32 player_id; //'global' ID of the caster, for wearoff messages 549
/*028*/ uint8 unknown0028[48];
omg I almost sound like I know what I'm talking about...but it worked!
Watch out dev team, I may be more than a world/dbbuilder now...muahaha