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  #1  
Old 05-20-2006, 08:49 AM
shamanistik
Sarnak
 
Join Date: May 2006
Location: Charleville (08)
Posts: 64
Default Adding particle effects in a zone (custom)

As you can force load models in a zone, by creating or editing a "zonename_chr.txt"

You can also load particles and effects since OoW.

Check your EQ directory, you will find some files named "Zonename_environmentemitters.txt"

Inside, you will always find text like that :

Name^EmitterDefIdx^X^Y^Z^Lifespan
redlitesm^27^-6.052354^-689.417236^37.750000^9999999

First line must ALWAYS be the same for EVERY zones, it set the variables lines

2nd line say :

Redlitesm = name of the effect
27 = ID of the effect
-6.xxxxxxx = 1st coord (X)
-689.xxxxxx = 2nd coord (Y)
37.xxxxxx = 3rd coord (Z)
9999999 = unkown yet, no need to change

Now create a file Kurn_enironmentEmitters.txt

Inside, copy this :

---------------

Name^EmitterDefIdx^X^Y^Z^Lifespan

statue fire89^38^0^0^10^9999999

---------------

(you need to be out of the zone when you create the file)
It say it will put the particle effect statue fire89, with ID 38, at the loc 0 , 0, 10

Now zone in, and check there will be a fire bowl in the middle of the main room
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  #2  
Old 05-20-2006, 08:59 AM
mattmeck
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Default

good catch
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  #3  
Old 05-20-2006, 09:12 AM
shamanistik
Sarnak
 
Join Date: May 2006
Location: Charleville (08)
Posts: 64
Default

Apprently, for the name value, you need to add a number, so no names are the same in the txt file, not sure if it's optionnal or not, so better adding 1 on 1st then 2 on the second SAME effect, to be sure

Also making a txt file at the moment with the list of all effect I find, with x in the place of locs, for me will post effect listing when complete
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