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  #1  
Old 08-04-2016, 01:44 PM
Maze_EQ
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Default Unique Client Identifier

Is there an identifier that is sent when a client logs into the server?

Client 1 gets id = 1
Client 2 gets ID = 2

These would be determined directly by a client, kind of like windows GUIDs or SYSIDs.

Just trying to learn deeper.
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  #2  
Old 08-04-2016, 01:59 PM
demonstar55
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We identify based on opcodes we get sent (and the size of the packet).

Connecting to world we check OP_SendLoginInfo and zone OP_ZoneEntry.
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  #3  
Old 08-04-2016, 02:01 PM
Maze_EQ
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So on that note.

When a client connects, is there a unique identifier that ties that client to that machine?
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  #4  
Old 08-04-2016, 02:44 PM
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Secrets
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Quote:
Originally Posted by Maze_EQ View Post
So on that note.

When a client connects, is there a unique identifier that ties that client to that machine?
No, there is not in any of our clients.

To implement such a change would require a clientsided hook that detects multiple logins from the same PC based on various factors like P99 does.
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  #5  
Old 08-04-2016, 02:45 PM
demonstar55
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There is on live (now)
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  #6  
Old 08-04-2016, 03:00 PM
Maze_EQ
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Quote:
Originally Posted by Secrets View Post
No, there is not in any of our clients.

To implement such a change would require a clientsided hook that detects multiple logins from the same PC based on various factors like P99 does.

Check my Facebook and text me, I got banned.
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  #7  
Old 08-04-2016, 04:07 PM
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To add to what demonstar55 posted, SoF and SoD share common opcodes for initial contact..which is why they are sent to different ports (5998 vs. 5999)
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