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  #1  
Old 02-01-2009, 08:23 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default Turn in 3 items for a class-specific weapon

Can anyone tell me what is wrong with this? It all works up until the turn in where he will eat the items and give no reward.

Code:
#Gives an archtype specific item after killing Grummus, Gyrme, Aramin

sub EVENT_SAY { 
if($text=~/Hail/i){
quest::say("There is nothing to be joyous about when speaking in a [land] such as this.");
}
if($text=~/land/i){
quest::emote("sighs deeply");
quest::say("This land, Plane of Disease, is a most sickening place. I wish nothing more than to have it annihilated. It's very existence makes me disgusted. Perhaps, you and some other adventurers will be able to [purify] this land forever.");
}
if($text=~/purify/i){
quest::say("There are three foul [beings] that reside here. I am certain that with them dead, no more filth will be able to survive here.");
}
if($text=~/beings/i){
quest::say("For the sake of Norrath, destroy Gryme the Crypt Guardian, Aramin the Spider Guardian, and finally kill Grummus. Bring to me an item that will prove they are dead.");
}
}

sub EVENT_ITEM {
  if  (plugin::check_handin(\%itemcount, 51624 => 1, 1563 => 1, 1568 => 1)){
  quest::say("My mind can be at ease knowing those fiends are no more.");
  quest::emote("pulls a gleaming weapon out of s bag.");
  quest::say("Take this weapon. I am sure you will be able to make use of it.");
  if($class eq 'Warrior'){quest::summonitem(1569);}
    elsif($class eq 'Cleric'){quest::summonitem(1582);}
    elsif($class eq 'Paladin'){quest::summonitem(1577);}
    elsif($class eq 'Ranger'){quest::summonitem(1569);}
    elsif($class eq 'Shadowknight'){quest::summonitem(1577);}
    elsif($class eq 'Druid'){quest::summonitem(1582);}
    elsif($class eq 'Monk'){quest::summonitem(1579);}
    elsif($class eq 'Bard'){quest::summonitem(1569);}
    elsif($class eq 'Rogue'){quest::summonitem(1581);}
    elsif($class eq 'Shaman'){quest::summonitem(1582);}
    elsif($class eq 'Necromancer'){quest::summonitem(1581);}
    elsif($class eq 'Wizard'){quest::summonitem(1581);}
    elsif($class eq 'Magician'){quest::summonitem(1581);}
    elsif($class eq 'Enchanter'){quest::summonitem(1581);}
    elsif($class eq 'Beastlord'){quest::summonitem(1579);}
    elsif($class eq 'Berserker'){quest::summonitem(1577);}
}
}
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  #2  
Old 02-01-2009, 11:16 PM
joligario's Avatar
joligario
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Default

Not sure if it really makes a difference since it is a string...

Have you tried "Warrior" instead of 'Warrior' (etc, etc)
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  #3  
Old 02-02-2009, 12:09 AM
Randymarsh9
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Default

Yeah I did quotes instead, but it made no difference
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  #4  
Old 02-02-2009, 03:01 AM
AndMetal
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Location: Ohio
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Default

I think you may be missing a few semicolons at the end:
Code:
sub EVENT_ITEM {
  if (plugin::check_handin(\%itemcount, 51624 => 1, 1563 => 1, 1568 => 1)) {
    quest::say("My mind can be at ease knowing those fiends are no more.");
    quest::emote("pulls a gleaming weapon out of s bag.");
    quest::say("Take this weapon. I am sure you will be able to make use of it.");
    if($class eq 'Warrior') {quest::summonitem(1569);}
      elsif($class eq 'Cleric') {quest::summonitem(1582);}
      elsif($class eq 'Paladin') {quest::summonitem(1577);}
      elsif($class eq 'Ranger') {quest::summonitem(1569);}
      elsif($class eq 'Shadowknight') {quest::summonitem(1577);}
      elsif($class eq 'Druid') {quest::summonitem(1582);}
      elsif($class eq 'Monk') {quest::summonitem(1579);}
      elsif($class eq 'Bard') {quest::summonitem(1569);}
      elsif($class eq 'Rogue') {quest::summonitem(1581);}
      elsif($class eq 'Shaman') {quest::summonitem(1582);}
      elsif($class eq 'Necromancer') {quest::summonitem(1581);}
      elsif($class eq 'Wizard') {quest::summonitem(1581);}
      elsif($class eq 'Magician') {quest::summonitem(1581);}
      elsif($class eq 'Enchanter') {quest::summonitem(1581);}
      elsif($class eq 'Beastlord') {quest::summonitem(1579);}
      elsif($class eq 'Berserker') {quest::summonitem(1577);};
  };
}
On a side note, I would recommend using a switch/case (or possibly an array) instead of a string of if/elsif statements:

Code:
sub EVENT_ITEM {
  if (plugin::check_handin(\%itemcount, 51624 => 1, 1563 => 1, 1568 => 1)) {
    quest::say("My mind can be at ease knowing those fiends are no more.");
    quest::emote("pulls a gleaming weapon out of s bag.");
    quest::say("Take this weapon. I am sure you will be able to make use of it.");
    my $reward = 1001; #Cloth Cap is the booby prize if you're none of these classes
    switch ($class) {
      case "Warrior" {$reward = 1569;}
      case "Cleric" {$reward = 1582;}
      case "Paladin" {$reward = 1577;}
      case "Ranger" {$reward = 1569;}
      case "Shadowknight" {$reward = 1577;}
      case "Druid" {$reward = 1582;}
      case "Monk" {$reward = 1579;}
      case "Bard" {$reward = 1569;}
      case "Rogue" {$reward = 1581;}
      case "Shaman" {$reward = 1582;}
      case "Necromancer" {$reward = 1581;}
      case "Wizard" {$reward = 1581;}
      case "Magician" {$reward = 1581;}
      case "Enchanter" {$reward = 1581;}
      case "Beastlord" {$reward = 1579;}
      case "Berserker" {$reward = 1577;}
    };
  quest::summonitem($reward);
  };
}
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  #5  
Old 02-02-2009, 08:02 AM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

I added the semicolons after those, but the quest still didn't work. Then I changed it to the format you suggested, but it still did the same thing. He just will not hand out a reward. This is how it looks now.


Code:
#Gives an archtype specific item after killing Grummus, Gyrme, Aramin

sub EVENT_SAY { 
if($text=~/Hail/i){
quest::say("There is nothing to be joyous about when speaking in a [land] such as this.");
}
if($text=~/land/i){
quest::emote("sighs deeply");
quest::say("This land, Plane of Disease, is a most sickening place. I wish nothing more than to have it annihilated. It's very existence makes me disgusted. Perhaps, you and some other adventurers will be able to [purify] this land forever.");
}
if($text=~/purify/i){
quest::say("There are three foul [beings] that reside here. I am certain that with them dead, no more filth will be able to survive here.");
}
if($text=~/beings/i){
quest::say("For the sake of Norrath, destroy Gryme the Crypt Guardian, Aramin the Spider Guardian, and finally kill Grummus. Bring to me an item that will prove they are dead.");
}
}

sub EVENT_ITEM {
  if  (plugin::check_handin(\%itemcount, 51624 => 1, 1563 => 1, 1568 => 1)){
  quest::say("My mind can be at ease knowing those fiends are no more.");
  quest::emote("pulls a gleaming weapon out of a bag.");
  quest::say("Take this weapon. I am sure you will be able to make use of it.");
   my $reward = 1001; #Cloth Cap Is the booby prize if you're none of these classes
    switch ($class) {
      case "Warrior" {$reward = 1569;}
      case "Cleric" {$reward = 1582;}
      case "Paladin" {$reward = 1577;}
      case "Ranger" {$reward = 1569;}
      case "Shadowknight" {$reward = 1577;}
      case "Druid" {$reward = 1582;}
      case "Monk" {$reward = 1579;}
      case "Bard" {$reward = 1569;}
      case "Rogue" {$reward = 1581;}
      case "Shaman" {$reward = 1582;}
      case "Necromancer" {$reward = 1581;}
      case "Wizard" {$reward = 1581;}
      case "Magician" {$reward = 1581;}
      case "Enchanter" {$reward = 1581;}
      case "Beastlord" {$reward = 1579;}
      case "Berserker" {$reward = 1577;}
    };
  quest::summonitem($reward);
  };
}
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  #6  
Old 02-02-2009, 08:56 AM
joligario's Avatar
joligario
Developer
 
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Posts: 1,490
Default

Yeah, I've never had to use those semicolons before either.

Question: Does he give you the text and just no item or does he not even give you the text/emotes?

EDIT: Looks like the last 2 items are not in the lucy database. Are they in your custom database?
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  #7  
Old 02-02-2009, 04:56 PM
trevius's Avatar
trevius
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Location: USA
Posts: 5,946
Default

I have a couple simple class armor set quests posted in the custom section that should work for what you want to do. Here is one:

http://www.eqemulator.net/forums/showthread.php?t=24921

It is actually written a bit crudely as it was one of my very early quest scripts, but it does work. I am sure I could write it much cleaner and more compact now, but I just haven't had the time to do it and no need to fix what isn't broken :P The best way would be using arrays. I have some scripts posted in the custom section that use arrays as well, so they might be useful for reference (which is why I posted them in the first place).
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  #8  
Old 02-03-2009, 01:55 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
Default

I hardly see anything "crude" there Trev =P
Its a simple and well writen out quest code =)

For the purpose of this thread this is the only part truly needed:

Code:
sub EVENT_ITEM {

  if (plugin::check_handin(\%itemcount, 1319 => 1)) {
    my %rewards = (
"Warrior" => 4917, "Rogue" => 4907, "Monk" => 1206, "Berserker" => 55607, "Shadowknight" => 9829, "Paladin" => 9829, "Ranger" => 9829, "Bard" => 9829, "Beastlord" => 9829, "Cleric" => 9829, "Druid" => 9829, "Shaman" => 9829, "Wizard" => 9829, "Mage" => 9829, "Enchanter" => 9829, "Necromancer" => 9829
    );

    if(defined($rewards{$class})) {
      quest::summonitem($rewards{$class});
      quest::emote("Works to make a piece of armor from the instructions you provided to him." );
      quest::say ("Here you go $name.");
    }
}
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  #9  
Old 02-03-2009, 02:14 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Just for completions sake I'll ask the easy question, you do have the plugins, yes?

And for any hand in quest you should also use the return_items plugin for returning wrong items.
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  #10  
Old 02-03-2009, 03:11 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

This is now what my item part looks like. It still isn't working. The items needed are all the correct items, and I checked my plugins folder and it has the check_handin, guildmasters, check_hasitem, and soulbinders.

Code:
sub EVENT_ITEM {

  if (plugin::check_handin(\%itemcount, 51624 => 1, 1563=> 1, 1568=> 1)) {
    my %rewards = (
"Warrior" => 1569, "Rogue" => 1581, "Monk" => 1579, "Berserker" => 1577, "Shadowknight" => 1577, "Paladin" => 1577, "Ranger" => 1569, "Bard" => 1569, "Beastlord" => 1579, "Cleric" => 1582, "Druid" => 1582, "Shaman" => 1582, "Wizard" => 1581, "Mage" => 1581, "Enchanter" => 1581, "Necromancer" => 1581
    );

    if(defined($rewards{$class})) {
      quest::say("My mind can be at ease knowing those fiends are no more.");
      quest::emote("pulls a gleaming weapon out of a bag.");
      quest::summonitem($rewards{$class});
      quest::say("Take this weapon. I am sure you will be able to make use of it.");
    }
  }
}
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  #11  
Old 02-03-2009, 03:26 PM
ChaosSlayer
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does any other quest with items hand in works?
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  #12  
Old 02-03-2009, 03:28 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

Yeah all my other quests work. This is the only one I have done with multiple items and rewards though, but I don't think that really makes a difference.
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  #13  
Old 02-03-2009, 03:59 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

The items names that I am turning in have an asterisk in them. Do you think that could be throwing the whole thing off?
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  #14  
Old 02-03-2009, 04:02 PM
Andrew80k
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Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by Randymarsh9 View Post
The items names that I am turning in have an asterisk in them. Do you think that could be throwing the whole thing off?
No it doesn't look at the name. The plugin is pretty simple. Which plugins folder are you using? There are a couple. But since you said other handin quests were working I assume you have them in the right spot. Try running the quest from the command line, ie perl <questname> and see if that gives you anything. You can also look in the logs to see if you get any errors.
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  #15  
Old 02-03-2009, 04:48 PM
Randymarsh9
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Join Date: Dec 2007
Posts: 658
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where do I run it from? will I need to Cd into another directory
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