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  #1  
Old 05-13-2010, 07:19 AM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
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I have a pvp-rp max level 20 server running if anyone is interested
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  #2  
Old 05-13-2010, 09:50 AM
WkimWes
Sarnak
 
Join Date: Dec 2009
Posts: 42
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I actually loved EQ2, definitely wasn't the same as EQ1. It would be sad to see it get stopped. Wish I could help out, but I'm not a dev. :(
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  #3  
Old 05-16-2010, 11:09 PM
Rivkah94
Fire Beetle
 
Join Date: Jul 2009
Location: Chatt, TN
Posts: 1
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EQ2Emu is a great project, people just need to go work on it. EQ1 seems perfectly fine to me...The EQ1Emu Devs and Staff should help out at EQ2Emu. Come on stop being selfish you lazy bastards. EQ2Emu is even giving up untill it finds some more people because nobody wants to help out. Come on...its like trying to make a new born get a job. YOU HAVE TO help them get on their feet and walk, nurture them, and pick em up when they get down. Ha, its not like EQ1Emu just popped up on a couple ppl computers one day working perfectly and they made a site about it...COME ON PPL!! EQ1 is dieing...their is no doubt about that, its 11 yrs old for crying out loud, Help out teh next big thing EQ2!
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  #4  
Old 05-16-2010, 11:36 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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That whole post is ridiculous. One can only hope you were being sarcastic lol.

Our 2 projects have nothing to do with each other, really. It might as well be WoW emu or DAoC emu or even Aion emu asking for our devs lol. We have put years of work into this project, which proves we enjoy it quite a bit. Personally I never got into EQ2 even though I still have an unlimited free account for it and had anticipated it's release for long before it came out. The game just lacked in many ways IMO.

I don't know why you guys keep posting saying our project is finished, or about EQ1 failing. Our project has little to do with EQLive's current state. And if our project was complete already, you wouldn't see SVN updates nearly daily adding more features, fixing bugs, adding new client compatiblity, etc etc.

Unlike EQ1Live and EQ2Live, our 2 emu projects are not both paid for by SOE. So, while it may make sense to try to get EQ1Live devs to work on EQ2Live, it is a completely useless argument for the emulator world of EQ. We have nothing tying us together and never will. Expecting someone to stop working on what they have worked years to build and start working on something else full time just because it needs help, doesn't make much sense.

If you want to complain to devs about lack of work on EQ2Emu, you are complaining to the wrong project's devs :P Keep in mind that these projects are 100% volunteer work. So, calling people selfish for not doing what you think they should be doing actually makes you the selfish one.
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  #5  
Old 05-17-2010, 02:15 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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I see no reason to close the thread because of one fool.

The fact is other than the underlying sony network protocol the two games are as different as can be other than setting and name. You might as well order wowemu developers to develop it.

If anyone feels like they'd like to help them though I'd suggest it; though I feel the giving up just because interest hasn't caught on yet is a bit silly =p
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  #6  
Old 05-17-2010, 10:26 AM
Herrin_jerry
Fire Beetle
 
Join Date: Aug 2005
Posts: 2
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I loved EQ2. I think the only reason I never got 100% into it was because I had so much time already invested in EQ1 and DAoC, so I didn't want to split it a 3rd way (even though I re-upped my subscription several times.) I don't think I ever made it past level 30 because I kept getting distracted by the storyline, tradeskilling, just plain adventuring through the world with it's awesome graphics! EQ2 was most certainly my cup of tea, the stars just didn't align to kick me from my other addictions (eq1, daoc, and the all important BEER!)

I've checked in on the EQ2 Emu website every few months and always saw that they were doing what EQ1 Emu was doing when they started, they kept updating to the live client, never locking in a permenant client for use. I shudder remembering those days, the couple weeks it would take to get the code updated, then the two weeks of playtime you actually got before the NEXT patch. I breezed through the EQ2Emu site the other day and saw they were locking in on a certain client soon or something, so if this is true I definitely see a good future for the project
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  #7  
Old 05-17-2010, 12:52 PM
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Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 502
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I laughed at this thread.
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  #8  
Old 12-06-2010, 09:03 PM
tommy_six_pack
Fire Beetle
 
Join Date: Jun 2007
Posts: 1
Default Hate to necro a thread

EmulateS here. I was in hopes that I could trouble a few of you about data specifically about packets. No further details given here in the thread, just looking for a dev to speak with a dev (from this topics project), about concepts. Looking to bounce an idea or two.
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