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Old 05-19-2005, 12:35 PM
_Kerosh_
Sarnak
 
Join Date: Nov 2004
Posts: 59
Default quest::checkflag

Umm, what is the point of flags if there is no variable for flags, there is only a quest::checkflag

I suggest changing that checkflag into a $flag variable for the quest system. It will make it useable : P.
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  #2  
Old 05-21-2005, 03:24 AM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

I dont have the source on this computer so I cant see what you're talking about right now, but how is quest::checkflag with a return value any different than having a flag variable except for the fact that having a return value function takes up less resources serverside (if that is indeed how it works)?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
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