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  #16  
Old 07-21-2005, 04:18 AM
Cisyouc
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Quote:
Originally Posted by Korpen
Don't think it ever will be 100% perfect to be honest =/ since live keeps updating stuff and addint stuff that always needs to be fixed on emu, and of course they add stuff that gives emu a living hell like the last patch.
True. Until Sony drops EQ so that they still updating, EQ1 emulation would only have a chance at being "perfect". But even then it would only be code-wise, and database development would only be done from memory if that.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
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  #17  
Old 09-07-2005, 03:20 PM
Valor
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Join Date: Apr 2003
Location: Gfaydark
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Quote:
Originally Posted by mwmdragon
I have a WoW server up and running great. v1.3.1 and it is almost completely populated with tons of quests. And the tools for populating / making monsters / and quests are point and click.

We have been enjoying a Personal WOW server that anyone can log into (No minilogin needed and we can have a bunch of internet connections from our friends instead of having to go threw a forced internet login system unlike some emus out there :P Not a hit, just a fact )

You should check out some of these links.

http://www.blizzhackers.com/viewtopic.php?t=279994

http://wowressources.free.fr/

http://69.64.34.190/wowresource/

http://wow.gamepressure.com/

http://www.wddg-online.com/forums/index.php?act=home

http://blackstormraptor.needlemen.co...oad.php?view.8
from what i know, there is no more WoW emulator from blizzhackers.com (now .org) blizzard has sued them for it and HAD a msg of what happen on the .com site.
oh they took off the msg that blizzard lawers put up. but it still says they got sued for it.
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Last edited by Valor; 09-07-2005 at 11:24 PM..
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  #18  
Old 09-07-2005, 05:51 PM
mwmdragon's Avatar
mwmdragon
Discordant
 
Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
Default It's still being worked on ;)

It's still being worked on
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MWMDRAGON

NeverQuest
http://neverquest.gotdns.com
Emucade
http://dragonsden.emuunlim.com
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  #19  
Old 09-08-2005, 07:12 AM
Cisyouc
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http://www.eq2emulator.net/
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #20  
Old 09-10-2005, 08:38 AM
sdabbs65
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Join Date: Dec 2003
Location: Earth
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Default ..

Quote:
Originally Posted by Cisyouc
thats been down for 3 days...
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  #21  
Old 09-11-2005, 03:13 PM
Cisyouc
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Join Date: Jun 2004
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Posts: 1,260
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0.o
For you, maybe...
Works fine here.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #22  
Old 09-13-2005, 10:53 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ..

Quote:
Originally Posted by Cisyouc
0.o
For you, maybe...
Works fine here.
there hd crashed....it was up yesterday.
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