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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 12-14-2004, 04:48 PM
Zengez
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Join Date: Nov 2004
Posts: 160
Default Arguments about Item Building Tutorial

This is in regard to the tutorial.

Played around with the item thing, trying to shift procs... which led me to ask that you didn't cover what the effectid would be for a proc, only if it's clicky, i'm assuming this means leave effectid blank for procs?

Real problem tho is i can't seem to get anything to save... got the thing clicked on overwrite... but i'm really tired and my brain doesn't work so well (hurray finals week) so i'm probably just doing something incredibly stupid, gonna check back in the morning
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  #2  
Old 12-14-2004, 06:38 PM
thekeepers
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Join Date: Nov 2004
Posts: 29
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Atleast you got ur advisor brain :P anyway

Yes leave it at 0 for procs.

Press the commit changes button when you have finished making your changes. If you dont press this it wont save.

Also added this to the main tutorial.
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  #3  
Old 12-14-2004, 08:00 PM
a_Guest03
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Brain coming soon :P
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  #4  
Old 12-15-2004, 08:39 AM
Cisyouc
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THATS a brain? I thought it was a nut.

Lol sorry :P
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
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  #5  
Old 12-15-2004, 08:41 AM
Muuss
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Join Date: May 2003
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A very small brain, although
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  #6  
Old 12-15-2004, 09:00 AM
Cisyouc
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Ack!! Only problem I have with this tutorial..

Quote:
Download EQAdmin
That program is WAYY outdated. It really is better to use MySQL or if you do not know how to use it, MySQL-Front or MySQL Control Center.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #7  
Old 12-15-2004, 10:38 AM
thekeepers
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Join Date: Nov 2004
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Yea it is outdated...and i can use MYSQL easy also but i find it alot faster to make items with EQAdmin
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  #8  
Old 12-16-2004, 12:55 AM
watcher001
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Join Date: Nov 2004
Posts: 7
Default l

I assume there is no updated item editor out there? I'm looking for info on changing the look of items like the cool warrior epic swords' glow effect and stuff. Anyone know?
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  #9  
Old 12-16-2004, 06:56 AM
thekeepers
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This tutorial works fine with the current EQEMU release.
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  #10  
Old 12-17-2004, 12:32 AM
watcher001
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Default so

are you saying that the current ver of eqadmin should work on the 6.0 db?
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  #11  
Old 12-17-2004, 01:59 AM
Muuss
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Join Date: May 2003
Posts: 539
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It doesn't fully works, after you passed all the error messages, you can use the item editor.
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http://www.vilvert.fr/page.php?id=10
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  #12  
Old 12-17-2004, 07:03 AM
thekeepers
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I ONLY use this program for creating and editing items not anything else and it works fine for items.
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  #13  
Old 12-17-2004, 07:55 AM
Cisyouc
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Still, its not really a good practice. It has many invalid and missing columns.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #14  
Old 12-17-2004, 08:13 AM
thekeepers
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Join Date: Nov 2004
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all colums are displayed....and it makes items fine. Alot easier then raw querys imo. You need todo some things manually but thats explained in the tutorial.
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  #15  
Old 12-17-2004, 08:20 AM
Cisyouc
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The newer columns are not displayed in EQAdmin...
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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