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  #1  
Old 04-04-2008, 01:09 AM
jdam7459
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Join Date: Mar 2007
Posts: 45
Default EverQuest Tutorial

Does anyone know the name of the xxxxx_chr.txt file that corresponds with the TestEverQuest zone known as EverQuest Tutorial, shortname tutorial?
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  #2  
Old 04-04-2008, 01:58 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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i would take a WILD guess and say its tutorial_chr.txt

If this file is NOT in your eq folder, is it posible it simply does not exist.
not all zones have _chr files, simply cuase they never had any EXTRA models added to them beyond the default load.
So if you trying to load a model, simply make the file yourself
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  #3  
Old 04-04-2008, 09:37 AM
jdam7459
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Join Date: Mar 2007
Posts: 45
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Thanks for the the Chaos, I'll give that a try. I'm sure quests work the same way right? Just make a tutorial folder in quests?
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  #4  
Old 04-04-2008, 09:53 AM
ChaosSlayer
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aye, worked for me
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  #5  
Old 04-04-2008, 12:20 PM
jdam7459
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Join Date: Mar 2007
Posts: 45
Default

tutorial_chr.txt (in game folder)
4
cst,cst_chr
skt,skt_chr
btn,btn
rtn,rtn

Jana_Dawn.pl (eqemu/quests/tutorial)

sub EVENT_SAY{
if($text =~ /hail/i){
quest::say("Hail, young traveler!");}
}

Non of this seems to be working, any ideas?
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  #6  
Old 04-04-2008, 01:56 PM
ChaosSlayer
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they seem to be correct...

just make sure they are in "tutorial" folder, not "tutoriala" or "tutorialb"

I also have an npc in my "tutorial" zone and it works fine.

Code:
sub EVENT_SAY 
{	

	if ($text=~/hail/i) 
	{	
	quest::say("Zuk!");	
             quest::exp("100"); 
	}

}

your tutorial_chr.txt also looks right.
try checking those npcs race, gender and texture settings. for most models
try gender 2, and texture 0
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  #7  
Old 04-04-2008, 02:35 PM
jdam7459
Sarnak
 
Join Date: Mar 2007
Posts: 45
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It was the gender not being "2" as far as the global models go, they now work, but no luck on non-globals, and quests do not work either
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  #8  
Old 04-04-2008, 02:47 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
Default

i am goingIto check my own tutorial zone right now to see if its working with current builds
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  #9  
Old 04-04-2008, 03:00 PM
jdam7459
Sarnak
 
Join Date: Mar 2007
Posts: 45
Default

Woot! Got the quests working but the non-globals are still being difficult, if you figures it out let me know! Thanks for all the help Chaos.
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  #10  
Old 04-04-2008, 03:32 PM
ChaosSlayer
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well my tutorial zone runs fine.

i used

tutorial_chr.txt
1
rtn,rtn

and #race 415 turns me or npcs into new rat model =)

so it must be some small syntax error you have soemwhere, a misspelled letter in a file name or soemthing.
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  #11  
Old 04-04-2008, 07:47 PM
jdam7459
Sarnak
 
Join Date: Mar 2007
Posts: 45
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I figured it out, dumb mistake, it was named tutorial_chr.txt.txt haha thanks for helping me.
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  #12  
Old 04-04-2008, 08:14 PM
jdam7459
Sarnak
 
Join Date: Mar 2007
Posts: 45
Default

And one more question lol, the correct way to add spawns is to create them via the query browser, #npctypespawn xxxxx, and #npcspawn add with them targeted. Correct?
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  #13  
Old 04-04-2008, 08:19 PM
ChaosSlayer
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umm... I never do that manualy =)
I use George Tools =)
He has tools for just about anything

http://66.159.225.58/eqemu/eq.html
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  #14  
Old 04-04-2008, 08:26 PM
jdam7459
Sarnak
 
Join Date: Mar 2007
Posts: 45
Default

Thanks for the link. I can get every npc spawn to stick but 3 and i am reapeating the same process for all of them =(. My mind is full of errors today lol.
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  #15  
Old 04-04-2008, 08:40 PM
jdam7459
Sarnak
 
Join Date: Mar 2007
Posts: 45
Default

Also, man I have more problems than I thought, When my friend tries to zone in to tutorial I get this error:

[CLIENT_ERROR] Kicking char from zone, not allowed here
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