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  #1  
Old 12-29-2014, 01:43 PM
zerjz3
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Default RoF2 F2P Client and Gold Access

Where are the controls for the different tiers of access levels set with this RoF2 F2P client from Steam? Specifically, the "unlockable" classes purchased with Station Cash and such. In what files or database tables is this all controlled?
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Old 12-29-2014, 01:53 PM
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trevius
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That stuff is currently hard coded in the source. It is from the Membership packets. I believe we default everything to full access other than the 2 extra main inventory slots, which are not supported by EQEmu yet.
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Old 12-29-2014, 02:33 PM
zerjz3
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The reason I ask is that I use custom classes on my server, and when I edited EQUI_CharacterCreate.xml to reflect my custom class names, all of the classes are "locked out" for me in the character creation window.

Where in the source do I need to modify to change the class names to the ones that I use?


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Old 12-29-2014, 02:44 PM
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Here is where the membership packets are created:

https://github.com/EQEmu/Server/blob...lient.cpp#L193

You would need to edit the bitwise field for classes/races there.

Keep in mind that this would only affect RoF and RoF2 clients, not older clients such as Titanium, SoF, SoD, or UF.
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  #5  
Old 12-29-2014, 02:49 PM
zerjz3
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Thanks, trevius!
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  #6  
Old 02-22-2015, 03:40 AM
zerjz3
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Upon further research, I don't think that my actual question was answered!

I'm not trying to edit the available classes for Gold membership level in the RoF2 client, which I believe is what that bitwise field controls..

Instead, I am trying to figure out why my class selection gets broken when using CUSTOM class names (Example: Changing the Warrior class to "Adventurer" class in eqstr_us) ... I edit EQUI_CharacterCreate.xml to change the class names on the character creation window from their default EverQuest names to my custom names, but when I do this, the client no longer thinks I have all the classes unlocked with my gold membership, and thinks I need to purchase all 13 classes with Station Cash before I can use them.

I'm not trying to edit the available classes to pick from, I am trying to edit the class names to be custom without breaking the character creation.
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  #7  
Old 02-22-2015, 04:26 AM
zerjz3
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Further experiments indicate that even changing the class name in eqstr_us (which changes how it shows up in the /who all and other places in-game) breaks the character creation window and "locks" that class from being available.

At this point in time, it would seem that having custom class names is NOT possible to do using RoF2 --- if this is the case, I'll have to continue using Underfoot for my server indefinitely, which is a shame.
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