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Misc::Screenshots What do you think? Post your screenies here.

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  #1  
Old 09-21-2004, 12:54 PM
yoru
Sarnak
 
Join Date: Jun 2003
Posts: 34
Default looking for ingame screenshots of epics2.0

since i cannot play on the emulator at the moment im wondering at the in game models look like if anyone can take some pics it will make me very happy =o)
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  #2  
Old 09-21-2004, 03:39 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Look hard enough and youll find Rogean posted them.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #3  
Old 10-10-2004, 06:32 AM
Scorpion360
Hill Giant
 
Join Date: Nov 2002
Posts: 139
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I don't think any class has their 2.0's yet, only 1.5's
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  #4  
Old 10-10-2004, 09:24 AM
Cisyouc
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Quote:
Originally Posted by Scorpion360
I don't think any class has their 2.0's yet, only 1.5's
I know beastlords have their 2.0 solved.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #5  
Old 10-20-2004, 06:52 AM
dzags
Sarnak
 
Join Date: Oct 2004
Posts: 34
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So are 2.0's just 1.5's with particle effects? because thats what it seems like.
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err.
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  #6  
Old 10-20-2004, 07:18 AM
Cisyouc
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Join Date: Jun 2004
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Quote:
Originally Posted by dzags
So are 2.0's just 1.5's with particle effects? because thats what it seems like.
Correct.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #7  
Old 08-01-2005, 09:55 AM
Deptus
Fire Beetle
 
Join Date: Jul 2005
Posts: 3
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Here http://www.phantomraiders.org/epic.htm
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