Description: Berserker Blur of Axes AA was not being taken into account for frenzy damage (that is what the AA is for). Adding this line before sending the damage off should fix it, though I am not sure if it should be placed in the Attack function or CommonDamage function atm (for now putting it in Attack function before calling Damage function).
Ok, realized that this had somewhat been fixed in the SVN, overlooked it when i wrote this. But, the % increase that is currently in is not accurate. It should be 15, 30, 50, not 5, 15, 30.
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.