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  #1  
Old 11-14-2008, 12:16 PM
Derision
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Default Bazaar Trader Mode *ON*

Trader mode is in Rev196:

http://code.google.com/p/projecteqemu/downloads/list

Please report any bugs/feedback in this thread.
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  #2  
Old 11-14-2008, 02:38 PM
seveianrex
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Quote:
Originally Posted by Derision View Post
Trader mode is in Rev196:

http://code.google.com/p/projecteqemu/downloads/list

Please report any bugs/feedback in this thread.
God among men.
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  #3  
Old 11-14-2008, 03:21 PM
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Secrets
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Quote:
Originally Posted by Derision View Post
Trader mode is in Rev196:

http://code.google.com/p/projecteqemu/downloads/list

Please report any bugs/feedback in this thread.
You are amazing, sir, and have won several internets, if not more than one, in my book.

Good work, it works pretty well for me.
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  #4  
Old 11-14-2008, 03:28 PM
leslamarch
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Quote:
Originally Posted by Derision View Post
Trader mode is in Rev196:

http://code.google.com/p/projecteqemu/downloads/list

Please report any bugs/feedback in this thread.

Working great here so far also Nice Job!!!!
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  #5  
Old 11-14-2008, 07:04 PM
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trevius
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Wow! At this rate, Derision will run out of systems to fix in Titanium in a couple months. Then he will have to find a new version of EQ to start pulling opcodes and structures for to upgrade the emu to a newer version of EQ :P (kidding!)

Seriously though, now we just need to use the auto-AFK opcode to stop sending all traffic other than a simple keep-alive, and text messages, so we can have almost unlimited traders that are AFK and using almost no bandwidth at all.
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  #6  
Old 11-14-2008, 07:11 PM
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cavedude
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Works great on my internal, and from what I've seen PEQ as well. Thank you very much for this, this is one feature EQEmu has sorely been lacking. Now, the idea of an actual economy in EQEmu is back on the table. The only minor issue is with the find pathing. Like the find command, it's off and goes through walls and the like. Still, it works well enough to get you where you need to.
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  #7  
Old 11-14-2008, 07:18 PM
Derision
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I'm aware the find trader doesn't work well due to no pathing. I'm thinking of either making the Find Trader button warp you to the trader, or implementing a #gototrader command.
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  #8  
Old 11-14-2008, 07:25 PM
Derision
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I should also mention, that once you put Trader Mode on, you can actually move off the stalls, so in theory Traders could go down and congregate in 'entrance' area were the merchants are to make it easier for people to find them.
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  #9  
Old 11-15-2008, 06:53 AM
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Quote:
Originally Posted by Derision View Post
I should also mention, that once you put Trader Mode on, you can actually move off the stalls, so in theory Traders could go down and congregate in 'entrance' area were the merchants are to make it easier for people to find them.
That would be the solution. Thanks for the info! At least now I know it will work for the old bazaar.
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  #10  
Old 11-15-2008, 08:22 PM
KingMort
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Nice Work first off !

Secrets installed this on Raid Addicts.. The one bug that i have found is that when an items maxcharges is set to -1 it will go crazy.. Basically if you set the price say at 40 plat for an item with maxcharges set to -1.. And then a Player comes up and buys it, it takes ALL the plat out of his inventory and in the trader window it gives you 487347171 plat....

I have tested it on many many items and it's always the items set to -1 on maxcharges....

Also do you have plans on setting up the Blue Section of the Bazaar with /buyer ?? Would be neat

King Mortenson
Owner - www.raidaddicts.org
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  #11  
Old 11-15-2008, 08:57 PM
Derision
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A bug related to the Bazaar and charges on items was fixed in Rev 209 on our SVN. Let me know if you still have issues after trying that code. As for /buyer and /barter, no immediate plans, but possibly.
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  #12  
Old 11-15-2008, 10:02 PM
KingMort
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Thanks !

Yeah would be neat to get them working because I have lots of players on the server trying to sell things constantly..

King
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  #13  
Old 11-16-2008, 06:50 AM
KingMort
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Hmmmmm... OK now well it's fixed for Maxcharges items set to -1 it will give you the right price, and take the right price out of the buyers inventory... HOWEVER The item still stays on the trader after they bought it... But not items with maxcharges set to 0 or above...

Hope you got a fix for that
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  #14  
Old 11-16-2008, 06:57 AM
KingMort
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Quote:
Now, the idea of an actual economy in EQEmu is back on the table.
Hell man Raid Addicts has had a working Economy for 4 years.. Suprised thought PEQ did as well?? I could offer some advice as to how to start one if you like..

King
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  #15  
Old 11-16-2008, 09:53 AM
Derision
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Quote:
Originally Posted by KingMort View Post
HOWEVER The item still stays on the trader after they bought it... But not items with maxcharges set to 0 or above...
Hopefully this is all sorted in Rev212.

Another bug I found is that if a Trader updates the price for an item while in Trader mode, it doesn't have any effect. For now, Traders should end Trader mode first if they want to change any prices.
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