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  #1  
Old 08-22-2013, 07:16 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default $npc->Damage($entity_id)?

I've searched and cannot find a way to code making an npc do damage to an entity_id. The script is posted below. I'd like to make the line indicated by surrounding comment lines (so you can find it easily) perform the function listed on that line. The entire remainder of the script functions as intended. Any help would be appreciated.

Code:
#############
#Quest: Script for Nomada_the_Snowdrift encounter
#NPCid 1275
#Name: Nomada_the_Snowdrift
#Race 138 (yeti), Texture of 0, Size 40, gender 2
#Location: x, y, z of everfrost
#Level: 55
#Type: monster
#Loot: tableid
#HP: 120,000
#############

sub EVENT_SPAWN {
	quest::npcfeature("race", 138);
	$npc->NPCSpecialAttacks(fDCS, 0);
	quest::setnexthpevent(90);
	quest::settimer("signal",6);
}

sub EVENT_AGGRO {
	quest::settimer("damage",20);
}

sub EVENT_HP {
  if($hpevent == 90) {
	quest::setnexthpevent(80);
	quest::npcfeature("size", 350);
    quest::spawn2(1276,0,0,$x-50,$y-50,$z,32);
  }
  if($hpevent == 80) {
    quest::setnexthpevent(70);
	quest::npcfeature("size", 300);
    quest::spawn2(1276,0,0,$x-50,$y-50,$z,32);
	quest::spawn2(1276,0,0,$x-50,$y+50,$z,96);
  }
  if($hpevent == 70) {
	quest::setnexthpevent(60);
	quest::npcfeature("size", 250);
    quest::spawn2(1276,0,0,$x-50,$y-50,$z,32);
	quest::spawn2(1276,0,0,$x-50,$y+50,$z,96);
    quest::spawn2(1276,0,0,$x+50,$y-50,$z,-32);
  }
  if($hpevent == 60) {
	quest::setnexthpevent(10);
	quest::npcfeature("size", 200);
    quest::spawn2(1276,0,0,$x-50,$y-50,$z,32);
	quest::spawn2(1276,0,0,$x-50,$y+50,$z,96);
    quest::spawn2(1276,0,0,$x+50,$y-50,$z,-32);
    quest::spawn2(1276,0,0,$x+50,$y+50,$z,-96);
 }
  if($hpevent == 10) {
	quest::setnexthpevent(5);
	$npc->NPCSpecialAttacks(fDCSB, 0);
	quest::stoptimer("damage"); #Stop damage return every 20 seconds to all on hatelist
 }
  if($hpevent == 5) {
	$npc->SetAppearance(3);
	$npc->NPCSpecialAttacks(ZfDCSAB, 0);
	quest::settimer("depop",18); #Despawns 18 seconds later
  }
}

sub EVENT_TIMER {
	if($timer eq "signal") {
		my $eid = $npc->GetID(); #Get this npc's Entity_ID
		quest::signalwith(1277,$eid,0); #Send Entity_ID as a signal
		quest::settimer("signal",6); #every 6 seconds
	}
	if($timer eq "damage") {
		my @hatelist = $npc->GetHateList();	#Get every entity on hatelist
		foreach $ent (@hatelist) {
			my $h_ent = $ent->GetEnt();
			my $h_dmg = $ent->GetDamage();
			my $h_hate = $ent->GetHate();
			if($h_ent) {
				my $h_ent_name = $h_ent->GetName();
				quest::say("$h_ent_name is on my hate list with $h_hate hate and $h_dmg damage."); #For quest debugging/testing purposes

#################################################

				#$npc->Damage($h_dmg*0.1); #Damage all on hatelist every 20 seconds with 10% the damage they did to npc during that time span

#################################################
			}
		}
		$npc->CastSpell(21789,$NPC_ID); #Flusterbolt Memblur Effect, 100% memblur on self
		quest::settimer("damage",20); #every 20 seconds
	}
	if($timer eq "depop") {
		quest::depop_withtimer();
		quest::spawn2(1278,0,0,$x,$y,$z,$h); #Spawns chest with loot, 4 x Icy Gem (clicky illusion Gelidran)
	}
}
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  #2  
Old 08-22-2013, 09:57 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Code:
Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false) = 0;

$npc->Damage($h_ent, $h_dmg*0.1, 0, 1, true, -1, false);

Heres an idea of how to use damage. Be aware its very dangerous to use as you can cause crashes with it if you try to Damage a null entity.
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  #3  
Old 08-24-2013, 12:44 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

Thank you for the format of that command, I'll employ a check to see if the intended recipient is up first to prevent crashes.
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  #4  
Old 08-24-2013, 04:26 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

I tried the code as NatedogEZ has listed above:

Code:
$npc->Damage($h_ent, $h_dmg*0.1, 0, 1, true, -1, false);
but none of the entities on the hatelist, while being listed properly with amount of hate and damage done, are being damaged by this effect.

I'm a little confused on the first part where it says "Damage(Mob* from," What does this mean? Does it refer to the intended recipient of the damage, or the entity doing the damage (thus the "from")? If the former, Nate's code looks correct but does not work. If the latter, it should be changed to $NPC_ID but I don't see the point of this in the argument list.
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  #5  
Old 08-24-2013, 04:48 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

http://67.23.190.71/forums/showthread.php?t=26031

I found this old post about the same topic. It appears, from the suggested working code, that the "from" variable needs to be $npc, simply listing the source of the damage as the script npc in question.

I will be trying this later today when I get the chance, although I'm still worried about the spell_id being 0.

Code:
$npc->Damage($npc, $h_dmg*0.1, 0, 1, true, -1, false);
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  #6  
Old 08-24-2013, 05:10 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

Update:

I changed the code to:

Code:
$npc->Damage($npc, $h_dmg, 0, 1, true, -1, false);
and the npc does the damage to itself, so the first argument is the destination, target, or recipient of the damage. So, I changed the first argument to $h_ent and added an output say to see what is being held by that variable, but that results in the following:

Code:
	if($timer eq "damage") {
		my @hatelist = $npc->GetHateList();	#Get every entity on hatelist
		foreach $ent (@hatelist) {
			my $h_ent = $ent->GetEnt();
			my $h_dmg = $ent->GetDamage();
			my $h_hate = $ent->GetHate();
			if($h_ent) {
				my $h_ent_name = $h_ent->GetName();
				quest::say("$h_ent_name is on my hate list with $h_hate hate and $h_dmg damage."); #For quest debugging/testing purposes
				quest::say("Doing $h_dmg to $h_ent");
				$npc->Damage($h_ent, $h_dmg, 0, 1, true, -1, false);
			}
		}
		$npc->CastSpell(21789,$NPC_ID); #Flusterbolt Memblur Effect, 100% memblur on self
		quest::settimer("damage",20); #every 20 seconds
results in the following output say from the npc:

Nomada the Snowdrift says 'Salvanna is on my hatelist with 19014 hate and 56753 damage.
Nomada the Snowdrift says 'Doing 56753 damage to Mob=SCALAR(0xcdd1f64)'
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  #7  
Old 08-24-2013, 05:29 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Try this maybe...


Code:
	if($timer eq "damage") {
		my @hatelist = $npc->GetHateList();	#Get every entity on hatelist
		foreach $ent (@hatelist) {
			my $h_ent = $ent->GetEnt();
			my $h_dmg = $ent->GetDamage();
			my $h_hate = $ent->GetHate();
			if($h_ent) {
				my $h_ent_name = $h_ent->GetName();
				if($h_ent->IsClient())
				{
					my $HCLIENT = $h_ent->CastToClient();
					quest::say("$h_ent_name is on my hate list with $h_hate hate and $h_dmg damage."); #For quest debugging/testing purposes
					quest::say("Doing $h_dmg to $HCLIENT");  
					$npc->Damage($HCLIENT, $h_dmg, 0, 1, true, -1, false);
				}
				else
				{
					my $HNPC = $h_ent->CastToNPC();
					quest::say("$h_ent_name is on my hate list with $h_hate hate and $h_dmg damage."); #For quest debugging/testing purposes
					quest::say("Doing $h_dmg to $HNPC");  
					$npc->Damage($HNPC, $h_dmg, 0, 1, true, -1, false);
				}
				
			}
		}
		$npc->CastSpell(21789,$NPC_ID); #Flusterbolt Memblur Effect, 100% memblur on self
		quest::settimer("damage",20); #every 20 seconds
	}
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  #8  
Old 08-24-2013, 05:32 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

It is now clear from testing

Code:
$npc->Damage($h_ent, $h_dmg, 13, 1, true, -1, false);
always does the damage $h_dmg to the npc running the script, giving the message that $npc has taken $h_dmg from your spell Complete Heal. I put the 13 just to test it.

So, this does not solve my problem of having the mob cause $h_dmg to each entity on its hatelist. This function cannot create that effect and my search continues...
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  #9  
Old 08-24-2013, 05:40 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

wait... maybe it needs to be ...


Code:
$h_ent->Damage($npc, $h_dmg, 0, 1, true, -1, false);
Ill mess with it in a sec:p
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  #10  
Old 08-24-2013, 05:44 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

I found a solution:

Code:
$npc->DoSpecialAttackDamage($h_ent, 400, $h_dmg, $h_dmg, -1);
Have the npc do a special attack, which has as an argument a target (make it $h_ent). I put the skill at 400 so as not to fail, and max and min damage the same as $h_dmg. It works perfectly.

Thank you NatedogEZ for all the help trying to solve this!
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  #11  
Old 08-25-2013, 08:00 PM
wolfwalkereci
Discordant
 
Join Date: Dec 2005
Posts: 435
Default

Code:
$ent->Damage($npc, 1000, 0, 1, 'FALSE', -1, 'FALSE');
Works fine for me
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