Yes, and it is working perfectly. I am in Greater Faydark right now and set a skeleton spawn spot for Velious, our current era and it repops fine. I then change it in the editor for another era, out of our current range such as Luclin and repop the zone...no skeleton. Other than some code changes I also of course had to add a tinyint to the spawn2 table, called expansion.
But yes I have done spawns and loot, both are working fine. I gave the skeleton different eras of loot and the only thing they are spawned with is current era loot. Things like a Skeleton Tibia never enters the loot table.
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