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  #1  
Old 11-12-2004, 11:14 AM
darkdonno
Fire Beetle
 
Join Date: Oct 2004
Location: South Australia, Australia
Posts: 15
Default Charachter Enter, Zone quit

EQEMU version: 0.6.0-DR1
Database: 5.8-Classic
Added Databases: aa_swarmpets.sql, aa_actions.sql, traps.sql.

I start up World.exe, it has no errors, then i start up zone.exe it has no errors either

When I try enter the world in EQ it takes a while and just times out.

I go to my destop and notice that one of the zone.exe have disapperared and has been shutdown.

Does any one know why??
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  #2  
Old 11-12-2004, 12:12 PM
FiCtIoN
Sarnak
 
Join Date: Mar 2004
Posts: 34
Default

was your zone.exe in sleep mode and loaded when you tryed to log in?
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  #3  
Old 11-12-2004, 12:24 PM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
Default

I had this problem for a while. Watch your zone file as it goes down and it's probably a database error--- go back through the releases and run every almost all the mysql queries before about 10-29ish or so.

-Sarepean
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  #4  
Old 11-12-2004, 01:20 PM
darkdonno
Fire Beetle
 
Join Date: Oct 2004
Location: South Australia, Australia
Posts: 15
Default Sleep Mode - Yes

Yes all 5 ZONE.exe were in sleep mode when I login.


This is what the zone said before it crashed

Map Header: (Something)
Loaded Map: (Something)
Map BB: (something)
Map: ./Maps/freportw.map Loaded.
[Status] Weather Should change in 6088 seconds
Init: Loading zone list, zone stat or spawn list, player corpses, traps, timeszone data - Done. ZoneID = 9; Time Offset = 0
Successfully Loaded Zone Config
[Status] Loading Objects from DB ...
[Status] Loading Ground Spawns From DB ...
[Status] Loading doors from freportw ....
[Status] Don Loading doors for freeportw
[Status] Loading AA infomation ...

(This is when the zone disappers, quits)
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  #5  
Old 11-13-2004, 03:12 AM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
Default

It's a database thing--- trust me, I used to have it. I can't remember which query I had to run to get it all working again, but I think it was something to do with player_corpses. *shrugs*

-Sarepean
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