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  #1  
Old 12-02-2014, 04:39 AM
derantum
Fire Beetle
 
Join Date: Oct 2014
Posts: 16
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and is there somewhere a Howto where i save those Scripts ?:( noob i know... sorry
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  #2  
Old 12-25-2014, 07:36 PM
Tibia
Fire Beetle
 
Join Date: Aug 2011
Posts: 12
Default

How do you go about finding your MySQL password?
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  #3  
Old 12-25-2014, 08:52 PM
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ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Quote:
Originally Posted by Tibia View Post
How do you go about finding your MySQL password?
Look in your eqemu_config.xml
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  #4  
Old 12-27-2014, 07:08 PM
Tibia
Fire Beetle
 
Join Date: Aug 2011
Posts: 12
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Yeaa I must've changed it. I re installed the pack and found it. Thanks for replying man!
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  #5  
Old 12-29-2014, 06:56 PM
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Toony
Sarnak
 
Join Date: Jul 2009
Location: USA
Posts: 85
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I’m not sure if this belongs here on it the general windows forum, but I am running Akkas PEQ Server Repack. Happy to move it if need be.

I could use a hand troubleshooting a specific spawn/timer, but in the process I hope to learn how-to troubleshoot them in general.

Quick caveat, does it matter if the npc in question is in zone in a dynamic zone? pardon, I know its a noob question but I honestly don't know how/if the timers work when the zone isn't static.

Specifically, I’m trying to troubleshoot Naxot Deepwater in Burning Woods, she’s just not popping (but Telin Darkforest is) here’s what I’ve tried or checked so far.

1, I was able to #spawn her but once I left the zone for a while she was gone when I came back.
2, I’ve verified the perl scripts for her are in the quests folder, those look ok
3, I have restarted the server and checked at 4am, 6am, 8am, 9am and 4pm, 6pm, 8pm, 9pm game time etc. unless she’s popping for a few seconds and poofing I’m just not seeing her.

I guess what I could really use is some basic check x table or y folder for 1,2,3 type instruction and I should be able to get it. I did check the wiki but I’m not seeing anything this specific there.

Thanks for anything you might be able to provide that’ll point me in the right direction.
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  #6  
Old 02-14-2015, 12:06 PM
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Toony
Sarnak
 
Join Date: Jul 2009
Location: USA
Posts: 85
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Quote:
Originally Posted by Toony View Post
I’m trying to troubleshoot Naxot Deepwater in Burning Woods, she’s just not popping (but Telin Darkforest is) here’s what I’ve tried or checked so far.

1, I was able to #dbspawn her but once I left the zone for a while she was gone when I came back.
2, I’ve verified the perl scripts for her are in the quests folder, those look ok
3, I have restarted the server and checked at 4am, 6am, 8am, 9am and 4pm, 6pm, 8pm, 9pm game time etc. unless she’s popping for a few seconds and poofing I’m just not seeing her.

I guess what I could really use is some basic check x table or y folder for 1,2,3 type instruction and I should be able to get it. I did check the wiki but I’m not seeing anything this specific there.

Thanks for anything you might be able to provide that’ll point me in the right direction.
Updating my own post with a little more info, when I run

Code:
#spawnstatus 87002
I get "No matching spawn id was found in this zone".

Does that indicate some other prerequisite to spawn Naxot hasn't been met?
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  #7  
Old 12-29-2014, 11:37 PM
ItChyEQ
Fire Beetle
 
Join Date: Apr 2006
Posts: 5
Default

Hi Akka,
Is there anyway to install this on a drive other than C?

Warbash
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  #8  
Old 12-30-2014, 03:08 PM
jcrazy
Fire Beetle
 
Join Date: Dec 2008
Location: Mid West
Posts: 5
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I haven't seen anyone else ask about it regarding the Akka Repack, but is there a way to enable ROF2 using the repack. I am fairly new at all this so detailed help is always appreciated. Thanks
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  #9  
Old 01-14-2015, 10:15 PM
epilz
Hill Giant
 
Join Date: Sep 2013
Posts: 247
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Quote:
Originally Posted by jcrazy View Post
I haven't seen anyone else ask about it regarding the Akka Repack, but is there a way to enable ROF2 using the repack. I am fairly new at all this so detailed help is always appreciated. Thanks
I am getting errors when updating to the latest source. I installed AKKAs repack last week, and server has been running very well. I tried the RoF2 client and the dbg from the rof2 client form steam never makes it to the character select. It stops here.

[Tue Jan 13 18:51:52 2015]00032:Initializing client variables.
[Tue Jan 13 18:51:52 2015]00033:Parsing INI file .\VoiceChat.ini
[Tue Jan 13 18:51:52 2015]00034:INI file .\VoiceChat.ini loaded.
[Tue Jan 13 18:51:52 2015]00035:Loading spell effects.
[Tue Jan 13 18:51:52 2015]00036:Initializing display structures.
[Tue Jan 13 18:51:52 2015]00037:Sound Manager loaded 3245 filenames from soundassets.txt.
[Tue Jan 13 18:51:52 2015]00038:Voice Manager loaded 12 macros from VoiceData.txt.
[Tue Jan 13 18:51:52 2015]00039:Parsing INI file .\defaults.ini
[Tue Jan 13 18:51:52 2015]00040:INI file .\defaults.ini loaded.
[Tue Jan 13 18:51:52 2015]00041:Memory mode defaulted to Balanced
[Tue Jan 13 18:51:52 2015]00042:Networking: using port [56382].
[Tue Jan 13 18:51:52 2015]00043:Networking: Connection Established [1]
[Tue Jan 13 18:51:53 2015]00044:WorldAuthenticate: Initiating Login.

I am getting an error on the server when compiling my new source. CMake error is below.

Determining if the C compiler works failed with the following output:
Change Dir: C:/EQ - AKKA'S PEQ REPACK/EQEMU SERVER/Source/Build/CMakeFiles/CMakeTmp

Run Build Command:"C:/Program Files (x86)/MSBuild/12.0/bin/MSBuild.exe" "cmTryCompileExec745013237.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=12.0"
Microsoft (R) Build Engine version 12.0.31101.0

[Microsoft .NET Framework, version 4.0.30319.34209]

Copyright (C) Microsoft Corporation. All rights reserved.



Build started 1/14/2015 8:08:47 PM.

Project "C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\Source\Build\CMakeFiles\CMakeTmp\cmTryCompi leExec745013237.vcxproj" on node 1 (default targets).

C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVer sion.targets(4955,7): error MSB4023: Cannot evaluate the item metadata "%(FullPath)". The item metadata "%(FullPath)" cannot be applied to the path "@(_DebugSymbolsIntermediatePath->'C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\Source\Build\CMakeFiles\CMakeTmp\Debug\%(Fi lename)%(Extension)')". Illegal characters in path. [C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\Source\Build\CMakeFiles\CMakeTmp\cmTryCompi leExec745013237.vcxproj]

Done Building Project "C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\Source\Build\CMakeFiles\CMakeTmp\cmTryCompi leExec745013237.vcxproj" (default targets) -- FAILED.



Build FAILED.



"C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\Source\Build\CMakeFiles\CMakeTmp\cmTryCompi leExec745013237.vcxproj" (default target) (1) ->

C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVer sion.targets(4955,7): error MSB4023: Cannot evaluate the item metadata "%(FullPath)". The item metadata "%(FullPath)" cannot be applied to the path "@(_DebugSymbolsIntermediatePath->'C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\Source\Build\CMakeFiles\CMakeTmp\Debug\%(Fi lename)%(Extension)')". Illegal characters in path. [C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\Source\Build\CMakeFiles\CMakeTmp\cmTryCompi leExec745013237.vcxproj]



0 Warning(s)

1 Error(s)



Time Elapsed 00:00:00.49


any help would be greatly appreciated.
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  #10  
Old 01-14-2015, 10:26 PM
namini
Fire Beetle
 
Join Date: Jul 2012
Posts: 15
Default

Is the repack not being kept up to date (within reason)? Only curious, it seems there are quite a few relying on the repack installation to serve as a base for running a server that will be upgraded/rebuilt by its owner/user. I thought the premise behind the repack was to get people up and running quickly with a server they could poke around on. If that's not the case, then... otherwise, I'd personally recommend people to follow the Windows Setup guide. If nothing else, it will ensure a fresh install of everything and you'll know right off the bat if complications will arise from building your own later (in most cases if the first was successful the likelihood that the other consequent builds being successful is quite higher I'd think).

Just seems that these technical questions being asked concerning builds ontop of the repack seem self-defeating of the repacks existence to begin with?
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  #11  
Old 01-14-2015, 10:42 PM
epilz
Hill Giant
 
Join Date: Sep 2013
Posts: 247
Default

I agree. I just finished backing up everything, and I plan on doing a complete wipe tomorrow and using the windows setup guide. I tried that the first time with 2008R2 and I got the same exact CMake error, that was the only reason I installed the repack.
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  #12  
Old 01-15-2015, 05:09 AM
vsab's Avatar
vsab
Discordant
 
Join Date: Apr 2014
Location: United Kingdom
Posts: 276
Default

Really, this is something that should be posted here:- http://www.eqemulator.org/forums/sho...=36481&page=21 - the repack is "as-is".

Code:
--snip-- Illegal characters in path
CMake is failing because you need to compile in a simple path like C:\EQ\Source\.

CMake does not like the file path "C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER". It probably doesn't like the spaces, the hyphen or the apostrophe (or all of them). Some versions of CMake don't like really long file paths either IIRC.

The purpose of the repack was to get people up and running with a working, stable server, but not to be bleeding edge, which is how I would count ROF2 development right now - commits are occurring almost daily on the main source code (admittedly not all ROF2 related).

I suspect Akkadius will update the repack eventually, but he does this in his spare time and is doing a ton of other things for EqEmu right now, not to mention I suspect he'd hold off until we're at another "stable" point in development.
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  #13  
Old 03-04-2015, 10:56 AM
rayman121985
Sarnak
 
Join Date: Feb 2007
Posts: 43
Smile

Thanks for this!

1. Does it have bots?
2. Any custom content?
3. Does it work well with a LAN setup for solo play?

THANKS again!

Ray-
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  #14  
Old 03-26-2015, 10:04 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,107
Default

Works fine on Windows 10.

Good stuff.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
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  #15  
Old 03-27-2015, 07:55 PM
Massy2k1
Fire Beetle
 
Join Date: Mar 2015
Posts: 8
Default

This sounds really interesting, I would love to try this out but if I even got it working could I limit it to Kunark only?
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