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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |
02-25-2015, 10:44 PM
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Discordant
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Join Date: Jan 2007
Posts: 443
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Can't see other players in the same zone
So I have a peculiar issue on my server. I can zone multiple characters to a zone, but they can't see each other. They interact with the same mobs (selling to vendors shows up for all) but not each other. Camping and coming back fixes this.
The thing that's perplexing is I don't see any errors at all. Anywhere. It just randomly does this with both static and dynamic zones.
I am using the RoF2 client. Is this perhaps an issue with that? Is there something I might be missing?
Thanks.
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02-26-2015, 02:43 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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If you have access to another client it would not hurt to use something different, like UF.
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02-26-2015, 03:48 PM
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Discordant
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Join Date: Jan 2007
Posts: 443
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Well, if it's a client issue, I'd just like to know. I hate chasing my tail
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02-26-2015, 03:52 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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No one seems to play long with the RoF2 on my server before they switch to UF, the guild bank issue is enough for them to switch.
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02-26-2015, 03:59 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Quote:
Originally Posted by provocating
If you have access to another client it would not hurt to use something different, like UF.
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Since you're the only server currently reporting this, it would help to know if you have/are using other clients and whether
they are experiencing this issue.
That type of information always help to isolate where a particular problem may lie.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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02-27-2015, 01:46 AM
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Discordant
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Join Date: Jan 2007
Posts: 443
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I can confirm that we saw it on Titanium at least once a couple weeks ago, but nothing reported since. Only got 1 guy currently using that client though.
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03-06-2015, 07:21 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I've been trying to look into this issue..but, I can not replicate it...
I have some ideas on where to look..but, without a test case, I'm shooting in the dark.
Can you guys provide as much information as you can regarding this?
Stuff like:
- OS?
- Occurs during what population density?
- Occurs in what zones?
- Does casting, or any other 'appearance' update fix the problem?
- Anything else pertinent...
Thanks!
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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03-08-2015, 09:57 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I added a missing line terminator several days ago and have received one report that this condition is no longer an issue..assuming that was the problem...
If you are still having this issue, please update to the latest code and verify the condition..then, post any occurrences.
Thanks!
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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03-09-2015, 04:51 PM
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Discordant
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Join Date: Jan 2007
Posts: 443
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I just updated today. We'll see what that does for us. Thanks!
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03-09-2015, 05:35 PM
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Discordant
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Join Date: Jan 2007
Posts: 443
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Just confirmed it's still happening with the latest pull from github. Which change was it specifically so I can verify it's in there?
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03-09-2015, 06:18 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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__________________
Uleat of Bertoxxulous
Compilin' Dirty
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03-09-2015, 08:30 PM
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Discordant
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Join Date: Jan 2007
Posts: 443
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Well, I definitely have that in my source checkout. :(
To give you a little more detail:
- OS - CentOS7
- Occurs during what population density? - I can make this happen on command in a few different zones. Seems to randomly effect many zones with nothing in common.
- Occurs in what zones? - Lots.
- Does casting, or any other 'appearance' update fix the problem? - Camping and coming back (or sometimes zoning over and back) puts them all into the same zone. Rezzing almost always puts multiple characters in the zone in such as way as they can't see one another, even in group window.
- Anything else pertinent... - Can duplicate this on both Titanium and RoF2 clients. None others confirmed at this time.
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03-09-2015, 08:58 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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The rezzing is a good point of interest..that's something I can test with
I'll keep looking at this..I'm just afraid it will point to a difference in OS or something to do with VMs...
(Someone mentioned that it is 'bad form' to make calls like that in the destructor..and I agree... I may add a handler to flush the out buffer and see
if that helps. If I can find a reproducible trigger, I won't have to make a guess at what might be happening )
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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03-09-2015, 09:07 PM
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Discordant
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Join Date: Jan 2007
Posts: 443
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Just dropped you a PM.
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03-10-2015, 03:16 AM
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Discordant
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Join Date: Jan 2007
Posts: 443
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I rebuilt my test server on Ubuntu tonight. Seeing the same issues on rez into City of Mist. Haven't done any more testing, but at least I can confirm I'm seeing it on multiple distros.
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