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  #31  
Old 06-11-2009, 10:11 PM
kfrench2009
Fire Beetle
 
Join Date: Apr 2009
Location: Ohio
Posts: 6
Default

Here is my latest attempt at connecting to my server. I found this in the client debug file.

Code:
[Thu Jun 11 21:56:35 2009]00192:Initializing character select UI.
[Thu Jun 11 21:56:35 2009]00193:Resetting game UI.
[Thu Jun 11 21:56:41 2009]00194:Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
[Thu Jun 11 21:56:41 2009]00195:Zone addr [75.185.32.148:22811] received...
[Thu Jun 11 21:56:41 2009]00196:ZONING
[Thu Jun 11 21:56:41 2009]00197:Networking: Connection Closed [0] with 0 pending bytes.
[Thu Jun 11 21:56:41 2009]00198:Networking: using port [1375].
[Thu Jun 11 21:56:41 2009]00199:Networking: Connection Established [1]
[Thu Jun 11 21:57:41 2009]00200:Could not connect to 75.185.32.148:7001 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone].  Negotiation count: 597.

[Thu Jun 11 21:57:41 2009]00201:Networking: Connection Closed [0] with 0 pending bytes.
[Thu Jun 11 21:57:41 2009]00202:Failed to connect to zoneserver (75.185.32.148, port 7001), result = 1, for MSG_ZONE_ADDRESS.

[Thu Jun 11 21:57:41 2009]00203:THE SERVER IS NOT RESPONDING.
[Thu Jun 11 21:57:41 2009]00204:
end of DisplayScreen

[Thu Jun 11 21:57:43 2009]00205:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:17618 (char. select) g_world == NULL

[Thu Jun 11 21:57:43 2009]00206:Character is .

[Thu Jun 11 21:57:43 2009]00207:YOU HAVE BEEN DISCONNECTED.
[Thu Jun 11 21:57:43 2009]00208:
end of DisplayScreen

[Thu Jun 11 21:57:46 2009]00209:Attempt to send message 19768 on a void connection.
Flat out refusing the connection for some reason. I have a cmd window whose title bar is 7001:Sleeping. I looked in taskmgr and there are 12 zone processes running ( I have all of the starting cities as static zones) plus the 5 dynamic.

I've ran eqemu in the past successfully (after many hurdles); but, never seen this problem before. Thanks for any insight
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  #32  
Old 06-11-2009, 10:21 PM
kfrench2009
Fire Beetle
 
Join Date: Apr 2009
Location: Ohio
Posts: 6
Default

Didn't get back in time to edit my last post.

Here is my server window listing in case that helps

Code:
[Debug] [RULES__CHANGE] Set rule Combat:BerserkBaseCritChance to value 0.0599999
986589
[Debug] [RULES__CHANGE] Set rule Combat:NPCBashKickLevel to value 6
[Debug] [RULES__CHANGE] Set rule Combat:WarBerBaseCritChance to value 0.02999999
93294
[Debug] [RULES__CHANGE] Set rule GM:MinStatusToZoneAnywhere to value 200
[Debug] [RULES__CHANGE] Set rule Guild:MaxMembers to value 2048
[Debug] [RULES__CHANGE] Set rule Pets:AttackCommandRange to value 150.0000000000
000
[Debug] [RULES__CHANGE] Set rule Skills:MaxTrainTradeskills to value 21
[Debug] [RULES__CHANGE] Set rule Combat:FleeHPRatio to value 20
[Debug] [RULES__CHANGE] Set rule Zone:GraveyardTimeMS to value 1200000
[Debug] [RULES__CHANGE] Set rule Zone:EnableShadowrest to value false
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZWhenLoading to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZAtWaypoints to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZWhenMoving to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZOnSendTo to value true
[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterWhenFishing to value true

[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterOnSendTo to value true
[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterWhenMoving to value true
[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterAtWaypoints to value true

[Debug] [RULES__CHANGE] Set rule Watermap:CheckWaypointsInWaterWhenLoading to va
lue true
[Debug] [RULES__CHANGE] Set rule Character:HealOnLevel to value true
[Debug] [RULES__CHANGE] Set rule Character:FeignKillsPet to value true
[Debug] [RULES__CHANGE] Set rule Character:ItemManaRegenCap to value 15
[Debug] [RULES__CHANGE] Set rule Character:DeathItemLossLevel to value 10
[Debug] [RULES__CHANGE] Set rule Combat:EnableFearPathing to value true
[Debug] [RULES__CHANGE] Set rule Zone:EnableMQZoneDetector to value false
[Debug] [RULES__CHANGE] Set rule Zone:MQWarpExemptStatus to value 50
[Debug] [RULES__CHANGE] Set rule Character:ExpMultiplier to value 0.500000000000
0
[Debug] [RULES__CHANGE] Set rule Character:DeathExpLossLevel to value 10
[Debug] [RULES__CHANGE] Set rule Character:CorpseDecayTimeMS to value 86400000
[Debug] [RULES__CHANGE] Set rule Zone:MQZoneExemptStatus to value 50
[Debug] [RULES__CHANGE] Set rule Zone:MQGateExemptStatus to value 50
[Debug] [RULES__CHANGE] Set rule Zone:MQGhostExemptStatus to value 50
[Debug] [RULES__CHANGE] Set rule Zone:EnableMQWarpDetector to value false
[Debug] [RULES__CHANGE] Set rule World:ZoneAutobootTimeoutMS to value 120000
[Debug] [RULES__CHANGE] Set rule World:ClientKeepaliveTimeoutMS to value 95000
[Debug] [RULES__CHANGE] Set rule Aggro:PetSpellAggroMod to value 10
[Debug] [RULES__CHANGE] Set rule Aggro:SongAggroMod to value 33
[Debug] [RULES__CHANGE] Set rule Aggro:SpellAggroMod to value 100
[Debug] [RULES__CHANGE] Set rule Zone:EnableMQGateDetector to value false
[Debug] [RULES__CHANGE] Set rule Zone:EnableMQGhostDetector to value false
[Debug] [RULES__CHANGE] Set rule Character:ConsumptionMultiplier to value 200
[Debug] [RULES__CHANGE] Set rule Spells:AutoResistDiff to value 15
[Debug] [RULES__CHANGE] Set rule Spells:ResistChance to value 2.0000000000000
[Debug] [RULES__CHANGE] Set rule Spells:ResistMod to value 0.4000000059605
[Debug] [RULES__CHANGE] Set rule Spells:PartialHitChance to value 0.699999988079
1
[Debug] [RULES__CHANGE] Set rule Combat:ClientBaseCritChance to value 0.00000000
00000
[Debug] [RULES__CHANGE] Set rule Zone:NPCGlobalPositionUpdateInterval to value 6
0000
[Debug] [RULES__CHANGE] Set rule NPC:MinorNPCCorpseDecayTimeMS to value 600000
[Debug] [RULES__CHANGE] Set rule NPC:MajorNPCCorpseDecayTimeMS to value 1200000
[Debug] [RULES__CHANGE] Set rule Chat:ServerWideOOC to value true
[Debug] [RULES__CHANGE] Set rule World:UseBannedIPsTable to value true
[Debug] [RULES__CHANGE] Set rule Zone:ClientLinkdeadMS to value 180000
[Debug] [RULES__CHANGE] Set rule NPC:UseItemBonusesForNonPets to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaSendTo to value 20.00000
00000000
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaLoading to value 20.0000
000000000
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaMoving to value 20.00000
00000000
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaWaypoint to value 20.000
0000000000
[Debug] [RULES__CHANGE] Set rule Character:ItemHealthRegenCap to value 15
[Debug] [RULES__CHANGE] Set rule Combat:UseIntervalAC to value true
[Debug] [RULES__CHANGE] Set rule Combat:PetAttackMagicLevel to value 30
[Debug] [RULES__CHANGE] Set rule NPC:SayPauseTimeInSec to value 10
[Debug] [RULES__CHANGE] Set rule NPC:OOCRegen to value 0
[Debug] [RULES__CHANGE] Set rule Aggro:SmartAggroList to value false
[Debug] [RULES__CHANGE] Set rule Aggro:SittingAggroMod to value 35
[Debug] [RULES__CHANGE] Set rule Aggro:MeleeRangeAggroMod to value 20
[Debug] [RULES__CHANGE] Set rule Aggro:CurrentTargetAggroMod to value 0
[Debug] [RULES__CHANGE] Set rule Aggro:CriticallyWoundedAggroMod to value 100
[Debug] [RULES__CHANGE] Set rule Aggro:SlowAggroMod to value 450
[Debug] [RULES__CHANGE] Set rule Aggro:IncapacitateAggroMod to value 500
[Debug] [RULES__CHANGE] Set rule Aggro:MovementImpairAggroMod to value 175
[Debug] [RULES__CHANGE] Set rule NPC:BuffFriends to value true
[Debug] [RULES__CHANGE] Set rule Zone:MQWarpDetectorDistance to value 30.0000000
000000
[Debug] [RULES__CHANGE] Set rule Zone:MQWarpLagThreshold to value 140.0000000000
000
[Debug] [RULES__CHANGE] Set rule Zone:MQWarpThresholdTimer to value 90000.000000
0000000
[Debug] [RULES__CHANGE] Set rule Watermap:FishingRodLength to value 30.000000000
0000
[Debug] [RULES__CHANGE] Set rule Watermap:FishingLineLength to value 40.00000000
00000
[Debug] [RULES__CHANGE] Set rule Chat:ServerWideAuction to value true
[Debug] [RULES__CHANGE] Set rule NPC:EnableNPCQuestJournal to value true
[Debug] [RULES__CHANGE] Set rule World:MaxClientsPerIP to value -1
[Debug] [RULES__CHANGE] Set rule World:ExemptMaxClientsStatus to value -1
[Debug] [RULES__CHANGE] Set rule TaskSystem:EnableTaskSystem to value true
[Debug] [RULES__CHANGE] Set rule TaskSystem:PeriodicCheckTimer to value 5
[Debug] [RULES__CHANGE] Set rule TaskSystem:RecordCompletedTasks to value true
[Debug] [RULES__CHANGE] Set rule TaskSystem:RecordCompletedOptionalActivities to
 value true
[Debug] [RULES__CHANGE] Set rule TaskSystem:KeepOneRecordPerCompletedTask to val
ue true
[Debug] [RULES__CHANGE] Set rule TaskSystem:EnableTaskProximity to value true
[Debug] [RULES__CHANGE] Set rule World:ClearTempMerchantlist to value true
[Debug] [RULES__CHANGE] Set rule Zone:AutoShutdownDelay to value 5000
[Debug] [RULES__CHANGE] Set rule World:EnableTutorialButton to value false
[Debug] [RULES__CHANGE] Set rule World:EnableReturnHomeButton to value false
[Debug] [RULES__CHANGE] Set rule Spells:ResistPerLevelDiff to value 85
[Debug] [RULES__CHANGE] Set rule Combat:BaseHitChance to value 69.0000000000000
[Debug] [RULES__CHANGE] Set rule Combat:AgiHitFactor to value 0.0099999997765
[Debug] [RULES__CHANGE] Set rule Character:SharedBankPlat to value false
[Debug] [RULES__CHANGE] Set rule Combat:AdjustProcPerMinute to value true
[Debug] [RULES__CHANGE] Set rule Combat:AvgProcsPerMinute to value 18.0000000000
000
[Debug] [RULES__CHANGE] Set rule Combat:ProcPerMinDexContrib to value 0.07500000
29802
[Debug] [RULES__CHANGE] Set rule Combat:BaseProcChance to value 0.0350000001490
[Debug] [RULES__CHANGE] Set rule Combat:ProcDexDivideBy to value 11000.000000000
0000
[Debug] [RULES__CHANGE] Set rule Spells:BaseCritChance to value 0
[Debug] [RULES__CHANGE] Set rule Spells:BaseCritRatio to value 0
[Debug] [RULES__CHANGE] Set rule Spells:WizCritLevel to value 12
[Debug] [RULES__CHANGE] Set rule Spells:WizCritChance to value 7
[Debug] [RULES__CHANGE] Set rule Spells:WizCritRatio to value 15
[Debug] [RULES__CHANGE] Set rule Character:DeathExpLossMultiplier to value 3
[Debug] [RULES__CHANGE] Set rule Character:BindAnywhere to value true
[Debug] [RULES__CHANGE] Set rule EQOffline:CreateBotCount to value 150
[Debug] [RULES__CHANGE] Set rule EQOffline:BotManaRegen to value 1.0000000000000

[Debug] [RULES__CHANGE] Set rule EQOffline:BotFinishBuffing to value true
[Debug] [RULES__CHANGE] Set rule EventLog:RecordSellToMerchant to value false
[Debug] [RULES__CHANGE] Set rule EventLog:RecordBuyFromMerchant to value false
[Debug] [RULES__CHANGE] Set rule EQOffline:SpawnBotCount to value 71
[Debug] [RULES__CHANGE] Set rule EQOffline:BotQuest to value true
[Debug] [RULES__CHANGE] Set rule World:GMAccountIPList to value false
[Debug] [RULES__CHANGE] Set rule Merchant:UsePriceMod to value true
[Debug] [RULES__CHANGE] Set rule Merchant:SellCostMod to value 1.0499999523163
[Debug] [RULES__CHANGE] Set rule Merchant:BuyCostMod to value 0.9499999880791
[Debug] [RULES__CHANGE] Set rule Merchant:PriceBonusPct to value 4
[Debug] [RULES__CHANGE] Set rule Merchant:PricePenaltyPct to value 4
[Debug] [RULES__CHANGE] Set rule Merchant:ChaBonusMod to value 3.4500000476837
[Debug] [RULES__CHANGE] Set rule Merchant:ChaPenaltyMod to value 1.5199999809265

[Debug] [RULES__CHANGE] Set rule Combat:HitFalloffMinor to value 5.0000000000000

[Debug] [RULES__CHANGE] Set rule Combat:HitFalloffModerate to value 7.0000000000
000
[Debug] [RULES__CHANGE] Set rule Combat:HitFalloffMajor to value 50.000000000000
0
[Debug] [RULES__CHANGE] Set rule Combat:HitBonusPerLevel to value 0.400000005960
5
[Debug] [RULES__CHANGE] Set rule Combat:WeaponSkillFalloff to value 0.3300000131
130
[Debug] [RULES__CHANGE] Set rule Combat:ArcheryHitPenalty to value 0.25000000000
00
[Debug] [RULES__CHANGE] Set rule Character:SkillUpModifier to value 200
[Debug] [RULES__CHANGE] Set rule Combat:MinRangedAttackDist to value 25
[Debug] [RULES__CHANGE] Set rule Character:AAExpMultiplier to value 0.5000000000
000
[Debug] [RULES__CHANGE] Set rule Character:GroupExpMultiplier to value 0.5000000
000000
[Debug] [RULES__CHANGE] Set rule Character:RaidExpMultiplier to value 0.00000000
00000
[Debug] [RULES__CHANGE] Set rule Character:UseXPConScaling to value true
[Debug] [RULES__CHANGE] Set rule Character:RedModifier to value 150
[Debug] [RULES__CHANGE] Set rule Character:YellowModifier to value 140
[Debug] [RULES__CHANGE] Set rule Character:WhiteModifier to value 135
[Debug] [RULES__CHANGE] Set rule Character:BlueModifier to value 125
[Debug] [RULES__CHANGE] Set rule Character:LightBlueModifier to value 100
[Debug] [RULES__CHANGE] Set rule Character:KillsPerRaidLeadershipAA to value 50
[Debug] [RULES__CHANGE] Set rule Character:KillsPerGroupLeadershipAA to value 50

[Debug] [WORLD__INIT] Loaded default rule set 'default'
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading EQ time of day..
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Purging expired instances
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch SoF
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Connected to Loginserver: localhost:5999
World has connected with account name: admin
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1617
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:1617
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zones'. Loading zone list
.
[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zones to active list
.
[Debug] [WORLD__LAUNCH] zones: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zones: dynamic_02 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zones: dynamic_03 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zones: dynamic_04 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zones: dynamic_05 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1623
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:1623
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_01 by launcher zones
[Debug] [WORLD__ZONE] [1] Auto zone port configuration.  Telling zone to use por
t 7000
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1624
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:1624
[Debug] [WORLD__LAUNCH] Adding pending launcher 2
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'Ships'. Loading zone list
.
[Debug] [WORLD__LAUNCH_TRACE] Ships: Loaded zone 'butcher' on port 1231
[Debug] [WORLD__LAUNCH_TRACE] Ships: Loaded zone 'erudnext' on port 1201
[Debug] [WORLD__LAUNCH_TRACE] Ships: Loaded zone 'erudsxing' on port 1229
[Debug] [WORLD__LAUNCH_TRACE] Ships: Loaded zone 'firiona' on port 1230
[Debug] [WORLD__LAUNCH_TRACE] Ships: Loaded zone 'freporte' on port 1204
[Debug] [WORLD__LAUNCH_TRACE] Ships: Loaded zone 'oot' on port 1227
[Debug] [WORLD__LAUNCH_TRACE] Ships: Loaded zone 'timorous' on port 1228
[Debug] [WORLD__LAUNCH] Removing pending launcher 2. Adding Ships to active list
.
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1625
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1626
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1627
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1628
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:1628
[Debug] [WORLD__CONSOLE] New zoneserver #3 from 127.0.0.1:1627
[Debug] [WORLD__CONSOLE] New zoneserver #4 from 127.0.0.1:1626
[Debug] [WORLD__CONSOLE] New zoneserver #5 from 127.0.0.1:1625
[Debug] [WORLD__ZONE] [5] Zone started with name dynamic_02 by launcher zones
[Debug] [WORLD__ZONE] [5] Auto zone port configuration.  Telling zone to use por
t 7001
[Debug] [WORLD__ZONE] [4] Zone started with name dynamic_03 by launcher zones
[Debug] [WORLD__ZONE] [4] Auto zone port configuration.  Telling zone to use por
t 7002
[Debug] [WORLD__ZONE] [3] Zone started with name dynamic_04 by launcher zones
[Debug] [WORLD__ZONE] [3] Auto zone port configuration.  Telling zone to use por
t 7003
[Debug] [WORLD__ZONE] [2] Zone started with name dynamic_05 by launcher zones
[Debug] [WORLD__ZONE] [2] Auto zone port configuration.  Telling zone to use por
t 7004
[Debug] [WORLD__LAUNCH] Ships: butcher reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1630
[Debug] [WORLD__CONSOLE] New zoneserver #6 from 127.0.0.1:1630
[Debug] [WORLD__ZONE] [6] Zone started with name butcher by launcher Ships
[Debug] [WORLD__ZONE] [6] Auto zone port configuration.  Telling zone to use por
t 7005
[Debug] [WORLD__ZONE] [6] Setting to 'butcher' (68:0) (Static)
[Debug] [WORLD__ZONE] [6] [butcher] Broadcasting a world time update
[Debug] [WORLD__LAUNCH] Ships: erudnext reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1634
[Debug] [WORLD__CONSOLE] New zoneserver #7 from 127.0.0.1:1634
[Debug] [WORLD__ZONE] [7] Zone started with name erudnext by launcher Ships
[Debug] [WORLD__ZONE] [7] Auto zone port configuration.  Telling zone to use por
t 7006
[Debug] [WORLD__ZONE] [7] Setting to 'erudnext' (24:0) (Static)
[Debug] [WORLD__ZONE] [7] [erudnext] Broadcasting a world time update
[Debug] [WORLD__LAUNCH] Ships: erudsxing reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] Ships: firiona reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1637
[Debug] [WORLD__CONSOLE] New zoneserver #8 from 127.0.0.1:1637
[Debug] [WORLD__ZONE] [8] Zone started with name erudsxing by launcher Ships
[Debug] [WORLD__ZONE] [8] Auto zone port configuration.  Telling zone to use por
t 7007
[Debug] [WORLD__ZONE] [8] Setting to 'erudsxing' (98:0) (Static)
[Debug] [WORLD__ZONE] [8] [erudsxing] Broadcasting a world time update
[Debug] [WORLD__LAUNCH] Ships: freporte reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] Ships: oot reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1640
[Debug] [WORLD__CONSOLE] New zoneserver #9 from 127.0.0.1:1640
[Debug] [WORLD__ZONE] [9] Zone started with name firiona by launcher Ships
[Debug] [WORLD__ZONE] [9] Auto zone port configuration.  Telling zone to use por
t 7008
[Debug] [WORLD__ZONE] [9] Setting to 'firiona' (84:0) (Static)
[Debug] [WORLD__ZONE] [9] [firiona] Broadcasting a world time update
[Debug] [WORLD__LAUNCH] Ships: timorous reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1642
[Debug] [WORLD__CONSOLE] New zoneserver #10 from 127.0.0.1:1642
[Debug] [WORLD__ZONE] [10] Zone started with name freporte by launcher Ships
[Debug] [WORLD__ZONE] [10] Auto zone port configuration.  Telling zone to use po
rt 7009
[Debug] [WORLD__ZONE] [10] Setting to 'freporte' (10:0) (Static)
[Debug] [WORLD__ZONE] [10] [freporte] Broadcasting a world time update
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1643
[Debug] [WORLD__CONSOLE] New zoneserver #11 from 127.0.0.1:1643
[Debug] [WORLD__ZONE] [11] Zone started with name oot by launcher Ships
[Debug] [WORLD__ZONE] [11] Auto zone port configuration.  Telling zone to use po
rt 7010
[Debug] [WORLD__ZONE] [11] Setting to 'oot' (69:0) (Static)
[Debug] [WORLD__ZONE] [11] [oot] Broadcasting a world time update
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1644
[Debug] [WORLD__CONSOLE] New zoneserver #12 from 127.0.0.1:1644
[Debug] [WORLD__ZONE] [12] Zone started with name timorous by launcher Ships
[Debug] [WORLD__ZONE] [12] Auto zone port configuration.  Telling zone to use po
rt 7011
[Debug] [WORLD__ZONE] [12] Setting to 'timorous' (96:0) (Static)
[Debug] [WORLD__ZONE] [12] [timorous] Broadcasting a world time update
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  #33  
Old 06-11-2009, 11:30 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Can you post your start.bat file, and also what you have in your launcher and launcher_zones tables? Maybe you don't have them all matching up properly.

I am unsure if the AX repack works for SoF, but I assume it would. You might also want to post your server config file (make sure to remove your password). And, also verify for sure that you have Port Forwarding set in your router to forward port 9000 as well as ports 7000-7500 to your server.
__________________
Trevazar/Trevius Owner of: Storm Haven
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  #34  
Old 06-12-2009, 08:39 AM
kfrench2009
Fire Beetle
 
Join Date: Apr 2009
Location: Ohio
Posts: 6
Default

I do have port 9000 forward. I am only forwarding 7000 - 7100 however. Should I change that to 7500?

XML config file - LAN only until I get it running.
Code:
<?xml version="1.0">
<server>
  <world>
  <shortname>LaMarch</shortname>
<longname>Innoruuk</longname>

<!-- Only specify these two if you really think you need to. -->
<address>localhost</address>
<localaddress>192.168.1.109</localaddress>

<!-- Loginserver information.  -->
      <loginserver>
      <host>localhost</host>
      <port>5999</port>
      <account>****</account>
 
    <password>******</password>
      </loginserver>

<!-- Sets the shared key used by zone/launcher to connect to world -->
      <key>make_your_key!</key>

<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
  </world>

<!-- Database configuration, replaces db.ini. -->
  <database>
      <host>localhost</host>
      <port>3306</port>
      <username>********</username>
      <password>*********</password>
      <db>ax_classic</db>
  </database>

</server>

Launcher Table
Name Dynamics
Cities 0
Ships 0
zones 5

Launcher Zones Table (1 from each launcher)
Launcher Zone Port
Cities akanon 0
Ships freporte 1201

Nothing for the zones launcher

There is no start.bat. AX Repack uses a .NET based launcher program. I fired up the program. I have a cmd window (as listed above) however, the tile bar is listed as such

0:timorous, 0 clients


I hope that is enough info. I am using the repack for the bots and the old school EQ world. Hate starting in Glooming Deep
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  #35  
Old 06-12-2009, 04:20 PM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Well, LAN setups can sometimes be harder to configure properly than Public ones. The hard part is this part of your config:

Code:
<!-- Only specify these two if you really think you need to. -->
<address>localhost</address>
<localaddress>192.168.1.109</localaddress>

On a public server, you wouldn't even set that at all, you would leave that section commented out.

Here is what I set mine to for my test LAN server:

Code:
	<!-- Only specify these two if you really think you need to. -->
	<address>192.168.1.102</address>
	<localaddress>127.0.0.1</localaddress>
Mine probably isn't standard though, because I run my server on VMWare in Linux and it connects to my main PC running windows where the minilogin is running. Someone more familiar with minilogin setups is probably going to need to help you with that.

And, if the repack setup has some different special launcher, then that is probably why you are having a problem. I see a ton of zone launching in your server log and you don't have hardly any configured in your launcher_zones table. You need to put each zone you are launching in your launcher zones table to match your launcher program, or the server won't know where to send you. Maybe try setting them all to dynamics and remove all of the static stuff you have set until you can get that working. Your tables and launcher program have to match perfectly, which is probably your main issue atm.
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  #36  
Old 08-09-2009, 09:31 PM
Angelox
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Join Date: May 2006
Location: filler
Posts: 2,049
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Just for the record, AX Repack has always been compatible with SoF, currently up to date with all the latest SoF code.

Since AX repack is really intended for play at home (EQOFFLINE), It has a minimal amount of zones loaded, which is 3 dynamic and the optional 5 ship zones. I'm able to play fine alone or with a friend like this.

I've seen where mounting many zones (static/dynamic) consumes more resources, so this way, you're able to play even with a slower/older machine.

If you look in tables launcher and launcher_zones, you'll see where there are over 100 zones available for static (split up 13 ways so you can choose), and up to 15 dynamic. You just have to set it up in your startup file. But be aware 100+ static zones are intended for around 100+ players and this will require more resources in bandwidth, CPU usage, etc.

Last edited by Angelox; 08-10-2009 at 05:35 AM..
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