Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-19-2004, 09:59 AM
Brisco
Fire Beetle
 
Join Date: Dec 2004
Posts: 1
Default Behind the scenes of emulating online games

I'm just trying to understand the workings that go on with emulating online games like Everquest, Ultima Online and Ragnarok Online.....

So, basically it's just a lot of packet sniffing and in game research that goes into emulating (hence the word) games, and then trying to put all that data collected into your own original programming code that works similar to the real game? What about things like enemy AI, is that created from scratch?

You don't have any access to the server binaries or source code do you?
Reply With Quote
  #2  
Old 12-19-2004, 10:03 AM
mattmeck
Guest
 
Posts: n/a
Default Re: Behind the scenes of emulating online games

Quote:
I'm just trying to understand the workings that go on with emulating online games like Everquest, Ultima Online and Ragnarok Online.....
The working or the drama? ( joke )

Quote:
So, basically it's just a lot of packet sniffing and in game research that goes into emulating (hence the word) games, and then trying to put all that data collected into your own original programming code that works similar to the real game?
exasctly

Quote:
What about things like enemy AI, is that created from scratch?
there created from scratch again

Quote:
You don't have any access to the server binaries or source code do you?
we wish, :lol:
Reply With Quote
  #3  
Old 12-19-2004, 10:29 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
we wish
Do we? I have a feeling that EQEMu code is better than sony's code and look at how bugged eqemu is :P
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #4  
Old 12-19-2004, 10:32 AM
mattmeck
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Cisyouc
Quote:
we wish
Do we? I have a feeling that EQEMu code is better than sony's code and look at how bugged eqemu is :P
Yea but it would help a lot on patch days
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3