Scripting Bzzazzt (EVENT_DEATH)
I'm working on scripting Sky for Project 1999. I have a sample of code for event death spawns on Pegasus isle which I'm cleaning up & fixing. I'm curious as to how you have different spawn codes for 3 mobs with the same name: Bzzazzt.
One spawns 2 mobs, one spawns 3 and one spawns 1.
Is it as simple as making the PL file Bzzazzt000, 001 and 002 and altering each to fit the respective spawns?
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