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  #1  
Old 01-29-2008, 05:24 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
Default Fix: Low Level damage caps affecting avg dmg

Here for details:
http://eqemulator.net/forums/showthr...d=1#post142546

This should fix the level caps affecting avg damages at low level:

Code:
936,940d935
<               if(GetLevel() < 10 && max_hit > 20)
<                       max_hit = 20;
<               else if(GetLevel() < 20 && max_hit > 40)
<                       max_hit = 40;
<
1532a1528,1533
>
>               //Narcberry: moved the damage caps to keep them from affecting average damages
>                 if(GetLevel() < 10 && damage > 20)
>                       damage = 20;
>                 else if(GetLevel() < 20 && damage > 40)
>                      damage = 40;
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  #2  
Old 01-29-2008, 06:32 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

any sort of damage cap in the main code should KILLED complitly, and represented as variable in Rules (IMHO) as it hevily interfares with custom world building.
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  #3  
Old 01-29-2008, 07:10 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
Default

same btw , IMHO, should apply to any sort of FT, Reg, or stats caps
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