I've been having the same problem using the same database. From what I've seen some of the premade quests work, and others don't. When making my own quests, they don't work. My guess is that the problem has to do with
(a)The encoding options when saving a .qst file in notepad?
(b)Adding quest scripts to npcs that you have created?
or (c)Maybe even the lack of working factions in Telmet's DB?
The problem probably isn't any of these, but if I had to pick one that seems most likely, it would have to be (b). A way to experiment with this is add a quest script to an already existing mob that came with the DB, and see if that works. Not sure if I have any idea what I'm talking about, but it's something to test.
EDIT: After re-reading your post, I have a question for you. When you put the .qst files in the emulator\quests directory, do you put them in an appropriate folder in that directory with the short zone name (i.e. a quest for an npc in greater faydark would be in the directory: emulator\quests\gfaydark)?
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