Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-15-2003, 02:09 PM
harlequinred
Fire Beetle
 
Join Date: Jun 2003
Posts: 3
Default Getting quests to work help needed.

My server, as a whole, runs fine but I cannot for the life of me get quests to work at all. I've downloaded Telmet's most recent database and the quest file that was supplied. I've checked to make sure the NPC ids match the ones in the database. I made sure that I put the files in emulator/quest (emulator is the directory my emu stuff is in)

I've looked over all the posts in this forum. I've tired taking out the headers, I've tried taking out spaces... I've even coppied numerous examples used in this forum into the file and none of them worked either.

At this point i'm not even sure if it's looking for the file. Is there a way to turn on logging to check that?

I'm not using the CVS version. Do you know if that could be the problem?

Any other ideas? This is driving me nuts, no NPCs will respond to hails, or even attacking ( I tried EVENT_ATTACK trigger too) and it's driving me nuts.
Reply With Quote
  #2  
Old 06-15-2003, 03:56 PM
Bug
Fire Beetle
 
Join Date: May 2003
Posts: 16
Default

I've been having the same problem using the same database. From what I've seen some of the premade quests work, and others don't. When making my own quests, they don't work. My guess is that the problem has to do with

(a)The encoding options when saving a .qst file in notepad?
(b)Adding quest scripts to npcs that you have created?
or (c)Maybe even the lack of working factions in Telmet's DB?

The problem probably isn't any of these, but if I had to pick one that seems most likely, it would have to be (b). A way to experiment with this is add a quest script to an already existing mob that came with the DB, and see if that works. Not sure if I have any idea what I'm talking about, but it's something to test.

EDIT: After re-reading your post, I have a question for you. When you put the .qst files in the emulator\quests directory, do you put them in an appropriate folder in that directory with the short zone name (i.e. a quest for an npc in greater faydark would be in the directory: emulator\quests\gfaydark)?
__________________
"He who makes no mistakes,
knows nothing."
-bug

The red X of doom!!
Reply With Quote
  #3  
Old 07-07-2003, 12:06 AM
mattmeck
Guest
 
Posts: n/a
Default

All the posts i have seen say to put the quests(using how i have it set up) C;\eqemu\quests well i have to have them in C:\eqemu\binary\quests for them to work.....hope that helps
Reply With Quote
  #4  
Old 07-08-2003, 01:40 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Yea the directory structure was changed slightly in the 0.4.4 release.
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:03 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3