Quote:
Originally Posted by Andrew80k
Not sure why it wouldn't be the same. Mind explaining why it's different? If you have to kill both mobs before you spawn a new one, this would do it.
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so you have A and B.
what you proposing that when A dies C will spawn, while question was how to make so when BOTH are dead C spawns.
Your way essentialy cuting intended encounter in HALF
Have you ever did Bertox raid?
bertox only spawns after all 12 kings are dead, not just one
thing geting even more complex if all mosb have to be killed within certain time frame - like Cursed encounter in Sssra. Curse will only spawn if all 6 taskmaster dead at the same time - if any of TM respawn before you finish off other 5- the encounter will be broken and will have to wait 3 hours before it fully resets