War Event
Hello everyone I am attempting to recreate a war event as of right now, Its not working. But Ideally, I would like to make it a work on a random timer and If not defeated then it would spread to other zones. I'm not 100% certain how to make that happen, but Here is just the basics of what I have.
sub EVENT_SAY
{
if($text=~/hail/i)
{
plugin::Whisper("${name}, I can only be activated one way. Sorry");
}
if($text =~ /MYSECRETPASSWORD/i)
{
quest::broadcast("War! War! War is uppon Norrath! Venkars forces have been spotted in the Greater Faydark! We must drive them back or we risk the loss of Felwithe and the Greater Faydark!");
quest::shout("War is uppon us! The forces of Venkar have been sighted in the greater faydark! If they are not driven back we risk loosing not only the Greater Faydark, but Felwithe aswell!");
quest::spawn2(1254,0,0,-486.53,-2066.09,-0.09,$h); #1Scion
quest::spawn2(1254,0,0,-499.34,-2036.20,-0.09,$h); #1scion
quest::spawn2(1254,0,0,-509.26,-2015.23,-0.09,$h); #1Scion
quest::spawn2(1254,0,0,-474.10,2013.12,-0.09,$h); #1Scion
quest::spawn2(1254,0,0,-458.07,2047.01,-0.09,$h); #1Scion
quest::spawn2(1254,0,0,-427.74,-2057.92,-0.09,$h); #1scion
quest::spawn2(1254,0,0,-442.10,-2027.04,-0.09,$h); #1Scion
quest::spawn2(1254,0,0,-454.15,1996.12,-0.09,$h); #1Scion
quest::spawn2(1254,0,0,-455.67,-2019.79,-0.09,$h); #1Scion NAMED
quest::spawn2(1254,0,0,-120.84,43.00,0.73,$h); #2Kelethin
quest::spawn2(1254,0,0,-145.67,29.33,9.13,$h); #2Kelethin
quest::spawn2(1254,0,0,232.74,129.72,8.91,$h); #2Kelethin
quest::spawn2(1254,0,0,213.11,149.16,-0.09,$h); #2Kelethin
quest::spawn2(1254,0,0,616.66,64.11,77.72,$h); #2Kelethin
quest::spawn2(1254,0,0,630.73,65.39,77.72,$h); #2Kelethin
quest::spawn2(1254,0,0,623.67,26.01,94.81,$h); #2Kelethin
quest::spawn2(1254,0,0,628.96,-22.28,118.16,$h); #2Kelethin
quest::spawn2(1254,0,0,612.54,-24.89,118.16,$h); #2Kelethin
quest::spawn2(1254,0,0,627.98,-110.90,118.16,$h); #2Kelethin
quest::spawn2(1254,0,0,656.61,-89.39,118.16,$h); #2Kelethin
quest::spawn2(1254,0,0,671.28,114.67,118.16,$h); #2Kelethin
quest::spawn2(1254,0,0,706.00,-181.09,118.16,$h); #2Kelethin NAMED
quest::spawn2(1254,0,0,15.02,2400.53,19.24,$h); #3CB
quest::spawn2(1254,0,0,39.61,2390.61,19.21,$h): #3CB
quest::spawn2(1254,0,0,53.80,2423.32,19.28,$h); #3CB
quest::spawn2(1254,0,0,13.32,2454.70,19.42,$h); #3CB
quest::spawn2(1254,0,0,34.30,3478.50,19.45,$h); #3CB
quest::spawn2(1254,0,0,-7.11,2525.81,19.60,$h); #3CB
quest::spawn2(1254,0,0,-39.58,2511.76,19.60,$h); #3CB Named
quest::spawn2(1254,0,0,-106.64,-2494.43,2.84,$h); #4Lfay
quest::spawn2(1254,0,0,-1033.87,-2492.76,3.90,$h); #4Lfay
quest::spawn2(1254,0,0,-996.61,-2493.45,6.02,$h); #4Lfay
quest::spawn2(1254,0,0,-1042.26,-2530.59,3.75,$h); #4Lfay
quest::spawn2(1254,0,0,-1022.67,-2547.29,3.75,$h); #4Lfay
quest::spawn2(1254,0,0,-1085.58,-2592.19,3.75,$h); #4LFay Named
}
}
Some of the mob ID's will be changes as needed, but i just need to get it in working order first. If anyone has any improvements. I would love to see them!
Thanks.
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