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Quests::Q&A This is the quest support section |
12-22-2006, 01:40 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quick question
How would I access $name-made variable from quest_globals?
I can use $name to make the global, but I can't figure out how to define it for use in a script.
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12-22-2006, 03:30 AM
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I built it I will Support it!
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Join Date: Jun 2005
Location: Michigan
Posts: 214
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If you could give an example of what you are trying to accomplish it might help with figuring this out.
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12-22-2006, 04:29 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Code:
quest::setglobal("$name","2","3","F");
will put the players name into quest_globals
but if I look for it again to compare;
Code:
if (($text=~/hail/i)&&($name==2)){
It doesn't see it - I think I need to convert $name into text first then use the text, and don't know how.
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12-22-2006, 07:01 AM
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I built it I will Support it!
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Join Date: Jun 2005
Location: Michigan
Posts: 214
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You want to do it like this:
Code:
if (($text=~/hail/i)&&(${$name}==2)){
At least in regular perl that will work.
This is what I used to test it:
Code:
$var1 = "var2";
$var2 = "Testing";
print "$var1 \n";
print "${$var1} \n";
print "$var2 \n";
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12-22-2006, 08:43 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Got it Sesmar, thanks - ran perfect.
here's what I fixed;
Well, I have to Link it because the post won't take such a large pl;
http://www.nahunta.org/~angelox/files/Vahlara.pl
Vahlara now will only give you one charm, you don't get the dupe message and the "here's the charm" text goes away. Also, when you zone out, since you can't come back anymore, the exit tutorial guy deletes the global.
If you decide to try it out, the "emoter npc's" in the script are not in the current posted database. This should fix them up;
Code:
INSERT INTO npc_types VALUES (189119,"_","",60,127,1,11,23400,0,10,0,1,1,1,0,0,0,0,100,480,"",0,61,0,0,0,0,0,1,0,0,0,0,0,1.25,245,245,245,245,245,0,1,1,1,1052,0,0,-25,0,299,299,299,299,299,299,299);
INSERT INTO npc_types VALUES (189120,"_","",60,127,1,11,23400,0,10,0,1,1,1,0,0,0,0,100,480,"",0,61,0,0,0,0,0,1,0,0,0,0,0,1.25,245,245,245,245,245,0,1,1,1,1052,0,0,-25,0,299,299,299,299,299,299,299);
also the globals for amote and bmote have to be initialized else you get swamped in emoter npcs;;
Code:
INSERT INTO quest_globals VALUES (153,0,0,189,"amote","2",0) ON DUPLICATE KEY UPDATE value=2;
INSERT INTO quest_globals VALUES (154,0,0,189,"bmote","2",0) ON DUPLICATE KEY UPDATE value=2;
Anyways I'm almost ready to put out another DB update - I got a lot more work done on Gunthak too.
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12-22-2006, 10:12 AM
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I built it I will Support it!
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Join Date: Jun 2005
Location: Michigan
Posts: 214
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Glad to hear that worked for you.
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