The stat scaling should be updating every minute, but if you want to speed that up, it's an easy change in the source. You'd look for
Code:
charm_update_timer(60000),
(currently at line 169 of zone/client.cpp) and change the 60000 to the timing you would like (in milliseconds).
The player's drunkenness is only handled client side at the moment, so you won't be able to do anything with that until it's added to the server functionality.