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  #16  
Old 02-23-2013, 08:59 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
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inside client_mods.cpp
Code:
	if(val>255 && GetLevel() <= 60)
		val = 255;

This Code OVERWRITES the Rule confirmed

Had to remove all instances of this code to get the hardcap on stats to go away for players level 60 and lower.
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  #17  
Old 02-23-2013, 10:17 PM
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Drajor
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Join Date: Nov 2012
Location: Halas
Posts: 355
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To increase the stat cap for characters of any level you will need to modify GetMaxStat and CalcSTR/AGI etc. Simple as that.

I don't use any of the rules etc.
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  #18  
Old 02-23-2013, 10:21 PM
Zamthos
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Join Date: Jan 2013
Posts: 284
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I already did that in the post 2 posts before yours.
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  #19  
Old 06-21-2013, 03:00 PM
Furniture
Hill Giant
 
Join Date: Aug 2012
Posts: 205
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It looks like the CalcSTR/calcSTA changes are in the source already now, but the getmaxstat did not make it in.


However, even with the getmaxstat change, Caps are STILL 255 for any level, whats going on?
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  #20  
Old 06-21-2013, 04:51 PM
Furniture
Hill Giant
 
Join Date: Aug 2012
Posts: 205
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Nevermind - I figured it out, please ignore
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  #21  
Old 12-22-2013, 04:09 PM
Scalefiend
Fire Beetle
 
Join Date: Apr 2012
Posts: 3
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So, what is the current way of removing stat caps. I've imputed the changes mentioned in this thread to no avail. Still capped at 255 in-game.

Any detailed instructions on how to do this would be much appreciated. Thx
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  #22  
Old 12-22-2013, 08:59 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
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Inside the rule values table to change the StatCap.. and if it is not there add it


|| *ruleset_id* || *rule_name* || *rule_value* || *notes* ||
|| 1 || Character:StatCap || 2500 || Sets the Max Statistics Cap for PCs. 0 = feature disabled ||
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