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16
02-23-2013, 08:59 PM
NatedogEZ
Developer
Join Date: Dec 2012
Posts: 515
inside client_mods.cpp
Code:
if(val>255 && GetLevel() <= 60) val = 255;
This Code OVERWRITES the Rule confirmed
Had to remove all instances of this code to get the hardcap on stats to go away for players level 60 and lower.
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17
02-23-2013, 10:17 PM
Drajor
Developer
Join Date: Nov 2012
Location: Halas
Posts: 355
To increase the stat cap for characters of any level you will need to modify GetMaxStat and CalcSTR/AGI etc. Simple as that.
I don't use any of the rules etc.
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18
02-23-2013, 10:21 PM
Zamthos
Discordant
Join Date: Jan 2013
Posts: 284
I already did that in the post 2 posts before yours.
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19
06-21-2013, 03:00 PM
Furniture
Hill Giant
Join Date: Aug 2012
Posts: 205
It looks like the CalcSTR/calcSTA changes are in the source already now, but the getmaxstat did not make it in.
However, even with the getmaxstat change, Caps are STILL 255 for any level, whats going on?
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20
06-21-2013, 04:51 PM
Furniture
Hill Giant
Join Date: Aug 2012
Posts: 205
Nevermind - I figured it out, please ignore
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21
12-22-2013, 04:09 PM
Scalefiend
Fire Beetle
Join Date: Apr 2012
Posts: 3
So, what is the current way of removing stat caps. I've imputed the changes mentioned in this thread to no avail. Still capped at 255 in-game.
Any detailed instructions on how to do this would be much appreciated. Thx
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22
12-22-2013, 08:59 PM
NatedogEZ
Developer
Join Date: Dec 2012
Posts: 515
Inside the rule values table to change the StatCap.. and if it is not there add it
|| *ruleset_id* || *rule_name* || *rule_value* || *notes* ||
|| 1 || Character:StatCap || 2500 || Sets the Max Statistics Cap for PCs. 0 = feature disabled ||
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