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  #1  
Old 05-14-2016, 07:42 AM
Digitala's Avatar
Digitala
Sarnak
 
Join Date: Dec 2006
Posts: 35
Default Npc Dual Wielding

Hello!

I am working on my server and i want to remove dual wield from some of the npc's.
Now how would i go about this?

For example i wish to remove dual wield on classes that do not have dual wield like A Kor Ghoul Wizard.
Also animals should not be able to dual wield even if you give em weapons.

Is there any easy way to do this on the npc's or do i need to edit the combat code for this?

Ty!
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  #2  
Old 05-19-2016, 11:03 AM
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Digitala
Sarnak
 
Join Date: Dec 2006
Posts: 35
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Cool thank you
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  #3  
Old 05-19-2016, 06:11 PM
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Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I honestly couldn't say...

I'm not familiar enough with the npc skills format in the database or the combat code surrounding it to make any suggestions.
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Uleat of Bertoxxulous

Compilin' Dirty
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  #4  
Old 05-20-2016, 10:00 AM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
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http://www.eqemulator.org/forums/showthread.php?t=38708

A lot of information there. Not sure if anything has changed since the post.
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  #5  
Old 05-22-2016, 01:53 PM
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Digitala
Sarnak
 
Join Date: Dec 2006
Posts: 35
Default

Thanks guys.

Yeah been working on other things on the server so kinda put this one aside for mjou.

But the idea is that i wanna remove skills from NPC's that should not have em.
Just like caster mob has a spell set, i would like to have them follow a skill set also if that makes any sense hah :P

Ill come back if i find anything useful.
Anyway! Thanks for responding
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  #6  
Old 05-22-2016, 01:57 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,165
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Every NPC follows the skill I outlined in that thread. This is a temp solution until we get a method of setting individual skill levels in the DB.
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