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  #1  
Old 06-16-2013, 11:37 PM
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quetark
Fire Beetle
 
Join Date: Jul 2010
Location: Wisconsin
Posts: 25
Default Can't find respawn time to 0 it out

This may turn out to be a dumb question but I've been looking for the answer for about an hour now and can't find it.

I'm trying to find just exactly the place in the database to zero out so that the mob I want to fight will come back now, not tomorrow. Yes, I'm a cheater.

From everything I can find, it seems like I'm supposed to set spawn2.timeleft to 0 and that should do it. Problem is, I don't have a timeleft field in spawn2. I don't know whether my database is behind or if the conversations about it are old or what. The server seems to be operating properly....the mob is NOT coming back early no matter what I do...#repop, #depop, restart server. Where is this dark magic happening?!
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  #2  
Old 06-17-2013, 12:21 AM
Burningsoul
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Join Date: Oct 2009
Posts: 312
Default

You're close - check respawn_times, and create/adjust accordingly.
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  #3  
Old 06-17-2013, 03:21 AM
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NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

respawn set to 0 ... means it will not respawn

set to 1 and it will be 1 second respawn
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  #4  
Old 06-17-2013, 02:01 PM
quetark's Avatar
quetark
Fire Beetle
 
Join Date: Jul 2010
Location: Wisconsin
Posts: 25
Default Ok, got it

Ok, I understand it now. I had previously looked in respawn_times but couldn't find an entry that corresponded to my mob. Problem was that I was looking for the spawngroup id in respawn_times.id when that is actually spawn2.id. I was able to get this figured out with a little trial/error because of another post I just found that mentioned "#repop force", which let me force and kill my mob until I found the right entry in respawn_times coming and going.

Thanks!
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