This is a pretty basic example:
Code:
sub EVENT_SPAWN {
quest::settimer("repeat", 60); // First trigger after 60 seconds
}
sub EVENT_TIMER {
if ($timer eq "repeat") {
quest::stoptimer("repeat");
quest::shout("I fart in your general direction! Your mother was a hamster and your father smelt of elderberries!");
quest::settimer("repeat", 60); // Keep repeating every 60 seconds
}
}
Zone Reset Quest on a Timer can be useful as a general reference, but the idea is to clear the timer & restart it. You could also use
quest::ChooseRandom to make the repeated text a little more random (90 seconds vs 60, etc):
Code:
quest::settimer("repeat", quest::ChooseRandom(60, 60, 90));
That would give a little better odds for it to take 60 seconds, but sometimes take 90 seconds.
Another cool thing is that you can change
quest::shout to
quest::shout2, and it will shout across ALL zones.
Hope this does what you're looking for.