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  #16  
Old 05-19-2013, 10:59 PM
Kayen
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Join Date: Mar 2009
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$npc->SetSpellFocusDMG()
$npc->SetSpellFocusHeal()

These are alternative functions that I added prior to Akka's code (and will stack with the dbase spell scale)

They work fine.

100 = 100% focus ect

Negative values can be used to reduce spell damage or even cause spells to heal if under 100.

Will work on any NPC, pets included.
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  #17  
Old 05-20-2013, 01:24 AM
NatedogEZ's Avatar
NatedogEZ
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Neat I will give that a try for player pets!



That is exactly what I was looking for thanks Keyan!

Kind of weird for the other way of doing this excludes player pets =(
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  #18  
Old 05-24-2013, 02:58 AM
Akkadius's Avatar
Akkadius
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Well I just so happened to test this today and it does indeed work.

You just need to make sure you cast:

$CT was me getting my pet target, really this would affect any NPC I targeted

Code:
sub EVENT_TARGET_CHANGE{
	if($client->GetAggroCount() == 0){
		### Test Scaling ###
		if($name eq "Akkasham"){
			$CT = $client->GetTarget();
			$CT->CastToNPC()->ModifyNPCStat("max_hp", "10000000");
			$CT->CastToNPC()->SetHP($CT->GetMaxHP());
		}
        }
}
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  #19  
Old 05-24-2013, 03:04 AM
NatedogEZ's Avatar
NatedogEZ
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modifynpcstat works for sure on pets.. I already use it to mod ALL of their stats

except Spellscale / healscale

I use $npc->SetSpellFocusDMG() for the scaling of spell damage though.
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