sending the client PC HP updates... why?
From what I understand, the client does its own calcs for player HP regen. The server does a pretty good job of approximating that. Not perfect, but then live probably wasn't either.
So why does the server send out SpawnHPUpdate_Struct packets with precise values? I can send out wildly inaccurate values and the client happily ignores it and uses its own regen rates. So does anyone know why the server bothers at all? Just curious. Thx.
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