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Old 09-05-2014, 12:35 AM
Drajor's Avatar
Join Date: Nov 2012
Location: Halas
Posts: 357
Default Surname_Struct unknown

struct Surname_Struct
/*0000*/	char name[64];
/*0064*/	uint32 unknown0064;
/*0068*/	char lastname[32];
In UF, unknown0064 is a success/failure flag.
0 = "Your new surname was rejected. Please try a different name."
1 = "Congralulations, <first_name> <last_name>, your surname was approved."

Currently only 1 is being used.

There are a bunch of string IDs being used in Client::Handle_OP_Surname for UF at least, these are not needed - they are actually hacker detection spots because the client checks these conditions. Not sure on earlier clients.
Drajor regards you indifferently -- what would you like your tombstone to say?
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Old 09-05-2014, 01:35 AM
Join Date: Apr 2008
Location: MA
Posts: 1,159

Originally Posted by Drajor View Post
the client checks these conditions.
Are we getting multiple messages client side?

EDIT: Looking at the 2003 exe, I would say we are :|

Last edited by demonstar55; 09-05-2014 at 02:04 AM..
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lastname, packet, payload, surname

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