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Old 05-05-2010, 03:13 AM
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trevius
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Default GM Utility Pet Script

Here is a script I made for using while developing. I plan to expand the utilities of it at some point, but currently, it's purpose is to let you set key locs for zones that you might want to be able to move to and from quickly while working on a new zone. You can set it up however you like, but I just made a clicky item that casts a special pet with this script on it from the templates folder.

Note: This script requires the Whisper plugin that can be found here:
http://www.eqemulator.org/forums/showthread.php?t=30448
Otherwise, you can just do a find/replace on the word "Whisper" and replace it with the word "say", and the script should work fine too.


At the very least, it has an example of a hash of arrays, which might help give people ideas on how to streamline some scripts a bit.

Code:
#GM Utility Script

sub EVENT_SPAWN {
	$x = $npc->GetX();
	$y = $npc->GetY();
	$z = $npc->GetZ();
	quest::set_proximity($x - 100, $x + 100, $y - 100, $y + 100, $z - 50, $z + 50);
	quest::settimer("setprox", 2);
}

sub EVENT_TIMER {

	if ($timer eq "setprox") {
		my $x = $npc->GetX();
		my $y = $npc->GetY();
		my $z = $npc->GetZ();
		quest::clear_proximity();
		quest::set_proximity($x - 100, $x + 100, $y - 100, $y + 100, $z - 50, $z + 50);
	}

}

sub EVENT_SAY {


	if ($text =~/Hail/i) {
		quest::emote("$qglobals{Dranik_exp}");
	}

	$refresh = quest::saylink("refresh");
	
	if ($status > 20) {
		if($text=~/hail/i) {
			plugin::Whisper("Do you want to [$refresh] my proximity?");
		}
		if($text=~/refresh/i) {
			plugin::Whisper("Proxity should begin auto-refreshing again.");
			quest::settimer("setprox", 2);
		}
	}
}

#Hash of arrays to use for setting up GM location lists to easily get around a zone quickly
# Line Number => [ "<zoneshortname#>", "<loc name>", X, Y, Z ],
%CoordNames = (
	1 => [ "lopingplains1", "Steamfont Zone In", -3514, -1275, 720 ],
	2 => [ "lopingplains2", "Undead Area", 3230, 1310, 400 ],
	3 => [ "lopingplains3", "Goblin Camp", -3115, 975, 705 ],
	4 => [ "lopingplains4", "Bloodmoon Zone In", 96, -1700, 212 ],
	5 => [ "lopingplains5", "Beach Area", -1970, -2890, 39 ],
	6 => [ "lopingplains6", "Beach Cliff Camp", -2980, -1975, 268 ],
	7 => [ "lopingplains7", "Steed Camp", -2410, 2140, 320 ],
	8 => [ "lopingplains8", "Vampire Festival", 1660, 1020, 15 ],
	9 => [ "lopingplains9", "Frost Cave", 275, 485, -35 ],
	10 => [ "lopingplains10", "Secret Treehouse", 2785, 2340, 340 ],
	11 => [ "lopingplains11", "Old Mine", 2990, 275, 335 ],
	12 => [ "lopingplains12", "Gem Mine Top", -2835, -45, 558 ],
	13 => [ "lopingplains13", "Gem Mine Middle", -2685, 145, 375 ],
	14 => [ "lopingplains14", "Gem Mine Bottom", -2690, -720, 195 ],
	15 => [ "hillsofshade1", "Base Camp", -444, 470, 54 ],
	16 => [ "hillsofshade2", "Grave Yard", -1015, 865, 59 ],
	17 => [ "hillsofshade3", "Pirate Camp", -350, 1330, 27 ],
	18 => [ "hillsofshade4", "Docks", -515, 1730, 22 ],
	19 => [ "hillsofshade5", "Pirate Ship", 85, 2770, 36 ],
	20 => [ "hillsofshade6", "Takish Camp", 930, 1385, 44 ],
	21 => [ "hillsofshade7", "Spiroc Island", 820, 2111, 14 ],
	22 => [ "hillsofshade8", "Raviak Camp", 1910, 1210, 90 ],
	23 => [ "hillsofshade9", "Undead Camp", 2000, -30, 8 ],
	24 => [ "hillsofshade10", "Outside Undead Goblins", 1135, -295, 6 ],
	25 => [ "hillsofshade11", "Undead Goblin Boss", 550, -275, -105 ],
	26 => [ "hillsofshade12", "Mushrooms", -1590, -505, -580 ],
	27 => [ "stonehive1", "Zone In", -1282, 0, 43 ],
	28 => [ "stonehive2", "Maze Left", -925, -640, 45 ],
	29 => [ "stonehive3", "Maze Right", -803, 580, 39 ],
	30 => [ "stonehive4", "Balcony", 400, 0, 58 ],
	31 => [ "stonehive5", "Hive Floor 1", -128, 0, 40 ],
	32 => [ "stonehive6", "Hive Floor 2", -77, 0, 287 ],
	33 => [ "stonehive7", "Hive Floor 3", 92, 0, 392 ],
	34 => [ "stonehive8", "Hive Basement", -23, 29, -54 ],
);

# The $n below is the number currently being checked in the while loop
# $CoordNames{$n}[0]; is Coordinate name for the array and what the saylink will make you say.
# $CoordNames{$n}[1]; is whatever you want the location name to show as in the actual saylink.
# $CoordNames{$n}[2]; is the X coordinate
# $CoordNames{$n}[3]; is the Y coordinate
# $CoordNames{$n}[4]; is the Z coordinate

%Animlist = (
	1 => ["kick", 1],
	2 => ["pierce", 2],
	3 => ["2h slash", 3],
	4 => ["2h blunt", 4],
	5 => ["2h pierce", 4],
	6 => ["throw", 5],
	7 => ["offhand", 6],
	8 => ["bash", 7],
	9 => ["mainhand", 8],
	10 => ["bow", 9],
	11 => ["swim", 10],
	12 => ["round kick", 11],
	13 => ["get hit", 12],
	14 => ["get hit2", 13],
	15 => ["falling", 14],
	16 => ["drowning", 15],
	17 => ["death", 16],
	18 => ["standby", 17],
	19 => ["standby2", 18],
	20 => ["lunge", 19],
	21 => ["jump", 20],
	22 => ["falling2", 21],
	23 => ["duck walk", 22],
	24 => ["ladder climb", 23],
	25 => ["crouch", 24],
	26 => ["swim2", 25],
	27 => ["idle", 26],
	28 => ["cheer", 27],
	29 => ["disgusted", 28],
	30 => ["wave", 29],
	31 => ["rude", 30],
	32 => ["yawn", 31],
	33 => ["move to side", 33],
	34 => ["ice slide", 35],
	35 => ["kneel", 36],
	36 => ["swim3", 37],
	37 => ["sit", 38],
	38 => ["drumming", 39],
	39 => ["guitar", 40],
	40 => ["blow horn", 41],
	41 => ["cast", 42],
	42 => ["cast2", 43],
	43 => ["cast3", 44],
	44 => ["fly kick", 45],
	45 => ["tiger claw", 46],
	46 => ["eagle strike", 47],
	47 => ["nod yes", 48],
	48 => ["shake no", 49],
	49 => ["plead", 50],
	50 => ["clap", 51],
	51 => ["blush", 52],
	52 => ["chuckle", 54],
	53 => ["cough", 55],
	54 => ["scared", 56],
	55 => ["head tilt", 57],
	56 => ["dance", 58],
	57 => ["disagree", 59],
	58 => ["glare", 60],
	59 => ["peer", 61],
	60 => ["kneel", 62],
	61 => ["laugh", 63],
	62 => ["point", 64],
	63 => ["shrug", 65],
	64 => ["hand raise", 66],
	65 => ["salute", 67],
	66 => ["shiver", 68],
	67 => ["tap foot", 69],
	68 => ["small bow", 70],
	69 => ["smile", 77],
	70 => ["sec pierce", 85],
	71 => ["2h slash2", 87],
	72 => ["combat stance", 112],
	73 => ["ashamed", 129],
	74 => ["cast4", 136],
);

%StanceList = (
	1 => ["stand", "standstance", 0],
	2 => ["sit", "sitstance", 1],
	3 => ["duck", "duckstance", 2],
	4 => ["dead", "deadstance", 3],
	5 => ["kneel", "kneelstance", 4],
);
			
sub EVENT_PROXIMITY_SAY {
	
	$move = quest::saylink("move", 0, "move");
	$animlist = quest::saylink("animation list");
	$stancelist = quest::saylink("stance list");
	
	#$ClientTarget = $client->GetTarget();
	#if (!$ClientTarget || $ClientTarget->IsClient()) {
		#If no npc target yet, set client target to self for saylinks
	#	$client->SetTarget($npc);
	#}
	
	if ($status > 20) {
	
		#Counts each row for the while
		my $count = 0;
		#Counts each element in the Array for the while
		my $n = 1;

		if($text=~/hail/i) {
			plugin::Whisper("Options: [$move] [$animlist] [$stancelist]");
		}
		if($text=~/move/i) {
			#Check each line in the hash
			while ($CoordNames{$n}[0])
			{
				#If the first field of the hash array contains the zone short name
				if ($CoordNames{$n}[0] =~ lc($zonesn) && $CoordNames{$n}[0] ne lc($text))
				{
					$count++;	#Add to the counter for displaying line numbers in the whisper
					#Create the silent saylink
					$CoordNameLink = quest::saylink($CoordNames{$n}[0], 0, $CoordNames{$n}[1]);
					#List each of the possible options for the current zone
					plugin::Whisper("Move Option $count: $zoneln [$CoordNameLink]");
				}
				$n++;	
			}
		}

		if($text=~/animation list/i) {
			#Check each line in the hash
			while ($Animlist{$n}[0])
			{
				#Create the silent saylink
				$SkillName = quest::saylink($Animlist{$n}[0]);
				$SkillID = $Animlist{$n}[1];
				#List all animations
				plugin::Whisper("Animation: [$SkillName] ID: $SkillID");
				$n++;	
			}
		}
		
		if($text=~/stance list/i) {
			#Check each line in the hash
			while ($StanceList{$n}[0])
			{
				#Create the silent saylink
				$SkillName = quest::saylink($StanceList{$n}[1], 0, $StanceList{$n}[0]);
				$SkillID = $StanceList{$n}[2];
				#List all Stances
				plugin::Whisper("Stance: [$SkillName] ID: $SkillID");
				$n++;	
			}
		}
		
		if($text !~ /Hail/i && $text !~ /move/i && $text !~ /animtion list/i && $text !~ /stance list/i) {
		
			my $ClientTarget = $client->GetTarget();
			$n = 1;			
			while ($StanceList{$n}[0])
			{
				if ($StanceList{$n}[1] eq lc($text))
				{
					if ($ClientTarget->IsNPC()) {
						#Create the silent saylink
						$SkillName = quest::saylink($StanceList{$n}[1], 0, $StanceList{$n}[0]);
						$SkillID = $StanceList{$n}[2];
						$ClientTarget->SetAppearance($SkillID);
						#List all animations
						plugin::Whisper("Stance: [$SkillName] ID: $SkillID");
						return;
					}
					else {
						plugin::Whisper("You must target have a Client or NPC target for the Stance.");
						return;
					}
				}
				$n++;
			}
			
			$n = 1;
			#Check each line in the hash
			while ($CoordNames{$n}[0])
			{
				#If the text said is an exact match to the first field of the hash array
				if ($CoordNames{$n}[0] eq lc($text))
				{
					#Set variables for X, Y, Z and location name
					my $NewX = $CoordNames{$n}[2];
					my $NewY = $CoordNames{$n}[3];
					my $NewZ = $CoordNames{$n}[4];
					my $LocName = $CoordNames{$n}[1];
					plugin::Whisper("Moving us to $zoneln $NewX, $NewY, $NewZ - $LocName");
					#Move the Client and NPC to the new requested location
					quest::movepc($zoneid, $NewX, $NewY, $NewZ);
					$npc->GMMove($NewX, $NewY, $NewZ);
					quest::clear_proximity();
					quest::set_proximity($NewX - 100, $NewX + 100, $NewY - 100, $NewY + 100, $NewZ - 50, $NewZ + 50);
					return;
				}
				$n++;
			}

			#Check the animation list for matching results as well
			$n = 1;
			while ($Animlist{$n}[0])
			{
				if ($Animlist{$n}[0] eq lc($text))
				{
					if ($ClientTarget->IsNPC() || $ClientTarget->IsClient()) {
						#Create the silent saylink
						$SkillName = quest::saylink($Animlist{$n}[0]);
						$SkillID = $Animlist{$n}[1];
						#Note that the first field that is hard set to 10 here is actually the speed that the animation will use.
						$ClientTarget->DoAnim(10, $SkillID);
						#List all animations
						plugin::Whisper("Animation: [$SkillName] ID: $SkillID");
						return;
					}
					else {
						plugin::Whisper("You must target have a Client or NPC target for the animation.");
						return;
					}
				}
				$n++;
			}
		}
	}
	
}
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 05-07-2010 at 05:26 AM..
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  #2  
Old 05-07-2010, 05:01 AM
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trevius
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Location: USA
Posts: 5,946
Default

I added in another feature for the pet's script and edited the original post here with the update. It was inspired by Akkadius' work on making an animation list. This one will output a list of all animations with names and IDs. It sets each one as a saylink and if you click on them while you have a target, your target will do the animation you clicked. It might be useful for testing what animations certain races are able to do. I also added the option to set a stance.
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 05-07-2010 at 05:26 AM..
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