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  #1  
Old 10-05-2004, 07:25 AM
troutman
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Join Date: Oct 2004
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Default Minilogin

I've been searching the forums quite a bit trying to scrounge more info on minilogin. So much info on different versions.

Is it currently possible to setup a standalone machine with 5.9dr2?

Have a 13 hour flight coming up....and it would be a nice distraction to play on my laptop.

Any help would be greatly appreciated.

Thanks
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  #2  
Old 10-05-2004, 07:50 AM
mrea
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Default Nope

Nope, minilogin hasn't been compatible for a while, the closest there is right now is an apparently sloppily written perl minilogin for 5.7 dr6
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  #3  
Old 10-05-2004, 08:02 AM
Derision
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Default Re: Nope

Quote:
Originally Posted by mrea
apparently sloppily written perl minilogin for 5.7 dr6
Until you write something better, criticising someone elses code is a bit uncalled for ...
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  #4  
Old 10-05-2004, 08:38 AM
troutman
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Default

Downloaded this file to experiment. Don't think mrea meant anything derogatory, as this was in the readme:

However, this code is alpha (and very ugly written),
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  #5  
Old 10-05-2004, 10:06 AM
troutman
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Default

Been playing with this a bit and can't seem to get it to work. I'm guessing client issues. :(
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  #6  
Old 10-05-2004, 02:34 PM
mystic414's Avatar
mystic414
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Join Date: Sep 2004
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Default

There's a thread going in the Development::Tools forum about that perl version of minilogin.

http://www.eqemulator.net/forums/viewtopic.php?t=17232

Several people (myself included) have had problems using it, and as of yet no one has volunteered a solution.

Kinda frustrating... it's been a long time since minilogin has been updated and it sounds like there are many people waiting for it. Moreover, from what I've heard it isn't really a technical issue holding things up--people just haven't gotten around to doing it yet.

Ah well. Patience, patience...
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  #7  
Old 10-05-2004, 02:55 PM
mrea
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Default Sorry

Quote:
However, this code is alpha (and very ugly written),
That is exactly what I meant. Sorry for any misunderstanding.
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  #8  
Old 10-05-2004, 08:48 PM
Charmy
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Join Date: May 2004
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Default

Quote:
Originally Posted by mystic414
There's a thread going in the Development::Tools forum about that perl version of minilogin.

http://www.eqemulator.net/forums/viewtopic.php?t=17232

Several people (myself included) have had problems using it, and as of yet no one has volunteered a solution.

Kinda frustrating... it's been a long time since minilogin has been updated and it sounds like there are many people waiting for it. Moreover, from what I've heard it isn't really a technical issue holding things up--people just haven't gotten around to doing it yet.

Ah well. Patience, patience...

The main reason is due to the fact smogo is gone on a boat trip for a week or two, so he hasn't had any time to update it, and aside from that he has been working on server code as well. I understand its frustrating, but it DOES work, if not with some strange flags (to many failed login attempts, incorrect server locked/unlocked status etc) If you can't get it to work properly you missed somthing in the setup of perl, you must have all of the correct modules installed. And on a side note smogo did post
Quote:
Originally Posted by Smogo
This is alpha developer release. No support

To mrea: Even if you did 'mean' to say what smogo said in that it is 'alpha and very ugly' you aren't allowed to quote him until you come out with somthing better.
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  #9  
Old 10-05-2004, 10:58 PM
mrea
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Default Ok then....

Just because I can't code does not mean I cannot quote someone. And it was not insulting either, as I was simply warning Troutman that it is early alpha and hence the ugly coding (I even said apparent). Sorry if smogo took this offensively but I did not mean anything by it, just trying to help someone.
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  #10  
Old 10-06-2004, 01:58 AM
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Doodman
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Default

The perl minilogin is compatible with pre-6/22 patched clients only, which would also mean for 5.7-DR6 servers.
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  #11  
Old 10-06-2004, 07:04 AM
troutman
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Join Date: Oct 2004
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Default

From what I've been trying, I'm assuming my issue is the client that's causing the prob, not the minilogin anyway. Figures my system restore only goes back to 7/3 LOL.
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  #12  
Old 10-06-2004, 07:32 AM
troutman
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Join Date: Oct 2004
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Default

Hmmm, another question. If I'm hosting my own server, and use eqemulator's login, do I need to remain connected to the net after connecting to the server? (client/server same machine).
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  #13  
Old 10-06-2004, 08:16 AM
mrea
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Default Never tried

Never tried, but I would assume no because as you seem to understand you are no longer connected to them anyway, try setting all the IP values in boot5zones.bat and yourworldaddress in loginserver.ini to 127.0.0.1 or localhost
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  #14  
Old 10-06-2004, 12:30 PM
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mystic414
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Default

Quote:
Originally Posted by mrea
Never tried, but I would assume no because as you seem to understand you are no longer connected to them anyway, try setting all the IP values in boot5zones.bat and yourworldaddress in loginserver.ini to 127.0.0.1 or localhost
I've tried doing that and in my experience once you disconnect from the net you can keep playing only until you zone. If you zone after getting off the Internet, then you just instantly disconnect from your server. This seems very odd to me (why EQEmu would need to talk to the login server after logging in is beyond me), but there you have it. I can play and zone just fine on my localhost server until I disconnect; then it drops me upon zoning.

This is why I keep hoping for an updated, working minilogin... some of us, *gasp*, still use dial-up Internet connections and would appreciate being able to play on our local server without using up hours with our ISP or tying up the phone line.

troutman: if you can find a way to play (and zone) after disconnecting, please let me know. I'd be very interested in hearing how...
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  #15  
Old 10-06-2004, 12:38 PM
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mystic414
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Default

It occurred to me 5 seconds after posting that last message that I might know what the problem is: world.exe complains after it loses its connection to the login server (after I disconnect from the Internet), so perhaps it no longer responds to zone.exe after that point.

Anyone know if there is a way to disable world.exe from checking for an active connection to the login server, or to at least keep it responding to zone.exe after it loses connection to the login server?
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