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EQ Might
 Worldserver Name: EQ Might
 Server Version: [U]
 Server Status: UP
 Players Online: 130
 Average Players: 67
 Max Players: 274
 Registered Name: EQ Might
 Server Type: Legit, Custom, PvE
 Class: Standard
 Server Owner: ragetli
 Website: http://www.eqmight.com
 Description:
EQ Might

Progression

EQ Might is a level-based EverQuest progression server. For new players, there is a level cap of 52. New levels, up to 69, can be unlocked by defeating 2-3 defined targets of the current Tier. There is a group- and a solo progression path. For example, the group progression Tier 1 targets are Lady Vox, Lord Nagafen and the Ghoul Lord, the solo progression targets are GrimClaw and Allizewsaur.

Currently, the following Tiers are available:

Tier 1: Classic (unlocks level 55)
Tier 2: Classic Planes (unlocks level 59)
Tier 3: Ruins of Kunark (unlocks level 60)
Tier 4: Scars of Velious
Tier 5: Shadows of Luclin (unlocks level 62)
Tier 6: Dragons & Idols (VP 2.0 and AoW) (unlocks level 65)
Tier 7: Planes of Power, Fabled Classic/Kunark (unlocks level 66)
Tier 8: Gates of Discord, Custom Lost Dungons of Norrath (unlocks level 67)
Tier 9: Omens of War, Dragons of Norrath, Fabled Velious/Luclin (unlocks level 68)
Tier 10: Prophecy of Ro, Custom Lost Dungons of Norrath (unlocks level 69)
Tier 10-12: Fabled Planes of Power

All progression targets are instanced. The solo progression path from Tier 3 onwards allows for 2 players in the instance. Solo progression is implemented up to and including Tier 8. After that, there is only the group progression path.

The group progression path is intended for parties of size 6 or more. Tier 9 and above are intended for 10 or more. However, it is perfectly possible to 4, 3 or even 2-box much of the group content thanks to the Aura of Might.

EQ Might Specifics

The Aura of Might is a buff that comes in 9 ranks. Players receive this buff when entering an instance with a small party size and total Might that is lower than the instances is intended for.

EQ Might introduces the Concept of Might. The Might of a character is defined by their level. It ranges from 1 (level 45-52), 2 (level 53), 3 ... to 10 (level 60) and so on. Each progression instance is tied to a suggested Might, that is the total Might of the party. The instance for Lady Vox for example has a suggested Might of 6, which equals to six characters of level 52 or three level 53 or one level 57. If the party meets the suggested Might, there will be bonus loot in the form treasure chests which may contain Legendary Items (improved versions of regular items, with an extra augmentation slot) Tokens of Might and other rewards.
If the party's Might is below the suggested Might, it receives additional loot at the end. On the other hand, if the party's Might is above the suggested Might, there will be no legendary items and less or no bonus loot at the end. A party can only enter the instance if its Might is not more than four times the suggested Might. The whole idea behind the concept of Might is to untrivialized content.

Players receive the Charm of Might at level 1. With each Tier completed, the charm can be upgraded. Upgraded charms have better stats and additional augmentation slots. There are about 100 different augmentations available for this charm which can be found on monsters, in chests or bought for Tokens of Might.

EQ Might features various custom currencies, which can be used to buy items in Plane of Knowledge. Tokens of Epic Might, for example, are used to buy your Epic 1.0 and a custom augmentation to upgrade it further. All Epic and all legendary weapons have an extra augmentation slot, for which there are about 95 different augmentations available, which can be found or bought. Reliquary is a zone-specific custom currency which is obtained by conquering the zone and can be used to purchase legendary items from that zone.

There are various custom zones, including: Fabled Nagafen's Lair, Fabled Karnor's Castle, The Spider Den, Fabled Umbral Plains, Bloodied Quarries, Chambers of Eternal Afflication, Fabled Bastion of Thunder, Fabled Plane of Disease, Fabled Plane of Torrment, Fabled Plane of Tactics, Fabled Tower of Solusek Ro, Fabled Temple of Marr, Fabled Plane of Fire. Some of them are Anguish difficulty and beyond.

EQ Might features about 120 custom fabled NPCs with custom loot that is in line with regular fabled items. Many existing fabled NPCs have their loot table enhanced. As an example, the Fabled Venril Sathir can drop 12 different items. There are also well over a thousand Legendary items that drop from treasure chests.

General Features

Raid Content of Tier 1 to 6 is partially tuned down, so it can be defeated by a single group in progression gear. With few exceptions, boss fights should last around 5 minutes. Content of Tier 7 and up is only rarely tuned. The out-of-era AAs, Charm of Might, Legendary Items and Aura of Might allow groups to tackle targets that were originally designed for an entire raid.

General NPC adjustments: Many NPCs have lower resists to fire, ice and poison. They rarely cast annoying spells, such as gate, snare or fear. Most named have at least a 50% chance to be up and respawn faster.

Hub in Plane of Knowledge, with Teleports to various zones, vendors and other services such as race change, trading no-drop Tokens and certain items between characters with the same IP.

Shortcuts in the PoP and GoD progression. (E.g. most of the PoP-Tier 1 and 2 targets are not required for progression; Plane of Earth A requries no flag to enter. For details see www.eqmight.com/progression-guide/planes-of-power.

Omens of War is fully available; Access to Anguish is simplified. Overlord Mata Muram has been defeated. All Epic 1.5 and some Epic 2.0 have been completed. There is a post-epic 2.0 quest for knights 1-handed Epic weapons, and a ranger Epic bow.

AA: All Omens of War AAs are available at level 66 at increased costs. About another 1000 points can be spent on out of era AA at level 67 and up. Additionally, some AAs have their required level adjusted for class balancing and QoL. Veteran AAs are disabled.

Increased XP gain in groups and raids. Auto-scribe and skill-up up to level 44. No XP loss on death, no corpse runs. Feature to sacrifice a player’s level for Tokens of Might / AAs / auto-scribe beyond 45. Increased caps for shielding, mana regeneration, and other stats.

Standard MacroQuest/E3 is allowed, no AFK playing or warping.
IP limit: 10 + 2 backup.

Extensive Website, with guides and a boss-cheat-sheet featuring over 500 regular and custom bosses and their abilites and difficulty. https://www.eqmight.com/boss-cheat-sheet

For more features of the servers see www.eqmight.com/home/features

Target Audience

The EQ Might community is a mix of very established EQ players and some who only just started playing on an EQEmu server.
EQ Might is close to legit. It has various quality of life enhancements but keeps all the things we love about EQ alive.
Thanks to the Aura of Might, it can be played with any group size, but it is designed for players who box or parties of around 6. For Tier 7 and beyond it is recommended to have a party size of 9 or more.
Solo/2-box players have eight Tiers of solo/duo content. They will also be able to tackle a good amount of group progression targets, after they unlocked levels by completing some solo content beforehand.

Content gets harder with each tier. Over the past two years, thousands of characters have reached level 60, but only a few groups have unlocked level 69.

Website: https://www.eqmight.com
(includes Discord invite on the homepage)
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