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View Full Version : What features currently do NOT exist in EQemu?


Raddiux
09-15-2004, 02:48 AM
I've noticed that everytime a new version of EQemu is released, new features are added that I never even knew were missing (like begging, autosplit, and spell specialization for example).

So now I thought i'd raise the question, is there a comprehensive list somewhere of EQ features that EQemu currently does not have or does not work? I can think of a few off the top of my head, like boats not working, but i'm sure there must be a lot more. I'm not really referring to all the new fangled stuff in the later expansions like LFG tools and Raid tools, but the more basic stuff that EQ shipped with, so that it can feel "complete".

Maybe everyone should post in here so we can get an idea of what doesn't work or isn't included in eqemu.

sotonin
09-15-2004, 02:50 AM
Boats dont work on eqlive either. they removed them and replaced them with translocators

Raddiux
09-15-2004, 03:37 AM
Boats dont work on eqlive either. they removed them and replaced them with translocators

Just because Sony is lazy doesn't mean its not an important feature of EQ. Riding the boats was necessary for like 3 years after EQ went live.

sotonin
09-15-2004, 05:59 AM
ya but my point is. if anything is needed packetcollecting-wise to get them working. it cant be done

Celestial
09-15-2004, 08:16 AM
I miss the days when all the trading was done in the East Commonlands tunnel. Anyone remember that?

Melwin
09-15-2004, 08:18 AM
I miss the days when all the trading was done in the East Commonlands tunnel. Anyone remember that?

All the cool servers used gBay.

monalin crusader
09-15-2004, 08:29 AM
Yeah Rallos Zek used gBay also.

Elkay
09-21-2004, 05:50 PM
Druzzil was gBay for a bit when the server started but majority ruled and it soon after became EC. Those bank runs sucked.

Doodman
09-22-2004, 02:13 AM
The hotspot on Veeshan was North Freeport.

Malignus Wingnut
10-05-2004, 11:27 AM
Gfaydark on vallon zek man...

maveren
10-21-2004, 06:21 PM
Gfaydark on vallon zek man...
When Barbs were rich... pk'ers know exactly what I mean.

Xothin
10-21-2004, 06:47 PM
Was North Freebay for Mith Marr as well.

I miss those days... was so easy to talk people down on price. /sigh

jimbox114
10-22-2004, 05:46 AM
A Feature Id like is to be able to have a mob execute a quest command at certain waypoints. Maybe this has been added, if so disreguard this.

What I mean is lets say you got Test_mob on a patrol grid of 4 waypoints. He starts at Point 1 and says nothing, when he gets to point 2 lets say its near so he would say "Yup big crowd tonight." Then he goes to wp 3 and says nothing, then wp 4 he might say something different.

To my knowledge the only thing you can really do with a WP is have them execute the same command at every waypoint.

Scorpious2k
10-22-2004, 05:58 AM
in event_waypoint you get a variable $wp

it tells which waypoint you are at, so you can test it to decide what you want to do at that wp.

killspree
10-22-2004, 11:13 PM
Has that been fixed in cvs yet to take into account the new grid system? Didn't work last I checked.

sotonin
10-23-2004, 07:48 AM
yes