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  1. Artificial Intelligence writes EQEMU scripting code! (1 replies)
  2. Titanium Client Fix: Female Gyspy/Merchant Model (Race 71) (0 replies)
  3. Expansions (2 replies)
  4. A Treatise on EverQuest's Experience Calculations (8 replies)
  5. Need help Blender Animating (1 replies)
  6. PvP Settings (0 replies)
  7. Opcode 0xA505 in Zonestream (0 replies)
  8. Sony EverQuest Loot Drop System Research Thread (3 replies)
  9. Run/Walk Animations (1 replies)
  10. Github changes (2 replies)
  11. Spell research (2 replies)
  12. Database Scripts - Question About Good Practise (0 replies)
  13. Luclin Character Models Extraction? (0 replies)
  14. Charm, Root and Lull Resist Mechanics (2 replies)
  15. Nektulos/lavastorm & min_expansions (1 replies)
  16. Missing Lua51 (2 replies)
  17. OOC Regen for bots and players (2 replies)
  18. wwcast (8 replies)
  19. Hero's Forge model number question (4 replies)
  20. Everquest classic, ray-traced! (1 replies)
  21. CMake errors on current server: missing sys/sdt.h (0 replies)
  22. How to edit Scroll/Book/In-game reading (2 replies)
  23. Adding Artisan titles (0 replies)
  24. Reworking Luclin models into classic filenames (0 replies)
  25. SK bots (0 replies)
  26. Eidolic (7 replies)
  27. EQ in Unity... (8 replies)
  28. Is there a group focused no raiding server? (1 replies)
  29. Spawn NPCs with no weapons!! (1 replies)
  30. Question regarding the final boss event in Txevu (3 replies)
  31. What big Dev goals still remain? (2 replies)
  32. SaltyVision: an EQ data studio report (1 replies)
  33. Change Server difficulty by changing NPC toughness (0 replies)
  34. NPC's falling through floors in Burning Wood (22 replies)
  35. Do undead NPC's always flee? (0 replies)
  36. Special Title not displaying in game (7 replies)
  37. Advnpcspawn maketype error (4 replies)
  38. monk hand to hand scaling (4 replies)
  39. Why is the boat icy? (4 replies)
  40. Perl quest text is symbols and boxes (4 replies)
  41. Workaround for large race bash? (5 replies)
  42. Implementing an Innate Proc AA? (1 replies)
  43. Kaiyodo Spell Editor (10 replies)
  44. NSA Ghidra is now open source (hot damn) (1 replies)
  45. The Akanon500: a Bazaar transaction network graph (12 replies)
  46. Directions: Compiling for windows (1 replies)
  47. How to Export Character Models (6 replies)
  48. What do you think of this? (4 replies)
  49. Visible zone controller (5 replies)
  50. Final 32-bit code release (7 replies)
  51. Quick Step by Step Compile on Linux (2 replies)
  52. FYI, Dev post on dodge chance code (1 replies)
  53. Housing and placeables? (7 replies)
  54. Fabled (4 replies)
  55. Robes for all races? (4 replies)
  56. Anyone decent with PERL interested in partnering on a PVP server? (1 replies)
  57. Melee Crit Chance (0 replies)
  58. EQ Model Viewer? (4 replies)
  59. Heroic Stats (3 replies)
  60. Help implementing "yellow text" to a server (2 replies)
  61. Merchants turning around when sneak buying (5 replies)
  62. Permitted race/class/deity/city combos (11 replies)
  63. Server Design Overview / Intro (0 replies)
  64. New combat code with new characters (1 replies)
  65. Replacing textures in eqg based zones (1 replies)
  66. Item creation question (6 replies)
  67. Updates DB (0 replies)
  68. Added disable option to #npcspawn (0 replies)
  69. Trying to add light to a zone (3 replies)
  70. Problem with quest::setglobal and defined $qglobals (0 replies)
  71. Compiler Poll (14 replies)
  72. Items with Worn see invis? (6 replies)
  73. Disabling the gloomingdeep tutorial (6 replies)
  74. IP-based Exemptions. (4 replies)
  75. How is Kejek Forge handled differently? (11 replies)
  76. Client trouble (2 replies)
  77. Tds conf (0 replies)
  78. Debug Assertion Failed when entering world (4 replies)
  79. Remove meditate sitting requirement (0 replies)
  80. base effects focus slope/offset (0 replies)
  81. CASTER_REQUIREMENT_ID details (2 replies)
  82. Spawn NPCs with no weapons (2 replies)
  83. Rez effects and buffs (2 replies)
  84. Compiling with clang (0 replies)
  85. Hot zones not changing (2 replies)
  86. Custom Beastlords. (0 replies)
  87. Titanium/Non Crescent Hardcode startzones/default binds (0 replies)
  88. Easy way to move from NPC to NPC (3 replies)
  89. Can't get Common Gate spell to work (7 replies)
  90. Way to initiate an event when passing through rectangular cuboid area (4 replies)
  91. EverQuest Melee Combat Routines Analyzed and Modeled (8 replies)
  92. Horizontal spell gem window in Underfoot (0 replies)
  93. RoF2 Not Showing Particle Effects? (0 replies)
  94. Find Command (7 replies)
  95. HP regen - see-sawawing at level 1 (22 replies)
  96. Switch skill - C++ (8 replies)
  97. Mage Focus Makes Tiny Pets Fix (8 replies)
  98. Buffing NPC's (0 replies)
  99. pets running through walls (0 replies)
  100. Spell Effects on Live as of 2-16-16 (1 replies)
  101. NPC Damage (applies to PCs as well) (1 replies)
  102. Structs (4 replies)
  103. Special Attack Forumals (0 replies)
  104. merc_stats (1 replies)
  105. Max Clients Per IP rules - Duplicates? (2 replies)
  106. live damage code (2 replies)
  107. quest::faction Not Working? (2 replies)
  108. Anyone successfully compiling with VS2015? (9 replies)
  109. Zone completion status area? (5 replies)
  110. Overly Ambitious Newblet - World Buildin' Questions (15 replies)
  111. Looking for some info on /target (3 replies)
  112. Very simple attack.cpp question (adding crit) (18 replies)
  113. Few questions (9 replies)
  114. Thought for DB/Server Update Tracking (10 replies)
  115. Modifying Loot Tables (6 replies)
  116. Server Network Architecture (6 replies)
  117. EQLive Hate List Logic and Spell Hate Values (18 replies)
  118. Hard to kill at level 1? (11 replies)
  119. Externded Duration bugs (3 replies)
  120. Non RoF multi itemtypes? (2 replies)
  121. unable to change form here (0 replies)
  122. How to determine & duplicate item behavior (2 replies)
  123. Easy access to in game browser (4 replies)
  124. Spell Duration Formula 11 (0 replies)
  125. Rof2 grouping issues after zoning (6 replies)
  126. Crash in RoF2 codetrain for garbled messages (0 replies)
  127. Compile error on Lubuntu 14.04 lts (0 replies)
  128. New GM command #tune (1 replies)
  129. Is Multi Core Optimization of Compiler Worth the effort? (3 replies)
  130. New Helms (Visible Masks, Wizard Hats, etc) (1 replies)
  131. Mercenary Development Tracking (33 replies)
  132. Steam RoF2 Development Tracking (104 replies)
  133. Feature added: Administrators can now bypass the LoginServer (10 replies)
  134. adding expansion field in item DB? (5 replies)
  135. Decent instance handling options? (1 replies)
  136. loginserver build: undefined reference to `DecryptUsernamePassword' (1 replies)
  137. Successful Port to FreeBSD 10 - Issues with configuration, however. (3 replies)
  138. Change to server player list (6 replies)
  139. General Question, (1 replies)
  140. Changelog and pull requests (1 replies)
  141. Placing a trap on a door. (0 replies)
  142. Lots of zlog, mlog references but not included in source (8 replies)
  143. Linking against libcommon.a fails (6 replies)
  144. Where did "eq_opcodes.h" go? (2 replies)
  145. Porting to FreeBSD - Linker Issues with Lua Libraries (5 replies)
  146. Compiling EQEMu with gcc49 fails on FreeBSD 10.0 x64 (8 replies)
  147. Load_bots.sql error - Database Conversion (3 replies)
  148. Live Underfoot Collects (0 replies)
  149. quest sounds (6 replies)
  150. git coaching (3 replies)
  151. some code still referencing character_ table? (5 replies)
  152. common/patches files (7 replies)
  153. HoT - RoF + Weapons and Spell Effects (a bit more info) (2 replies)
  154. Wrong Door Opening (3 replies)
  155. NPC Attack Rates Explained (27 replies)
  156. EQEmu Blob to Database Conversion (5 replies)
  157. Updating NPC surnames (0 replies)
  158. Surname_Struct unknown (1 replies)
  159. Going to try and be more formal/up-to-date and sumbit more (10 replies)
  160. NPC Double Attack and Dual Wield Chance Parses (13 replies)
  161. 'Smart' Trade Transfers (7 replies)
  162. EverQuest Spell Resist Data Analysis (18 replies)
  163. Compiler Support (10 replies)
  164. Turning Zone wide mob spawning into shard-only visible per client (8 replies)
  165. help finding a crash issue (1 replies)
  166. MQ Detection (9 replies)
  167. Pet tanking info from live (0 replies)
  168. Trade Bag Range Enforcement (0 replies)
  169. quest::pause(60) - performing as expected? (2 replies)
  170. .net client framework for EQEMU (0 replies)
  171. Changing global cooldown of abilities (2 replies)
  172. MediaWiki (6 replies)
  173. The missing spawn? (4 replies)
  174. Spawn check / change question. (5 replies)
  175. Corpse::become_npc - Purpose? (9 replies)
  176. Client::OPMemorizeSpell (3 replies)
  177. I want to thank.... (18 replies)
  178. A few interesting changes in live- May 21, 2014 patch (2 replies)
  179. EqExtractor (21 replies)
  180. EQClassic Source (1 replies)
  181. Stable/dev branches or should we provide pre-compiled binaries? (19 replies)
  182. Sony Dev Post about EQLive AC calculations (7 replies)
  183. CRC missing during login? (8 replies)
  184. Luabind warnings (2 replies)
  185. Dual Wield Rule Changes (17 replies)
  186. Compilation Error. (2 replies)
  187. Fresh server setup questions.... (0 replies)
  188. Augments Revisited... (2 replies)
  189. Evolving items revisited (15 replies)
  190. lootable pvp corpses (4 replies)
  191. Making a custom private server (6 replies)
  192. Rogue Deadly Strike/Throwing Crit (4 replies)
  193. Looking for a Mentor/helper (0 replies)
  194. EQStream and EQStreamFactory (2 replies)
  195. OP_SpecialMessage (0 replies)
  196. Class Guild Masters. (0 replies)
  197. Trading untargetable NPCs? (5 replies)
  198. Database Inquiry (17 replies)
  199. How to Respawn All Monsters on a Timer (2 replies)
  200. Item bonuses calc when below recommended level? (5 replies)
  201. Bodytypes and Bane Damage (Banedmgbody) (0 replies)
  202. Prismatic Dye Question. (7 replies)
  203. NPC spawn bug (3 replies)
  204. Enumberated SPA list (spell effect ...) (4 replies)
  205. Godot Engine... (0 replies)
  206. In-Game Quest Journal (13 replies)
  207. Weapon Appearances (1 replies)
  208. New Quest Function help (2 replies)
  209. Need a C++ Guide (3 replies)
  210. Looking for a 6.2 client answer (3 replies)
  211. Use database queries in source code? (16 replies)
  212. Suspendedbuffs for Zones (2 replies)
  213. Seeking Feedback Regarding Multiple Developers (2 replies)
  214. Developer looking for project involvment (7 replies)
  215. .Net plugin support coming soon (1 replies)
  216. Grimling Foresr flags (1 replies)
  217. Triple attack (0 replies)
  218. Skills that can't have their trained level set. (7 replies)
  219. King Race Viewer (9 replies)
  220. Mercenaries and Illusions. (0 replies)
  221. Client Side DLL Hook Help (16 replies)
  222. BagType Information (4 replies)
  223. Client-side stat caps? (6 replies)
  224. Lua Parser (13 replies)
  225. Question about Client::SendBuffDurationPacket (8 replies)
  226. Question for spell casting code gurus (7 replies)
  227. Question for PEQ guru (2 replies)
  228. mlog not showing tohit for clients? (0 replies)
  229. Best way to work around stat caps? (4 replies)
  230. Loot Tables (8 replies)
  231. Test framework? (7 replies)
  232. New Shared Memory (8 replies)
  233. Coding Style Guidelines? (22 replies)
  234. Some git stuff (9 replies)
  235. RoF - Dual Wield / Client Limitation (2 replies)
  236. Profilers in eqemu (2 replies)
  237. Lua Scripting+Content Databasing system (50 replies)
  238. intN types (3 replies)
  239. Questions about exp.cpp (2 replies)
  240. Any chance of a git/github migration? (28 replies)
  241. perlxs and hash refs (1 replies)
  242. CMake (18 replies)
  243. SoD Client backporting zones up to RoF (.DLL injection) (8 replies)
  244. EMu Inventory Overhaul (17 replies)
  245. How about a jailbreak? (6 replies)
  246. Steam RoF Development Tracking (181 replies)
  247. Inventory Reference System (0 replies)
  248. Some problems with the combat code: (31 replies)
  249. EVENT_SAY and target/face (3 replies)
  250. Education question (4 replies)