- Artificial Intelligence writes EQEMU scripting code! (1 replies)
- Titanium Client Fix: Female Gyspy/Merchant Model (Race 71) (0 replies)
- Expansions (2 replies)
- A Treatise on EverQuest's Experience Calculations (8 replies)
- Need help Blender Animating (1 replies)
- PvP Settings (0 replies)
- Opcode 0xA505 in Zonestream (0 replies)
- Sony EverQuest Loot Drop System Research Thread (3 replies)
- Run/Walk Animations (1 replies)
- Github changes (2 replies)
- Spell research (2 replies)
- Database Scripts - Question About Good Practise (0 replies)
- Luclin Character Models Extraction? (0 replies)
- Charm, Root and Lull Resist Mechanics (2 replies)
- Nektulos/lavastorm & min_expansions (1 replies)
- Missing Lua51 (2 replies)
- OOC Regen for bots and players (2 replies)
- wwcast (8 replies)
- Hero's Forge model number question (4 replies)
- Everquest classic, ray-traced! (1 replies)
- CMake errors on current server: missing sys/sdt.h (0 replies)
- How to edit Scroll/Book/In-game reading (2 replies)
- Adding Artisan titles (0 replies)
- Reworking Luclin models into classic filenames (0 replies)
- SK bots (0 replies)
- Eidolic (7 replies)
- EQ in Unity... (8 replies)
- Is there a group focused no raiding server? (1 replies)
- Spawn NPCs with no weapons!! (1 replies)
- Question regarding the final boss event in Txevu (3 replies)
- What big Dev goals still remain? (2 replies)
- SaltyVision: an EQ data studio report (1 replies)
- Change Server difficulty by changing NPC toughness (0 replies)
- NPC's falling through floors in Burning Wood (22 replies)
- Do undead NPC's always flee? (0 replies)
- Special Title not displaying in game (7 replies)
- Advnpcspawn maketype error (4 replies)
- monk hand to hand scaling (4 replies)
- Why is the boat icy? (4 replies)
- Perl quest text is symbols and boxes (4 replies)
- Workaround for large race bash? (5 replies)
- Implementing an Innate Proc AA? (1 replies)
- Kaiyodo Spell Editor (10 replies)
- NSA Ghidra is now open source (hot damn) (1 replies)
- The Akanon500: a Bazaar transaction network graph (12 replies)
- Directions: Compiling for windows (1 replies)
- How to Export Character Models (6 replies)
- What do you think of this? (4 replies)
- Visible zone controller (5 replies)
- Final 32-bit code release (7 replies)
- Quick Step by Step Compile on Linux (2 replies)
- FYI, Dev post on dodge chance code (1 replies)
- Housing and placeables? (7 replies)
- Fabled (4 replies)
- Robes for all races? (4 replies)
- Anyone decent with PERL interested in partnering on a PVP server? (1 replies)
- Melee Crit Chance (0 replies)
- EQ Model Viewer? (4 replies)
- Heroic Stats (3 replies)
- Help implementing "yellow text" to a server (2 replies)
- Merchants turning around when sneak buying (5 replies)
- Permitted race/class/deity/city combos (11 replies)
- Server Design Overview / Intro (0 replies)
- New combat code with new characters (1 replies)
- Replacing textures in eqg based zones (1 replies)
- Item creation question (6 replies)
- Updates DB (0 replies)
- Added disable option to #npcspawn (0 replies)
- Trying to add light to a zone (3 replies)
- Problem with quest::setglobal and defined $qglobals (0 replies)
- Compiler Poll (14 replies)
- Items with Worn see invis? (6 replies)
- Disabling the gloomingdeep tutorial (6 replies)
- IP-based Exemptions. (4 replies)
- How is Kejek Forge handled differently? (11 replies)
- Client trouble (2 replies)
- Tds conf (0 replies)
- Debug Assertion Failed when entering world (4 replies)
- Remove meditate sitting requirement (0 replies)
- base effects focus slope/offset (0 replies)
- CASTER_REQUIREMENT_ID details (2 replies)
- Spawn NPCs with no weapons (2 replies)
- Rez effects and buffs (2 replies)
- Compiling with clang (0 replies)
- Hot zones not changing (2 replies)
- Custom Beastlords. (0 replies)
- Titanium/Non Crescent Hardcode startzones/default binds (0 replies)
- Easy way to move from NPC to NPC (3 replies)
- Can't get Common Gate spell to work (7 replies)
- Way to initiate an event when passing through rectangular cuboid area (4 replies)
- EverQuest Melee Combat Routines Analyzed and Modeled (8 replies)
- Horizontal spell gem window in Underfoot (0 replies)
- RoF2 Not Showing Particle Effects? (0 replies)
- Find Command (7 replies)
- HP regen - see-sawawing at level 1 (22 replies)
- Switch skill - C++ (8 replies)
- Mage Focus Makes Tiny Pets Fix (8 replies)
- Buffing NPC's (0 replies)
- pets running through walls (0 replies)
- Spell Effects on Live as of 2-16-16 (1 replies)
- NPC Damage (applies to PCs as well) (1 replies)
- Structs (4 replies)
- Special Attack Forumals (0 replies)
- merc_stats (1 replies)
- Max Clients Per IP rules - Duplicates? (2 replies)
- live damage code (2 replies)
- quest::faction Not Working? (2 replies)
- Anyone successfully compiling with VS2015? (9 replies)
- Zone completion status area? (5 replies)
- Overly Ambitious Newblet - World Buildin' Questions (15 replies)
- Looking for some info on /target (3 replies)
- Very simple attack.cpp question (adding crit) (18 replies)
- Few questions (9 replies)
- Thought for DB/Server Update Tracking (10 replies)
- Modifying Loot Tables (6 replies)
- Server Network Architecture (6 replies)
- EQLive Hate List Logic and Spell Hate Values (18 replies)
- Hard to kill at level 1? (11 replies)
- Externded Duration bugs (3 replies)
- Non RoF multi itemtypes? (2 replies)
- unable to change form here (0 replies)
- How to determine & duplicate item behavior (2 replies)
- Easy access to in game browser (4 replies)
- Spell Duration Formula 11 (0 replies)
- Rof2 grouping issues after zoning (6 replies)
- Crash in RoF2 codetrain for garbled messages (0 replies)
- Compile error on Lubuntu 14.04 lts (0 replies)
- New GM command #tune (1 replies)
- Is Multi Core Optimization of Compiler Worth the effort? (3 replies)
- New Helms (Visible Masks, Wizard Hats, etc) (1 replies)
- Mercenary Development Tracking (33 replies)
- Steam RoF2 Development Tracking (104 replies)
- Feature added: Administrators can now bypass the LoginServer (10 replies)
- adding expansion field in item DB? (5 replies)
- Decent instance handling options? (1 replies)
- loginserver build: undefined reference to `DecryptUsernamePassword' (1 replies)
- Successful Port to FreeBSD 10 - Issues with configuration, however. (3 replies)
- Change to server player list (6 replies)
- General Question, (1 replies)
- Changelog and pull requests (1 replies)
- Placing a trap on a door. (0 replies)
- Lots of zlog, mlog references but not included in source (8 replies)
- Linking against libcommon.a fails (6 replies)
- Where did "eq_opcodes.h" go? (2 replies)
- Porting to FreeBSD - Linker Issues with Lua Libraries (5 replies)
- Compiling EQEMu with gcc49 fails on FreeBSD 10.0 x64 (8 replies)
- Load_bots.sql error - Database Conversion (3 replies)
- Live Underfoot Collects (0 replies)
- quest sounds (6 replies)
- git coaching (3 replies)
- some code still referencing character_ table? (5 replies)
- common/patches files (7 replies)
- HoT - RoF + Weapons and Spell Effects (a bit more info) (2 replies)
- Wrong Door Opening (3 replies)
- NPC Attack Rates Explained (27 replies)
- EQEmu Blob to Database Conversion (5 replies)
- Updating NPC surnames (0 replies)
- Surname_Struct unknown (1 replies)
- Going to try and be more formal/up-to-date and sumbit more (10 replies)
- NPC Double Attack and Dual Wield Chance Parses (13 replies)
- 'Smart' Trade Transfers (7 replies)
- EverQuest Spell Resist Data Analysis (18 replies)
- Compiler Support (10 replies)
- Turning Zone wide mob spawning into shard-only visible per client (8 replies)
- help finding a crash issue (1 replies)
- MQ Detection (9 replies)
- Pet tanking info from live (0 replies)
- Trade Bag Range Enforcement (0 replies)
- quest::pause(60) - performing as expected? (2 replies)
- .net client framework for EQEMU (0 replies)
- Changing global cooldown of abilities (2 replies)
- MediaWiki (6 replies)
- The missing spawn? (4 replies)
- Spawn check / change question. (5 replies)
- Corpse::become_npc - Purpose? (9 replies)
- Client::OPMemorizeSpell (3 replies)
- I want to thank.... (18 replies)
- A few interesting changes in live- May 21, 2014 patch (2 replies)
- EqExtractor (21 replies)
- EQClassic Source (1 replies)
- Stable/dev branches or should we provide pre-compiled binaries? (19 replies)
- Sony Dev Post about EQLive AC calculations (7 replies)
- CRC missing during login? (8 replies)
- Luabind warnings (2 replies)
- Dual Wield Rule Changes (17 replies)
- Compilation Error. (2 replies)
- Fresh server setup questions.... (0 replies)
- Augments Revisited... (2 replies)
- Evolving items revisited (15 replies)
- lootable pvp corpses (4 replies)
- Making a custom private server (6 replies)
- Rogue Deadly Strike/Throwing Crit (4 replies)
- Looking for a Mentor/helper (0 replies)
- EQStream and EQStreamFactory (2 replies)
- OP_SpecialMessage (0 replies)
- Class Guild Masters. (0 replies)
- Trading untargetable NPCs? (5 replies)
- Database Inquiry (17 replies)
- How to Respawn All Monsters on a Timer (2 replies)
- Item bonuses calc when below recommended level? (5 replies)
- Bodytypes and Bane Damage (Banedmgbody) (0 replies)
- Prismatic Dye Question. (7 replies)
- NPC spawn bug (3 replies)
- Enumberated SPA list (spell effect ...) (4 replies)
- Godot Engine... (0 replies)
- In-Game Quest Journal (13 replies)
- Weapon Appearances (1 replies)
- New Quest Function help (2 replies)
- Need a C++ Guide (3 replies)
- Looking for a 6.2 client answer (3 replies)
- Use database queries in source code? (16 replies)
- Suspendedbuffs for Zones (2 replies)
- Seeking Feedback Regarding Multiple Developers (2 replies)
- Developer looking for project involvment (7 replies)
- .Net plugin support coming soon (1 replies)
- Grimling Foresr flags (1 replies)
- Triple attack (0 replies)
- Skills that can't have their trained level set. (7 replies)
- King Race Viewer (9 replies)
- Mercenaries and Illusions. (0 replies)
- Client Side DLL Hook Help (16 replies)
- BagType Information (4 replies)
- Client-side stat caps? (6 replies)
- Lua Parser (13 replies)
- Question about Client::SendBuffDurationPacket (8 replies)
- Question for spell casting code gurus (7 replies)
- Question for PEQ guru (2 replies)
- mlog not showing tohit for clients? (0 replies)
- Best way to work around stat caps? (4 replies)
- Loot Tables (8 replies)
- Test framework? (7 replies)
- New Shared Memory (8 replies)
- Coding Style Guidelines? (22 replies)
- Some git stuff (9 replies)
- RoF - Dual Wield / Client Limitation (2 replies)
- Profilers in eqemu (2 replies)
- Lua Scripting+Content Databasing system (50 replies)
- intN types (3 replies)
- Questions about exp.cpp (2 replies)
- Any chance of a git/github migration? (28 replies)
- perlxs and hash refs (1 replies)
- CMake (18 replies)
- SoD Client backporting zones up to RoF (.DLL injection) (8 replies)
- EMu Inventory Overhaul (17 replies)
- How about a jailbreak? (6 replies)
- Steam RoF Development Tracking (181 replies)
- Inventory Reference System (0 replies)
- Some problems with the combat code: (31 replies)
- EVENT_SAY and target/face (3 replies)
- Education question (4 replies)