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View Full Version : Is #WP or #WPADD fully funtional?


Angelox
07-02-2006, 03:52 AM
When I use these commands, it seems to work, but then when I check the tables, there's no "type" or "heading" enteries, not to mention, the mobs are not moving.
I Imagine type is circular-1, random-2, patrol-3 ? but how would I determine heading in game, so i can manually add to the grid?

RangerDown
07-02-2006, 04:18 AM
By that, do you mean your tables have no "type" or "heading" column in them, or that the system doesn't populate these? If it doesn't populate them, what do they seem to accept as a default value?

Angelox
07-02-2006, 04:33 AM
"type" is working , i was just mixed up there - but "heading" is not, it adds a "0" for any wp I add using #WPADD, no matter where I face.

Cripp
07-02-2006, 04:55 AM
heading isnt even implemented for wandering.. they face whichever direction they were moving in.

Angelox
07-02-2006, 05:09 AM
heading isnt even implemented for wandering.. they face whichever direction they were moving in.
so circular, random, patrol are three different types of wandering?

Cripp
07-02-2006, 05:16 AM
ya..
0.Circular they go 1,2,3,4,1,2,3,4,1,2,3,4..ect..
2.Random is kind of obvious.. 1,3,1,2,4,3,1,2,4,2,3,4,1,2,3,4,2..ect..
3.Patrol they go 1,2,3,4,3,2,1,2,3,4,3,2,1,2,3,4..ect..
(1.random 10 doesnt seem to work for me)
as for pause types..
Pausetype
0: Random half. NPC pauses for half of it's pause time + random of half it's pause time.
1: Full. NPC pauses for full pause time.
2: Random. NPC pauses for random of it's pause time.

Angelox
07-02-2006, 05:51 AM
ya..
0.Circular they go 1,2,3,4,1,2,3,4,1,2,3,4..ect..
2.Random is kind of obvious.. 1,3,1,2,4,3,1,2,4,2,3,4,1,2,3,4,2..ect..
3.Patrol they go 1,2,3,4,3,2,1,2,3,4,3,2,1,2,3,4..ect..
(1.random 10 doesnt seem to work for me)
as for pause types..

Ok I get it now; my biggest problem is, I don't know what in doing! I'm not using the commands properly - I'll figure it out eventually, thanks alot for your help, my first time doing this part.

Cripp
07-02-2006, 06:26 AM
heres what i do...
#grid max <--to check highest grid id (not sure if it checks whole server or just in that zone) ill say 49 shows..
#grid add 50 3 2
select npc..
#gassign 50
#wp add 50 20 1
#wp add 50 20 2
#wp add 50 20 3
ect..

then just do a #repop and he should start movin. note it takes the server a few seconds to load all the waypoints

so #wpinfo should display all the coo