squevis667
06-20-2012, 10:13 AM
I see the MAX_PROCS constant is set to 4. I noticed that is the array size selected for procs and defensive procs. Does that mean you can have up to 4 weapon procs and defensive procs? I see that as procs are added, they are sent to the arrays based on their type. Is their a bottle neck upstream that chokes the total list of procs down to 4 total, regardless of type, and I just cannot find it, or is my earlier assertion correct?
If this is a limit, is it a voluntary limit to make the EMU live-like, or is it a limitation based on the client? (i.e. would it break something if I changed it to something lower or higher?)
If this is a limit, is it a voluntary limit to make the EMU live-like, or is it a limitation based on the client? (i.e. would it break something if I changed it to something lower or higher?)