Log in

View Full Version : Development: Custom Code


  1. There have been no posts in the last 30 days in this forum. (3 replies)
  2. Bypassing / alterring Is Equippable checks? (2 replies)
  3. Quickly add missing spawns. (4 replies)
  4. Modifying the Steadfast servant (3 replies)
  5. Fix for leveling past level 86 (0 replies)
  6. lua door:IsDoorOpen() (0 replies)
  7. Focusable Spells (4 replies)
  8. Switching code over to new Combat system. (0 replies)
  9. Decoupling Gate from respawn, Lootable Corpses, prohibit teleportation (0 replies)
  10. Small code change help (10 replies)
  11. Growing spells (1 replies)
  12. Show gained/lost experience amounts (12 replies)
  13. Custom Stat effects (3 replies)
  14. Disable Exp Gains (0 replies)
  15. Pickpocketing weapons (3 replies)
  16. Altering the effects of hunger and thirst (1 replies)
  17. 2Handed Backstab (6 replies)
  18. Couple things im trying to implement (6 replies)
  19. Force Mounts for Classic Models? (1 replies)
  20. changing the recast on Harm Touch / Lay on Hands (6 replies)
  21. EQEmu::Any question (1 replies)
  22. Changing the level-based class prefixes in /who (14 replies)
  23. Increasing Effects based on Stats (2 replies)
  24. Editing Class Abilities Without Using AAs (1 replies)
  25. Armor - Breastplate/Bag (6 replies)
  26. Custom Zone_Points insert/replace grids. (3 replies)
  27. 2Hand weapon conversions to 1Hand Weapons (2 replies)
  28. Illusion spells & Worn Race Masks (5 replies)
  29. #Lastname Change. (0 replies)
  30. Disabling MoTD. (4 replies)
  31. GetCarriedPlatinum (perl_client) (3 replies)
  32. SQL to convert one item, to another item (4 replies)
  33. Command: #setspawngroup (0 replies)
  34. passing vector to perl event (2 replies)
  35. Alternate TakeMoneyFromPP() (0 replies)
  36. custom class changes (3 replies)
  37. how do I make paladins dual wield? (24 replies)
  38. Rune that converts to heal at the end of the duration (1 replies)
  39. Group Based Rune (2 replies)
  40. Max_procs (1 replies)
  41. AoE Resurrection (4 replies)
  42. Original Trilogy Race/Class Modifiers (2 replies)
  43. Potime quest Check please? (4 replies)
  44. Manual Debugging Cues (1 replies)
  45. Kings and Bandits Source / Windows Compiles (5 replies)
  46. Spell Haste and Client cap? (9 replies)
  47. Idea for character models (1 replies)
  48. A question about customizing things server side. (1 replies)
  49. NPCs speaking in their racial language (9 replies)
  50. Donating for stat alterations (1 replies)
  51. Altering max health/mana formula for players: possible? (4 replies)
  52. entity list in commands.pl? (0 replies)
  53. Bazaar bots (27 replies)
  54. UF Client not displaying buffs correctly in Character Info window (5 replies)
  55. PVP Permadeath Concept (W/ Support for Guild-Owned Doors & Guild-Owned NPCs in perl) (2 replies)
  56. Disable PVP for same group/same guild (7 replies)
  57. Tradeskill Experience (2 replies)
  58. EQEmuLoginServer - Creates account upon login (1 replies)
  59. The VZTZ Public Release Manastone Issue (0 replies)
  60. Faction PvP Source Edits (0 replies)
  61. pvp server code (4 replies)
  62. utils/ppconvert (0 replies)
  63. pet dies when caster becomes invisible (11 replies)
  64. world connecting to two loginservers at once (7 replies)
  65. Merchant Inventory Quest Commands (1 replies)
  66. Giving Clerics dual wield (2 replies)
  67. Increase Spell Damage based on INT (4 replies)
  68. AX_CLASSIC Bot Database, Source and Executables (3 replies)
  69. A simple batch-menu for choosing what to play (0 replies)
  70. Removing Non-Titanium Version Checks (12 replies)
  71. EQEmu-0.7.0-1110b - Unofficial Release (25 replies)
  72. old everquest client versions? (1 replies)
  73. Changing Race/Flymode on a per zone basis (3 replies)
  74. RotCorpse Command (0 replies)
  75. Removing NPCS from game (6 replies)
  76. [wip] NPC spellcasting (2 replies)
  77. [wip] detailed exp gain (10 replies)
  78. custom NPC melee (9 replies)
  79. Pet control unseen casters (8 replies)
  80. Multiple accounts from one ip. (7 replies)
  81. Quest::Summon(); (0 replies)
  82. change for merchant heading.. (0 replies)
  83. Change for serverrules2read from players instead of accounts (0 replies)
  84. A more versatile exp multiplier system (12 replies)
  85. A "twist" to tutorialb (1 replies)
  86. Here ya are (1 replies)