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Posts Made By:
EvoZak
Forum:
Development::Development
05-02-2013, 10:21 PM
Replies:
28
C# port... gauging interest
Views:
14,704
Posted By
EvoZak
Sorry for the gap in responses. A well placed PM...
Sorry for the gap in responses. A well placed PM fired an email and alerted me... The result: https://github.com/jasoncoding/EqEmulator-net
Be advised that compared to the C++ project it's a wee...
Forum:
General::General Discussion
10-29-2012, 10:36 PM
Replies:
26
Unity - 3D Game Engine
Views:
11,487
Posted By
EvoZak
PixelEngineer: any experience with copyright...
PixelEngineer: any experience with copyright expiration on these kinds of things? I know with prose copyright law seems to change frequently... I think now it's around 40 or maybe 75 years after an...
Forum:
Development::Development
10-29-2012, 10:31 PM
Replies:
28
C# port... gauging interest
Views:
14,704
Posted By
EvoZak
Honest enough mistake Ankh, no worries. Keep...
Honest enough mistake Ankh, no worries. Keep looking in some of the other threads. I've seen one or two client projects get talked about quite a bit.
Forum:
Development::Development
10-04-2012, 09:31 PM
Replies:
28
C# port... gauging interest
Views:
14,704
Posted By
EvoZak
So mostly crickets. That's cool. Still a fun...
So mostly crickets. That's cool. Still a fun project. Almost as interesting as watching the community run cool servers and implement the various features.
Forum:
Development::Development
09-23-2012, 01:22 PM
Replies:
28
C# port... gauging interest
Views:
14,704
Posted By
EvoZak
C# port... gauging interest
So I have ported some of the server code over to C# on .net 3.5. It's been a couple of years since I seriously worked on it and don't mind hosting it on GitHub if there is development interest. I...
Forum:
Spell Support
11-13-2009, 01:51 AM
Replies:
0
Some help with spells_us.txt
Views:
3,195
Posted By
EvoZak
Some help with spells_us.txt
So I'm playing around with the spells file and had some questions I'm hoping someone has the answers to...
First, what's the difference between the spells_us.txt and the spells_en.txt file? Is...
Forum:
Development::Development
09-29-2009, 10:20 PM
Replies:
4
sending the client PC HP updates... why?
Views:
3,317
Posted By
EvoZak
Thanks for clearing this up for me. I thought I...
Thanks for clearing this up for me. I thought I was seeing the client ignore HP updates I was sending it. Turns out I was using the wrong OpCode.
Forum:
Development::Development
09-21-2009, 09:38 PM
Replies:
4
sending the client PC HP updates... why?
Views:
3,317
Posted By
EvoZak
That makes sense. I wasn't saying it shouldn't...
That makes sense. I wasn't saying it shouldn't be done, but rather asking if it was necessary. Maybe it was something I wasn't doing right but the client was regenerating a lot faster than the...
Forum:
Development::Development
09-20-2009, 10:34 PM
Replies:
4
sending the client PC HP updates... why?
Views:
3,317
Posted By
EvoZak
sending the client PC HP updates... why?
From what I understand, the client does its own calcs for player HP regen. The server does a pretty good job of approximating that. Not perfect, but then live probably wasn't either.
So why does...
Forum:
Development::Bug Reports
09-07-2009, 07:02 PM
Replies:
5
NPCs adding elemental and bane dmg twice?
Views:
2,751
Posted By
EvoZak
You misunderstand... there is no bug. And hence,...
You misunderstand... there is no bug. And hence, no code posting. I was simply trying to describe what is going on with the calcs and why I thought there might have been a bug.
Forum:
Development::Bug Reports
09-06-2009, 09:28 PM
Replies:
5
NPCs adding elemental and bane dmg twice?
Views:
2,751
Posted By
EvoZak
I'm updated to latest version out of SVN. ...
I'm updated to latest version out of SVN. However, like always, after posting in a forum and looking at it again I don't think it's a bug. Just sorta opaque code IMO.
The first calc adds the...
Forum:
Development::Bug Reports
09-06-2009, 03:20 PM
Replies:
5
NPCs adding elemental and bane dmg twice?
Views:
2,751
Posted By
EvoZak
NPCs adding elemental and bane dmg twice?
Regarding the combat calculations for NPCs, it looks as if the bane and elemental damage is getting accumulated twice... or I'm confused :)
In checks to GetWeaponDamage(), the returned damage has...
Forum:
Support::General Support
09-04-2009, 01:26 PM
Replies:
1
OP_DeleteSpawn
Views:
2,202
Posted By
EvoZak
Perhaps when the client dies but I'm not looking...
Perhaps when the client dies but I'm not looking at the code at the moment. Are you seeing it some other time? What's the issue?
Also, development would probably be a better forum - get more dev...
Forum:
Support::Windows Servers
07-29-2009, 12:10 AM
Replies:
11
Experience Tables?
Views:
4,143
Posted By
EvoZak
Check that, I realize now what I was missing. ...
Check that, I realize now what I was missing. The xp sent in the packets is your entire xp amount, not what you've just gained. Ahh, so that's solved.
Forum:
Support::Windows Servers
07-28-2009, 06:48 PM
Replies:
11
Experience Tables?
Views:
4,143
Posted By
EvoZak
Yeah, it's making a determination if it is green...
Yeah, it's making a determination if it is green to you, or blue, or yellow, etc.
What's really confusing is how the xp packets are sent with the whole 330 ratio deal...
So the formula for xp...
Forum:
Support::General Support
07-25-2009, 02:56 PM
Replies:
2
Optimization Question
Views:
2,409
Posted By
EvoZak
Have you profiled this to be an actual problem?
Have you profiled this to be an actual problem?
Forum:
General::General Discussion
04-28-2009, 11:56 PM
Replies:
17
SQL Server 2008
Views:
4,263
Posted By
EvoZak
I think drake's point is that the emulator...
I think drake's point is that the emulator doesn't really have a data layer per se. Rather, a bunch of embedded sql queries throughout the code.
Not that there's anything wrong with that. Just...
Forum:
General::General Discussion
04-11-2009, 04:30 PM
Replies:
9
SOF? Wait, what?
Views:
2,932
Posted By
EvoZak
Wait, I thought there was still A LOT to do with...
Wait, I thought there was still A LOT to do with Titanium.
- adventure instancing and points
- monster play
- potion belt
- bandolier
- later zones with different binary formats, thus...
Forum:
General::General Discussion
03-11-2009, 11:20 PM
Replies:
9
EQEmulator Wins Award!
Views:
4,175
Posted By
EvoZak
It's getting so bad they haven't even banned you...
It's getting so bad they haven't even banned you yet for complaining, LOL.
However complaining about a free service is pointless. You get what you don't pay for. ;)
Forum:
Development::Development
01-12-2009, 03:23 AM
Replies:
4
Code for serializing items?
Views:
2,464
Posted By
EvoZak
I can verify that at least for titanium client...
I can verify that at least for titanium client that it isn't necessary to send equipment in any fashion in order to zone into the game.
I think zeroed out the equipment slots in the pp and didn't...
Forum:
Development::Development
01-09-2009, 02:37 PM
Replies:
254
Starting Work on SoF Opcodes/Structs
Views:
50,370
Posted By
EvoZak
Wow, how are you getting anything done with a...
Wow, how are you getting anything done with a fully patched client? Tomorrow's structs could be different from today's. Craziness.
Forum:
General::General Discussion
01-09-2009, 02:05 PM
Replies:
6
Fabled mobs
Views:
4,285
Posted By
EvoZak
Pretty sure they come up by default.
Pretty sure they come up by default.
Forum:
Development::Development
01-02-2009, 02:54 PM
Replies:
14
Bards
Views:
4,151
Posted By
EvoZak
I thought that in an effort to be more like live...
I thought that in an effort to be more like live the bard was left intentionally broke :D
Nah, really I have nothing to add.
Forum:
Development::Feature Requests
12-28-2008, 11:52 PM
Replies:
9
Send/Receive
Views:
3,459
Posted By
EvoZak
I find that interesting. If an NPC walks right...
I find that interesting. If an NPC walks right by me it is still jumpy as all hell. Not saying you're wrong, just that it still seems "not enough".
Forum:
Development::Feature Requests
12-28-2008, 02:18 AM
Replies:
9
Send/Receive
Views:
3,459
Posted By
EvoZak
Yeah, it's not just the PCs, it's pretty much...
Yeah, it's not just the PCs, it's pretty much everything that paths. Very odd and annoying. If I come across a setting I'll post it up.
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